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@ -442,12 +442,13 @@ int GL_MaxTextureUnits( void )
@@ -442,12 +442,13 @@ int GL_MaxTextureUnits( void )
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GL_CheckExtension |
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================= |
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*/ |
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qboolean GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cvarname, int r_ext ) |
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qboolean GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cvarname, int r_ext, float minver ) |
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{ |
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const dllfunc_t *func; |
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cvar_t *parm = NULL; |
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const char *extensions_string; |
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char desc[MAX_VA_STRING]; |
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float glver = (float)glConfig.version_major + glConfig.version_minor / 10.0f; |
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gEngfuncs.Con_Reportf( "GL_CheckExtension: %s ", name ); |
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GL_SetExtension( r_ext, true ); |
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@ -468,7 +469,7 @@ qboolean GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char
@@ -468,7 +469,7 @@ qboolean GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char
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extensions_string = glConfig.extensions_string; |
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if(( name[2] == '_' || name[3] == '_' ) && !Q_strstr( extensions_string, name ) && glConfig.context != CONTEXT_TYPE_GL_CORE) |
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if(( name[2] == '_' || name[3] == '_' ) && !Q_strstr( extensions_string, name ) && ( glver < minver || !minver || !glver ) ) |
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{ |
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GL_SetExtension( r_ext, false ); // update render info
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gEngfuncs.Con_Reportf( "- ^1failed\n" ); |
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@ -683,10 +684,10 @@ void GL_InitExtensionsGLES( void )
@@ -683,10 +684,10 @@ void GL_InitExtensionsGLES( void )
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switch( extid ) |
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{ |
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case GL_ARB_VERTEX_BUFFER_OBJECT_EXT: |
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GL_CheckExtension( "vertex_buffer_object", vbofuncs, "gl_vertex_buffer_object", extid ); |
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GL_CheckExtension( "vertex_buffer_object", vbofuncs, "gl_vertex_buffer_object", extid, 1.0 ); |
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break; |
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case GL_ARB_MULTITEXTURE: |
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GL_CheckExtension( "multitexture", multitexturefuncs, "gl_arb_multitexture", GL_ARB_MULTITEXTURE ); |
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GL_CheckExtension( "multitexture", multitexturefuncs, "gl_arb_multitexture", GL_ARB_MULTITEXTURE, 1.0 ); |
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//GL_SetExtension( extid, true ); // required to be supported by wrapper
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pglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glConfig.max_texture_units ); |
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@ -701,35 +702,35 @@ void GL_InitExtensionsGLES( void )
@@ -701,35 +702,35 @@ void GL_InitExtensionsGLES( void )
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glConfig.max_texture_coords = glConfig.max_teximage_units = glConfig.max_texture_units; |
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break; |
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case GL_TEXTURE_CUBEMAP_EXT: |
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if( GL_CheckExtension( "GL_OES_texture_cube_map", NULL, "gl_texture_cubemap", extid )) |
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if( GL_CheckExtension( "GL_OES_texture_cube_map", NULL, "gl_texture_cubemap", extid, 0 )) |
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pglGetIntegerv( GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &glConfig.max_cubemap_size ); |
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break; |
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case GL_ANISOTROPY_EXT: |
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glConfig.max_texture_anisotropy = 0.0f; |
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if( GL_CheckExtension( "GL_EXT_texture_filter_anisotropic", NULL, "gl_ext_anisotropic_filter", extid )) |
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if( GL_CheckExtension( "GL_EXT_texture_filter_anisotropic", NULL, "gl_ext_anisotropic_filter", extid, 0 )) |
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pglGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glConfig.max_texture_anisotropy ); |
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break; |
