@ -960,10 +960,8 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
host_limitlocal=Cvar_Get("host_limitlocal","0",0,"apply cl_cmdrate and rate to loopback connection");
host_limitlocal=Cvar_Get("host_limitlocal","0",0,"apply cl_cmdrate and rate to loopback connection");
con_gamemaps=Cvar_Get("con_mapfilter","1",FCVAR_ARCHIVE,"when true show only maps in game folder");
con_gamemaps=Cvar_Get("con_mapfilter","1",FCVAR_ARCHIVE,"when true show only maps in game folder");
build=Cvar_Get("buildnum",va("%i",Q_buildnum()),FCVAR_READ_ONLY,"returns a current build number");
build=Cvar_Get("buildnum",va("%i",Q_buildnum_compat()),FCVAR_READ_ONLY,"returns a current build number");
ver=Cvar_Get("ver",va("%i/%s (hw build %i)",PROTOCOL_VERSION,XASH_COMPAT_VERSION,Q_buildnum_compat()),FCVAR_READ_ONLY,"shows an engine version");
ver=Cvar_Get("ver",va("%i/%s (hw build %i)",PROTOCOL_VERSION,XASH_VERSION,Q_buildnum()),FCVAR_READ_ONLY,"shows an engine version");
Cvar_Get("host_ver",va("%i %s %s %s %s",Q_buildnum(),XASH_VERSION,Q_buildos(),Q_buildarch(),Q_buildcommit()),FCVAR_READ_ONLY,"detailed info about this build");
Cvar_Get("host_ver",va("%i %s %s %s %s",Q_buildnum(),XASH_VERSION,Q_buildos(),Q_buildarch(),Q_buildcommit()),FCVAR_READ_ONLY,"detailed info about this build");