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ref: gl: ignore GenTextures objects that fall into reserved space for skyboxes

pull/2/head
Alibek Omarov 2 years ago
parent
commit
1d965d7543
  1. 11
      ref/gl/gl_image.c

11
ref/gl/gl_image.c

@ -1421,7 +1421,16 @@ static gl_texture_t *GL_AllocTexture( const char *name, texFlags_t flags ) @@ -1421,7 +1421,16 @@ static gl_texture_t *GL_AllocTexture( const char *name, texFlags_t flags )
if( FBitSet( flags, TF_SKYSIDE ))
tex->texnum = tr.skyboxbasenum++;
else pglGenTextures( 1, &tex->texnum );
else
{
// keep generating new texture names to avoid collision with predefined skybox objects
do
{
pglGenTextures( 1, &tex->texnum );
}
while( tex->texnum >= SKYBOX_BASE_NUM &&
tex->texnum <= SKYBOX_BASE_NUM + SKYBOX_MAX_SIDES );
}
tex->flags = flags;

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