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case GL_TEXTURE_LOD_BIAS: |
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if( GL_CheckExtension( "GL_EXT_texture_lod_bias", NULL, "gl_texture_mipmap_biasing", extid )) |
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if( GL_CheckExtension( "GL_EXT_texture_lod_bias", NULL, "gl_texture_mipmap_biasing", extid, 0 )) |
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pglGetFloatv( GL_MAX_TEXTURE_LOD_BIAS_EXT, &glConfig.max_texture_lod_bias ); |
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break; |
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case GL_ARB_TEXTURE_NPOT_EXT: |
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GL_CheckExtension( "GL_OES_texture_npot", NULL, "gl_texture_npot", extid ); |
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GL_CheckExtension( "GL_OES_texture_npot", NULL, "gl_texture_npot", extid, 0 ); |
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break; |
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#ifndef XASH_GL_STATIC |
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case GL_SHADER_OBJECTS_EXT: |
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GL_CheckExtension( "ES2 Shaders", shaderobjectsfuncs_gles, "gl_shaderobjects", extid ); |
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GL_CheckExtension( "ES2 Shaders", shaderobjectsfuncs_gles, "gl_shaderobjects", extid, 2.0 ); |
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break; |
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case GL_ARB_VERTEX_ARRAY_OBJECT_EXT: |
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GL_CheckExtension( "vertex_array_object", vaofuncs, "gl_vertex_array_object", extid ); |
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GL_CheckExtension( "vertex_array_object", vaofuncs, "gl_vertex_array_object", extid, 0 ); |
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break; |
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case GL_DRAW_RANGEELEMENTS_EXT: |
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GL_CheckExtension( "draw_range_elements", drawrangeelementsfuncs, "gl_drawrangeelements", extid ); |
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GL_CheckExtension( "draw_range_elements", drawrangeelementsfuncs, "gl_drawrangeelements", extid, 0 ); |
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break; |
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#endif |
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case GL_DEBUG_OUTPUT: |
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if( glw_state.extended ) |
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GL_CheckExtension( "GL_KHR_debug", NULL, NULL, extid ); |
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GL_CheckExtension( "GL_KHR_debug", NULL, NULL, extid, 0 ); |
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break; |
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// case GL_TEXTURE_COMPRESSION_EXT: NOPE
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// case GL_SHADER_GLSL100_EXT: NOPE
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@ -787,7 +788,7 @@ void GL_InitExtensionsBigGL( void )
@@ -787,7 +788,7 @@ void GL_InitExtensionsBigGL( void )
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// multitexture
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glConfig.max_texture_units = glConfig.max_texture_coords = glConfig.max_teximage_units = 1; |
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if( GL_CheckExtension( "GL_ARB_multitexture", multitexturefuncs, "gl_arb_multitexture", GL_ARB_MULTITEXTURE )) |
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if( GL_CheckExtension( "GL_ARB_multitexture", multitexturefuncs, "gl_arb_multitexture", GL_ARB_MULTITEXTURE, 1.3f )) |
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{ |
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pglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glConfig.max_texture_units ); |
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} |
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@ -796,7 +797,7 @@ void GL_InitExtensionsBigGL( void )
@@ -796,7 +797,7 @@ void GL_InitExtensionsBigGL( void )
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GL_SetExtension( GL_ARB_MULTITEXTURE, false ); |
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// 3d texture support
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if( GL_CheckExtension( "GL_EXT_texture3D", texture3dextfuncs, "gl_texture_3d", GL_TEXTURE_3D_EXT )) |
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if( GL_CheckExtension( "GL_EXT_texture3D", texture3dextfuncs, "gl_texture_3d", GL_TEXTURE_3D_EXT, 2.0f )) |
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{ |
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pglGetIntegerv( GL_MAX_3D_TEXTURE_SIZE, &glConfig.max_3d_texture_size ); |
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@ -808,25 +809,25 @@ void GL_InitExtensionsBigGL( void )
@@ -808,25 +809,25 @@ void GL_InitExtensionsBigGL( void )
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} |
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// 2d texture array support
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if( GL_CheckExtension( "GL_EXT_texture_array", texture3dextfuncs, "gl_texture_2d_array", GL_TEXTURE_ARRAY_EXT )) |
