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ref_gl: vbo: fix lightmap0 processing, remove ilightmap
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74e09ddb12
commit
3bb7471fd3
@ -1795,7 +1795,6 @@ static struct arraystate_s
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enum texture_state_e tstate;
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enum lightmap_state_e lstate;
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int itexture;
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int ilightmap;
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qboolean decal_mode;
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} vboarray;
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@ -2248,13 +2247,14 @@ void R_SetupVBOArrayStatic( vboarray_t *vbo, qboolean drawlightmap, qboolean dra
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if( drawlightmap && vboarray.lstate != VBO_LIGHTMAP_STATIC )
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{
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// set lightmap texenv
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if( vboarray.ilightmap )
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GL_Bind( mtst.tmu_lm = XASH_TEXTURE1, tr.lightmapTextures[vboarray.ilightmap] );
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if( mtst.lm )
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GL_Bind( mtst.tmu_lm = XASH_TEXTURE1, mtst.lm );
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else
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GL_SelectTexture( mtst.tmu_lm = XASH_TEXTURE1 );
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pglEnable( GL_TEXTURE_2D );
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pglEnableClientState( GL_TEXTURE_COORD_ARRAY );
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R_SetLightmap();
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vboarray.lstate = VBO_LIGHTMAP_STATIC;
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}
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R_SetDecalMode( false );
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}
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@ -2910,7 +2910,6 @@ void R_ClearVBOState( qboolean drawlightmap, qboolean drawtextures )
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vboarray.tstate = VBO_TEXTURE_NONE;
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vboarray.lstate = VBO_LIGHTMAP_NONE;
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vboarray.itexture = 0;
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vboarray.ilightmap = 0;
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}
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@ -2958,7 +2957,6 @@ void R_DrawVBO( qboolean drawlightmap, qboolean drawtextures )
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if( drawlightmap )
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{
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GL_Bind( mtst.tmu_lm, mtst.lm = tr.lightmapTextures[k] );
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vboarray.ilightmap = k;
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}
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for( j = vbos.mintexture; j < vbos.maxtexture; j++ )
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