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engine: client: move tracer cvars to static allocation

pull/2/head
Alibek Omarov 1 year ago
parent
commit
2f5b359c99
  1. 18
      engine/client/cl_efx.c

18
engine/client/cl_efx.c

@ -21,9 +21,9 @@ static int ramp2[8] = { 0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66 }; @@ -21,9 +21,9 @@ static int ramp2[8] = { 0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66 };
static int ramp3[6] = { 0x6d, 0x6b, 6, 5, 4, 3 };
static int gSparkRamp[9] = { 0xfe, 0xfd, 0xfc, 0x6f, 0x6e, 0x6d, 0x6c, 0x67, 0x60 };
convar_t *tracerspeed;
convar_t *tracerlength;
convar_t *traceroffset;
static CVAR_DEFINE_AUTO( tracerspeed, "6000", 0, "tracer speed" );
static CVAR_DEFINE_AUTO( tracerlength, "0.8", 0, "tracer length factor" );
static CVAR_DEFINE_AUTO( traceroffset, "30", 0, "tracer starting offset" );
particle_t *cl_active_particles;
particle_t *cl_active_tracers;
@ -100,9 +100,9 @@ void CL_InitParticles( void ) @@ -100,9 +100,9 @@ void CL_InitParticles( void )
cl_avelocities[i][2] = COM_RandomFloat( 0.0f, 2.55f );
}
tracerspeed = Cvar_Get( "tracerspeed", "6000", 0, "tracer speed" );
tracerlength = Cvar_Get( "tracerlength", "0.8", 0, "tracer length factor" );
traceroffset = Cvar_Get( "traceroffset", "30", 0, "tracer starting offset" );
Cvar_RegisterVariable( &tracerspeed );
Cvar_RegisterVariable( &tracerlength );
Cvar_RegisterVariable( &traceroffset );
}
/*
@ -249,7 +249,7 @@ particle_t *R_AllocTracer( const vec3_t org, const vec3_t vel, float life ) @@ -249,7 +249,7 @@ particle_t *R_AllocTracer( const vec3_t org, const vec3_t vel, float life )
VectorCopy( org, p->org );
VectorCopy( vel, p->vel );
p->die = cl.time + life;
p->ramp = tracerlength->value;
p->ramp = tracerlength.value;
p->color = 4; // select custom color
p->packedColor = 255; // alpha
@ -1804,14 +1804,14 @@ void GAME_EXPORT R_TracerEffect( const vec3_t start, const vec3_t end ) @@ -1804,14 +1804,14 @@ void GAME_EXPORT R_TracerEffect( const vec3_t start, const vec3_t end )
float len, speed;
float offset;
speed = Q_max( tracerspeed->value, 3.0f );
speed = Q_max( tracerspeed.value, 3.0f );
VectorSubtract( end, start, dir );
len = VectorLength( dir );
if( len == 0.0f ) return;
VectorScale( dir, 1.0f / len, dir ); // normalize
offset = COM_RandomFloat( -10.0f, 9.0f ) + traceroffset->value;
offset = COM_RandomFloat( -10.0f, 9.0f ) + traceroffset.value;
VectorScale( dir, offset, vel );
VectorAdd( start, vel, pos );
VectorScale( dir, speed, vel );

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