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if( GL_CheckExtension( "GL_EXT_texture_array", texture3dextfuncs, "gl_texture_2d_array", GL_TEXTURE_ARRAY_EXT, 0 )) |
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pglGetIntegerv( GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, &glConfig.max_2d_texture_layers ); |
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// cubemaps support
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if( GL_CheckExtension( "GL_ARB_texture_cube_map", NULL, "gl_texture_cubemap", GL_TEXTURE_CUBEMAP_EXT )) |
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if( GL_CheckExtension( "GL_ARB_texture_cube_map", NULL, "gl_texture_cubemap", GL_TEXTURE_CUBEMAP_EXT, 0 )) |
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{ |
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pglGetIntegerv( GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &glConfig.max_cubemap_size ); |
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// check for seamless cubemaps too
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GL_CheckExtension( "GL_ARB_seamless_cube_map", NULL, "gl_texture_cubemap_seamless", GL_ARB_SEAMLESS_CUBEMAP ); |
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GL_CheckExtension( "GL_ARB_seamless_cube_map", NULL, "gl_texture_cubemap_seamless", GL_ARB_SEAMLESS_CUBEMAP, 0 ); |
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} |
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GL_CheckExtension( "GL_ARB_texture_non_power_of_two", NULL, "gl_texture_npot", GL_ARB_TEXTURE_NPOT_EXT ); |
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GL_CheckExtension( "GL_ARB_texture_compression", texturecompressionfuncs, "gl_texture_dxt_compression", GL_TEXTURE_COMPRESSION_EXT ); |
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if( !GL_CheckExtension( "GL_EXT_texture_edge_clamp", NULL, "gl_clamp_to_edge", GL_CLAMPTOEDGE_EXT )) |
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GL_CheckExtension( "GL_SGIS_texture_edge_clamp", NULL, "gl_clamp_to_edge", GL_CLAMPTOEDGE_EXT ); |
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GL_CheckExtension( "GL_ARB_texture_non_power_of_two", NULL, "gl_texture_npot", GL_ARB_TEXTURE_NPOT_EXT, 0 ); |
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GL_CheckExtension( "GL_ARB_texture_compression", texturecompressionfuncs, "gl_texture_dxt_compression", GL_TEXTURE_COMPRESSION_EXT, 0 ); |
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if( !GL_CheckExtension( "GL_EXT_texture_edge_clamp", NULL, "gl_clamp_to_edge", GL_CLAMPTOEDGE_EXT, 2.0 )) // present in ES2
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GL_CheckExtension( "GL_SGIS_texture_edge_clamp", NULL, "gl_clamp_to_edge", GL_CLAMPTOEDGE_EXT, 0 ); |
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glConfig.max_texture_anisotropy = 0.0f; |
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if( GL_CheckExtension( "GL_EXT_texture_filter_anisotropic", NULL, "gl_texture_anisotropic_filter", GL_ANISOTROPY_EXT )) |
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if( GL_CheckExtension( "GL_EXT_texture_filter_anisotropic", NULL, "gl_texture_anisotropic_filter", GL_ANISOTROPY_EXT, 0 )) |
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pglGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glConfig.max_texture_anisotropy ); |
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#if XASH_WIN32 // Win32 only drivers?
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@ -834,27 +835,27 @@ void GL_InitExtensionsBigGL( void )
@@ -834,27 +835,27 @@ void GL_InitExtensionsBigGL( void )
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if( glConfig.hardware_type != GLHW_INTEL ) |
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#endif |
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{ |
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if( GL_CheckExtension( "GL_EXT_texture_lod_bias", NULL, "gl_texture_mipmap_biasing", GL_TEXTURE_LOD_BIAS )) |
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if( GL_CheckExtension( "GL_EXT_texture_lod_bias", NULL, "gl_texture_mipmap_biasing", GL_TEXTURE_LOD_BIAS, 1.4 )) |
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pglGetFloatv( GL_MAX_TEXTURE_LOD_BIAS_EXT, &glConfig.max_texture_lod_bias ); |
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} |
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GL_CheckExtension( "GL_ARB_texture_border_clamp", NULL, NULL, GL_CLAMP_TEXBORDER_EXT ); |
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GL_CheckExtension( "GL_ARB_texture_border_clamp", NULL, NULL, GL_CLAMP_TEXBORDER_EXT, 2.0 ); // present in ES2
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GL_CheckExtension( "GL_ARB_depth_texture", NULL, NULL, GL_DEPTH_TEXTURE ); |
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GL_CheckExtension( "GL_ARB_texture_float", NULL, "gl_texture_float", GL_ARB_TEXTURE_FLOAT_EXT ); |
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GL_CheckExtension( "GL_ARB_depth_buffer_float", NULL, "gl_texture_depth_float", GL_ARB_DEPTH_FLOAT_EXT ); |
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GL_CheckExtension( "GL_EXT_gpu_shader4", NULL, NULL, GL_EXT_GPU_SHADER4 ); // don't confuse users
