Xash3D FWGS engine.
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#! /usr/bin/env python
# encoding: utf-8
# mittorn, 2018
from waflib import Logs
import os
top = '.'
def options(opt):
grp = opt.add_option_group('ref_gl options')
grp.add_option('--enable-static-gl', action='store_true', dest='GL_STATIC',
help = 'don\'t load opengl in runtime, instead link to libGL directly(default: False)')
grp.add_option('--enable-gles1', action='store_true', dest='NANOGL',
help = 'enable gles1 renderer by linking nanogl statically(put source to ref_gl directory)')
grp.add_option('--enable-gles2', action='store_true', dest='GLWES',
help = 'enable gles2 renderer by linking gl-wes-v2 statically(put source to ref_gl directory)')
grp.add_option('--disable-gl', action='store_false', dest='GL', default=True,
help = 'disable building OpenGL renderer(default: False)')
# stub
return
def configure(conf):
# check for dedicated server build
if conf.options.DEDICATED:
return
conf.define_cond('SUPPORT_BSP2_FORMAT', conf.options.SUPPORT_BSP2_FORMAT)
conf.env.NANOGL = conf.options.NANOGL
conf.env.GLWES = conf.options.GLWES
conf.env.GL = conf.options.GL
if conf.env.NANOGL:
conf.add_subproject('nanogl')
if conf.env.GLWES:
conf.add_subproject('gl-wes-v2')
conf.env.GL_STATIC = conf.options.GL_STATIC
if conf.env.GL_STATIC:
conf.check( lib='GL' )
conf.define('REF_DLL', 1)
if conf.env.DEST_OS2 == 'android':
conf.check_cc(lib='log')
def build(bld):
libs = [ 'public', 'M' ]
source = bld.path.ant_glob(['*.c'])
includes = ['.',
'../engine',
'../engine/common',
'../engine/server',
'../engine/client',
'../public',
'../common',
'../pm_shared' ]
if bld.env.GL:
bld.shlib(
source = source,
target = 'ref_gl',
features = 'c',
includes = includes,
use = libs + ['GL'] if bld.env.GL_STATIC else [],
defines = ['XASH_GL_STATIC'] if bld.env.GL_STATIC else [],
install_path = bld.env.LIBDIR,
subsystem = bld.env.MSVC_SUBSYSTEM
)
if bld.env.NANOGL:
bld.add_subproject('nanogl')
bld.shlib(
source = source,
target = 'ref_gles1',
features = 'c',
includes = includes,
use = libs + ['DL', 'nanogl'],
defines = ['XASH_NANOGL'],
install_path = bld.env.LIBDIR,
subsystem = bld.env.MSVC_SUBSYSTEM)
if bld.env.GLWES:
bld.add_subproject('gl-wes-v2')
bld.shlib(
source = source,
target = 'ref_gles2',
features = 'c',
includes = includes,
use = libs + ['DL', 'gl-wes-v2'],
defines = ['XASH_WES'],
install_path = bld.env.LIBDIR,
subsystem = bld.env.MSVC_SUBSYSTEM)