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#pragma once
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#ifndef VID_COMMON
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#define VID_COMMON
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#define FCONTEXT_CORE_PROFILE BIT( 0 )
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#define FCONTEXT_DEBUG_ARB BIT( 1 )
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typedef struct vidmode_s
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{
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const char *desc;
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int width;
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int height;
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} vidmode_t;
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typedef struct
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{
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void* context; // handle to GL rendering context
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int safe;
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int desktopBitsPixel;
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int desktopWidth;
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int desktopHeight;
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qboolean initialized; // OpenGL subsystem started
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qboolean extended; // extended context allows to GL_Debug
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} glwstate_t;
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typedef struct vidstate_s
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{
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int width, height;
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int prev_width, prev_height;
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qboolean fullScreen;
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qboolean wideScreen;
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} vidstate_t;
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extern vidstate_t vidState;
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extern glwstate_t glw_state;
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#define VID_MIN_HEIGHT 200
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#define VID_MIN_WIDTH 320
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extern convar_t *vid_fullscreen;
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extern convar_t *vid_displayfrequency;
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extern convar_t *vid_highdpi;
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extern convar_t *gl_wgl_msaa_samples;
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void R_SaveVideoMode( int w, int h );
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void VID_CheckChanges( void );
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const char *VID_GetModeString( int vid_mode );
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void VID_StartupGamma( void );
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#endif // VID_COMMON
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