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GL_CheckExtension( "GL_ARB_vertex_buffer_object", vbofuncs, "gl_vertex_buffer_object", GL_ARB_VERTEX_BUFFER_OBJECT_EXT ); |
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GL_CheckExtension( "GL_ARB_texture_multisample", multisampletexfuncs, "gl_texture_multisample", GL_TEXTURE_MULTISAMPLE ); |
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GL_CheckExtension( "GL_ARB_texture_compression_bptc", NULL, "gl_texture_bptc_compression", GL_ARB_TEXTURE_COMPRESSION_BPTC ); |
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GL_CheckExtension( "GL_ARB_depth_texture", NULL, NULL, GL_DEPTH_TEXTURE, 1.4 ); // missing in gles, check GL_OES_depth_texture
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GL_CheckExtension( "GL_ARB_texture_float", NULL, "gl_texture_float", GL_ARB_TEXTURE_FLOAT_EXT, 0 ); |
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GL_CheckExtension( "GL_ARB_depth_buffer_float", NULL, "gl_texture_depth_float", GL_ARB_DEPTH_FLOAT_EXT, 0 ); |
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GL_CheckExtension( "GL_EXT_gpu_shader4", NULL, NULL, GL_EXT_GPU_SHADER4, 0 ); // don't confuse users
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GL_CheckExtension( "GL_ARB_vertex_buffer_object", vbofuncs, "gl_vertex_buffer_object", GL_ARB_VERTEX_BUFFER_OBJECT_EXT, 3.0 ); |
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GL_CheckExtension( "GL_ARB_texture_multisample", multisampletexfuncs, "gl_texture_multisample", GL_TEXTURE_MULTISAMPLE, 0 ); |
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GL_CheckExtension( "GL_ARB_texture_compression_bptc", NULL, "gl_texture_bptc_compression", GL_ARB_TEXTURE_COMPRESSION_BPTC, 0 ); |
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#ifndef XASH_GL_STATIC |
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if(glConfig.context == CONTEXT_TYPE_GL_CORE ) |
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GL_CheckExtension( "shader_objects", shaderobjectsfuncs_gles, "gl_shaderobjects", GL_SHADER_OBJECTS_EXT ); |
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GL_CheckExtension( "shader_objects", shaderobjectsfuncs_gles, "gl_shaderobjects", GL_SHADER_OBJECTS_EXT, 2.0 ); |
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else |
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GL_CheckExtension( "GL_ARB_shader_objects", shaderobjectsfuncs, "gl_shaderobjects", GL_SHADER_OBJECTS_EXT ); |
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GL_CheckExtension( "GL_ARB_vertex_array_object", vaofuncs, "gl_vertex_array_object", GL_ARB_VERTEX_ARRAY_OBJECT_EXT ); |
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GL_CheckExtension( "GL_ARB_shader_objects", shaderobjectsfuncs, "gl_shaderobjects", GL_SHADER_OBJECTS_EXT, 0 ); |
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GL_CheckExtension( "GL_ARB_vertex_array_object", vaofuncs, "gl_vertex_array_object", GL_ARB_VERTEX_ARRAY_OBJECT_EXT, 0 ); |
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#endif |
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if( GL_CheckExtension( "GL_ARB_shading_language_100", NULL, NULL, GL_SHADER_GLSL100_EXT )) |
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if( GL_CheckExtension( "GL_ARB_shading_language_100", NULL, NULL, GL_SHADER_GLSL100_EXT, 2.0 )) |
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{ |
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pglGetIntegerv( GL_MAX_TEXTURE_COORDS_ARB, &glConfig.max_texture_coords ); |
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pglGetIntegerv( GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &glConfig.max_teximage_units ); |
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@ -875,12 +876,12 @@ void GL_InitExtensionsBigGL( void )
@@ -875,12 +876,12 @@ void GL_InitExtensionsBigGL( void )
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} |
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// rectangle textures support
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GL_CheckExtension( "GL_ARB_texture_rectangle", NULL, "gl_texture_rectangle", GL_TEXTURE_2D_RECT_EXT ); |
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GL_CheckExtension( "GL_ARB_texture_rectangle", NULL, "gl_texture_rectangle", GL_TEXTURE_2D_RECT_EXT, 0 ); |
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if( !GL_CheckExtension( "glDrawRangeElements", drawrangeelementsfuncs, "gl_drawrangeelements", GL_DRAW_RANGEELEMENTS_EXT ) ) |
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if( !GL_CheckExtension( "glDrawRangeElements", drawrangeelementsfuncs, "gl_drawrangeelements", GL_DRAW_RANGEELEMENTS_EXT, 0 ) ) |
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{ |
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if( GL_CheckExtension( "glDrawRangeElementsEXT", drawrangeelementsextfuncs, |
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"gl_drawrangelements", GL_DRAW_RANGEELEMENTS_EXT ) ) |
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"gl_drawrangelements", GL_DRAW_RANGEELEMENTS_EXT, 0 ) ) |
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{ |
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#ifndef XASH_GL_STATIC |
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pglDrawRangeElements = pglDrawRangeElementsEXT; |
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@ -890,7 +891,7 @@ void GL_InitExtensionsBigGL( void )
@@ -890,7 +891,7 @@ void GL_InitExtensionsBigGL( void )
