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#! /usr/bin/env python
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# encoding: utf-8
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# a1batross, mittorn, 2018
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from waflib import Logs
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import os
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top = '.'
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def options(opt):
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# stub
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return
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def configure(conf):
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if(conf.env.SINGLE_BINARY):
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return
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# check for dedicated server build
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if conf.env.DEST_OS != 'win32' and not conf.env.DEDICATED:
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# TODO: add way to specify SDL2 path, move to separate function
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try:
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conf.check_cfg(
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path='sdl2-config',
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args='--cflags --libs',
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package='',
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msg='Checking for SDL2',
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uselib_store='SDL2')
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except conf.errors.ConfigurationError:
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conf.fatal('SDL2 not availiable! If you want to build dedicated server, specify --dedicated')
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conf.env.append_unique('DEFINES', 'XASH_SDL')
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def get_subproject_name(ctx):
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return os.path.basename(os.path.realpath(str(ctx.path)))
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def build(bld):
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bld.load_envs()
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bld.env = bld.all_envs[get_subproject_name(bld)]
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source = 'game.cpp'
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includes = '. ../common'
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libs = []
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if bld.env.DEST_OS != 'win32':
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libs += [ 'DL' ]
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if not bld.env.DEDICATED:
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libs += [ 'SDL2' ]
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else:
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# compile resource on Windows
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bld.load('winres')
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source += 'game.rc'
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bld(
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source = source,
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target = 'xash3d', # hl.exe
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features = 'c cprogram',
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includes = includes,
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use = libs,
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install_path = bld.env.BINDIR
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)
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