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@ -21,9 +21,9 @@ static int ramp2[8] = { 0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66 };
@@ -21,9 +21,9 @@ static int ramp2[8] = { 0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66 };
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static int ramp3[6] = { 0x6d, 0x6b, 6, 5, 4, 3 }; |
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static int gSparkRamp[9] = { 0xfe, 0xfd, 0xfc, 0x6f, 0x6e, 0x6d, 0x6c, 0x67, 0x60 }; |
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convar_t *tracerspeed; |
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convar_t *tracerlength; |
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convar_t *traceroffset; |
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static CVAR_DEFINE_AUTO( tracerspeed, "6000", 0, "tracer speed" ); |
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static CVAR_DEFINE_AUTO( tracerlength, "0.8", 0, "tracer length factor" ); |
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static CVAR_DEFINE_AUTO( traceroffset, "30", 0, "tracer starting offset" ); |
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particle_t *cl_active_particles; |
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particle_t *cl_active_tracers; |
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@ -100,9 +100,9 @@ void CL_InitParticles( void )
@@ -100,9 +100,9 @@ void CL_InitParticles( void )
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cl_avelocities[i][2] = COM_RandomFloat( 0.0f, 2.55f ); |
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} |
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tracerspeed = Cvar_Get( "tracerspeed", "6000", 0, "tracer speed" ); |
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tracerlength = Cvar_Get( "tracerlength", "0.8", 0, "tracer length factor" ); |
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traceroffset = Cvar_Get( "traceroffset", "30", 0, "tracer starting offset" ); |
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Cvar_RegisterVariable( &tracerspeed ); |
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Cvar_RegisterVariable( &tracerlength ); |
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Cvar_RegisterVariable( &traceroffset ); |
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} |
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/*
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@ -249,7 +249,7 @@ particle_t *R_AllocTracer( const vec3_t org, const vec3_t vel, float life )
@@ -249,7 +249,7 @@ particle_t *R_AllocTracer( const vec3_t org, const vec3_t vel, float life )
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VectorCopy( org, p->org ); |
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VectorCopy( vel, p->vel ); |
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p->die = cl.time + life; |
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p->ramp = tracerlength->value; |
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p->ramp = tracerlength.value; |
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p->color = 4; // select custom color
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p->packedColor = 255; // alpha
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@ -1804,14 +1804,14 @@ void GAME_EXPORT R_TracerEffect( const vec3_t start, const vec3_t end )
@@ -1804,14 +1804,14 @@ void GAME_EXPORT R_TracerEffect( const vec3_t start, const vec3_t end )
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float len, speed; |
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float offset; |
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speed = Q_max( tracerspeed->value, 3.0f ); |
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speed = Q_max( tracerspeed.value, 3.0f ); |
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VectorSubtract( end, start, dir ); |
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len = VectorLength( dir ); |
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if( len == 0.0f ) return; |
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VectorScale( dir, 1.0f / len, dir ); // normalize
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offset = COM_RandomFloat( -10.0f, 9.0f ) + traceroffset->value; |
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offset = COM_RandomFloat( -10.0f, 9.0f ) + traceroffset.value; |
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VectorScale( dir, offset, vel ); |
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VectorAdd( start, vel, pos ); |
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VectorScale( dir, speed, vel ); |
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