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// this won't work without extended context
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if( glw_state.extended ) |
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GL_CheckExtension( "GL_ARB_debug_output", debugoutputfuncs, "gl_debug_output", GL_DEBUG_OUTPUT ); |
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GL_CheckExtension( "GL_ARB_debug_output", debugoutputfuncs, "gl_debug_output", GL_DEBUG_OUTPUT, 0 ); |
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#if XASH_PSVITA |
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// not all GL1.1 functions are implemented in vitaGL, but there's enough
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@ -912,13 +913,45 @@ void GL_InitExtensions( void )
@@ -912,13 +913,45 @@ void GL_InitExtensions( void )
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GL_OnContextCreated(); |
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// initialize gl extensions
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GL_CheckExtension( "OpenGL 1.1.0", opengl_110funcs, NULL, GL_OPENGL_110 ); |
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GL_CheckExtension( "OpenGL 1.1.0", opengl_110funcs, NULL, GL_OPENGL_110, 1.0 ); |
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// get our various GL strings
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glConfig.vendor_string = (const char *)pglGetString( GL_VENDOR ); |
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glConfig.renderer_string = (const char *)pglGetString( GL_RENDERER ); |
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glConfig.version_string = (const char *)pglGetString( GL_VERSION ); |
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glConfig.extensions_string = (const char *)pglGetString( GL_EXTENSIONS ); |
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if( !glConfig.version_major && glConfig.version_string ) |
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{ |
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float ver = Q_atof( glConfig.version_string ); |
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glConfig.version_major = ver; |
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glConfig.version_major = (int)(ver * 10) % 10; |
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} |
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#ifndef XASH_GL_STATIC |
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if( !glConfig.extensions_string ) |
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{ |
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int n = 0; |
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pglGetStringi = gEngfuncs.GL_GetProcAddress("glGetStringi"); |
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pglGetIntegerv(GL_NUM_EXTENSIONS, &n); |
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if(n && pglGetStringi) |
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{ |
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int i; |
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int len = 1; |
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char *str; |
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for(i = 0; i < n; i++) |
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len += Q_strlen((const char*)pglGetStringi(GL_EXTENSIONS, i)) + 1; |
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str = (char*)Mem_Calloc( 1, len ); |
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glConfig.extensions_string = str; |
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for(i = 0; i < n; i++) |
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{ |
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int l = Q_strncpy( str, pglGetStringi(GL_EXTENSIONS, i), len); |
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str += l; |
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*str++ = ' '; |
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len -= l + 1; |
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} |
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} |
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} |
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#endif |
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gEngfuncs.Con_Reportf( "^3Video^7: %s\n", glConfig.renderer_string ); |
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#ifdef XASH_GLES |
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@ -1344,6 +1377,8 @@ void GL_OnContextCreated( void )
@@ -1344,6 +1377,8 @@ void GL_OnContextCreated( void )
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glState.stencilEnabled = glConfig.stencil_bits ? true : false; |
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gEngfuncs.GL_GetAttribute( REF_GL_MULTISAMPLESAMPLES, &glConfig.msaasamples ); |
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gEngfuncs.GL_GetAttribute( REF_GL_CONTEXT_MAJOR_VERSION, &glConfig.version_major ); |
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gEngfuncs.GL_GetAttribute( REF_GL_CONTEXT_MINOR_VERSION, &glConfig.version_minor ); |
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#ifdef XASH_WES |
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wes_init( "" ); |
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