From 1d965d75432a3d1d7f456d808a5d80dba4993e75 Mon Sep 17 00:00:00 2001 From: Alibek Omarov Date: Fri, 19 May 2023 04:37:53 +0300 Subject: [PATCH] ref: gl: ignore GenTextures objects that fall into reserved space for skyboxes --- ref/gl/gl_image.c | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/ref/gl/gl_image.c b/ref/gl/gl_image.c index f34a2faf..057271fe 100644 --- a/ref/gl/gl_image.c +++ b/ref/gl/gl_image.c @@ -1421,7 +1421,16 @@ static gl_texture_t *GL_AllocTexture( const char *name, texFlags_t flags ) if( FBitSet( flags, TF_SKYSIDE )) tex->texnum = tr.skyboxbasenum++; - else pglGenTextures( 1, &tex->texnum ); + else + { + // keep generating new texture names to avoid collision with predefined skybox objects + do + { + pglGenTextures( 1, &tex->texnum ); + } + while( tex->texnum >= SKYBOX_BASE_NUM && + tex->texnum <= SKYBOX_BASE_NUM + SKYBOX_MAX_SIDES ); + } tex->flags = flags;