Xash3D FWGS engine.
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#! /usr/bin/env python
# encoding: utf-8
# a1batross, mittorn, 2018
from waflib import Logs
import os
top = '.'
def options(opt):
# stub
return
def configure(conf):
if(conf.env.SINGLE_BINARY):
return
# check for dedicated server build
if not conf.env.DEDICATED:
if conf.env.DEST_OS == 'win32':
conf.check(lib='user32')
conf.check(lib='shell32')
def get_subproject_name(ctx):
return os.path.basename(os.path.realpath(str(ctx.path)))
def build(bld):
if bld.env.SINGLE_BINARY:
return
bld.load_envs()
bld.env = bld.all_envs[get_subproject_name(bld)]
source = ['game.cpp']
includes = '. ../common'
libs = []
if bld.env.DEST_OS != 'win32':
libs += [ 'DL' ]
else:
# compile resource on Windows
bld.load('winres')
libs += ['user32', 'shell32']
source += ['game.rc']
bld(
source = source,
target = 'xash3d', # hl.exe
features = 'c cprogram',
includes = includes,
use = libs,
install_path = bld.env.BINDIR,
subsystem = bld.env.MSVC_SUBSYSTEM
)