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#! /usr/bin/env python
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# encoding: utf-8
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# mittorn, 2018
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from waflib import Logs
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import os
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top = '.'
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def options(opt):
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grp = opt.add_option_group('ref_gl options')
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grp.add_option('--enable-static-gl', action='store_true', dest='GL_STATIC',
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help = 'don\'t load opengl in runtime, instead link to libGL directly(default: False)')
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grp.add_option('--enable-gles1', action='store_true', dest='NANOGL',
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help = 'enable gles1 renderer by linking nanogl statically(put source to ref_gl directory)')
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grp.add_option('--enable-gles2', action='store_true', dest='GLWES',
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help = 'enable gles2 renderer by linking gl-wes-v2 statically(put source to ref_gl directory)')
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grp.add_option('--disable-gl', action='store_false', dest='GL', default=True,
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help = 'disable building OpenGL renderer(default: False)')
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# stub
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return
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def configure(conf):
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# check for dedicated server build
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if conf.options.DEDICATED:
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return
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conf.define_cond('SUPPORT_BSP2_FORMAT', conf.options.SUPPORT_BSP2_FORMAT)
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conf.env.NANOGL = conf.options.NANOGL
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conf.env.GLWES = conf.options.GLWES
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conf.env.GL = conf.options.GL
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if conf.env.NANOGL:
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conf.add_subproject('nanogl')
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if conf.env.GLWES:
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conf.add_subproject('gl-wes-v2')
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conf.env.GL_STATIC = conf.options.GL_STATIC
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if conf.env.GL_STATIC:
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conf.check( lib='GL' )
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conf.define('REF_DLL', 1)
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if conf.env.DEST_OS2 == 'android':
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conf.check_cc(lib='log')
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def build(bld):
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libs = [ 'public', 'M' ]
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source = bld.path.ant_glob(['*.c'])
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includes = ['.',
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'../engine',
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'../engine/common',
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'../engine/server',
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'../engine/client',
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'../public',
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'../common',
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'../pm_shared' ]
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if bld.env.GL:
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bld.shlib(
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source = source,
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target = 'ref_gl',
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features = 'c',
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includes = includes,
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use = libs + ['GL'] if bld.env.GL_STATIC else [],
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defines = ['XASH_GL_STATIC'] if bld.env.GL_STATIC else [],
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install_path = bld.env.LIBDIR,
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subsystem = bld.env.MSVC_SUBSYSTEM
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)
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if bld.env.NANOGL:
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bld.add_subproject('nanogl')
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bld.shlib(
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source = source,
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target = 'ref_gles1',
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features = 'c',
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includes = includes,
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use = libs + ['DL', 'nanogl'],
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defines = ['XASH_NANOGL'],
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install_path = bld.env.LIBDIR,
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subsystem = bld.env.MSVC_SUBSYSTEM)
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if bld.env.GLWES:
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bld.add_subproject('gl-wes-v2')
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bld.shlib(
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source = source,
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target = 'ref_gles2',
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features = 'c',
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includes = includes,
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use = libs + ['DL', 'gl-wes-v2'],
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defines = ['XASH_WES'],
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install_path = bld.env.LIBDIR,
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subsystem = bld.env.MSVC_SUBSYSTEM)
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