Xash3D FWGS engine.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

503 lines
8.4 KiB

7 years ago
/*
dedicated.c - stubs for dedicated server
Copyright (C) 2018 a1batross, mittorn
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifdef XASH_DEDICATED
#include "common.h"
#include "mathlib.h"
const char *svc_strings[256] =
{
"svc_bad",
"svc_nop",
"svc_disconnect",
"svc_changing",
"svc_version",
"svc_setview",
"svc_sound",
"svc_time",
"svc_print",
"svc_stufftext",
"svc_setangle",
"svc_serverdata",
"svc_lightstyle",
"svc_updateuserinfo",
"svc_deltatable",
"svc_clientdata",
"svc_stopsound",
"svc_updatepings",
"svc_particle",
"svc_restoresound",
"svc_spawnstatic",
"svc_event_reliable",
"svc_spawnbaseline",
"svc_temp_entity",
"svc_setpause",
"svc_signonnum",
"svc_centerprint",
"svc_event",
"svc_soundindex",
"svc_ambientsound",
"svc_intermission",
"svc_modelindex",
"svc_cdtrack",
"svc_serverinfo",
"svc_eventindex",
"svc_weaponanim",
"svc_bspdecal",
"svc_roomtype",
"svc_addangle",
"svc_usermessage",
"svc_packetentities",
"svc_deltapacketentities",
"svc_chokecount",
"svc_resourcelist",
"svc_deltamovevars",
"svc_customization",
"svc_unused46",
"svc_crosshairangle",
"svc_soundfade",
"svc_unused49",
"svc_unused50",
"svc_director",
"svc_studiodecal",
"svc_unused53",
"svc_unused54",
"svc_unused55",
"svc_unused56",
"svc_querycvarvalue",
"svc_querycvarvalue2",
"svc_unused59",
"svc_unused60",
"svc_unused61",
"svc_unused62",
"svc_unused63",
};
int CL_Active( void )
7 years ago
{
return false;
}
qboolean CL_Initialized( void )
{
return false;
}
qboolean CL_IsInGame( void )
{
return true; // always active for dedicated servers
}
qboolean CL_IsInMenu( void )
{
return false;
}
qboolean CL_IsInConsole( void )
{
return false;
}
qboolean CL_IsIntermission( void )
{
return false;
}
qboolean CL_IsPlaybackDemo( void )
{
return false;
}
qboolean CL_IsRecordDemo( void )
{
return false;
}
qboolean CL_DisableVisibility( void )
{
return false;
}
qboolean CL_IsBackgroundDemo( void )
{
return false;
}
qboolean CL_IsBackgroundMap( void )
{
return false;
}
void CL_Init()
{
}
void Key_Init()
{
}
void IN_Init()
{
}
void CL_Drop()
{
}
void CL_ClearEdicts()
{
}
void Key_SetKeyDest(int key_dest)
{
}
void UI_SetActiveMenu( qboolean fActive )
{
}
void CL_WriteMessageHistory()
{
}
void Host_ClientBegin()
{
}
void Host_ClientFrame()
{
}
void Host_InputFrame()
{
Cbuf_Execute();
}
void VID_InitDefaultResolution()
{
}
void Con_Init()
{
}
void R_ClearAllDecals()
{
}
int R_CreateDecalList( struct decallist_s *pList )
{
return 0;
}
void S_StopSound(int entnum, int channel, const char *soundname)
{
}
int S_GetCurrentStaticSounds( soundlist_t *pout, int size )
{
return 0;
}
int CL_GetMaxClients()
{
return 0;
}
void IN_TouchInitConfig()
{
}
void CL_Disconnect()
{
}
void CL_Shutdown()
{
}
void R_ClearStaticEntities()
{
}
void Host_Credits()
{
}
qboolean UI_CreditsActive()
{
return false;
}
void GL_FreeImage( const char *name )
{
}
void S_StopBackgroundTrack()
{
}
void SCR_BeginLoadingPlaque( qboolean is_background )
{
}
int S_GetCurrentDynamicSounds( soundlist_t *pout, int size )
{
return 0;
}
void S_StopAllSounds( qboolean ambient )
{
}
void Con_NPrintf( int idx, const char *fmt, ... )
7 years ago
{
}
void Con_NXPrintf( struct con_nprint_s *info, const char *fmt, ... )
7 years ago
{
}
const byte *GL_TextureData( unsigned int texnum )
{
return NULL;
}
void SCR_CheckStartupVids()
{
}
void Sys_SetClipboardData( const byte *text, size_t size )
7 years ago
{
}
void CL_StopPlayback( void )
{
7 years ago
}
#include "sprite.h"
/*
====================
Mod_LoadSpriteModel
load sprite model
====================
*/
void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, uint texFlags )
{
dsprite_q1_t *pinq1;
dsprite_hl_t *pinhl;
dsprite_t *pin;
short *numi = NULL;
dframetype_t *pframetype;
msprite_t *psprite;
int i, size;
if( loaded ) *loaded = false;
pin = (dsprite_t *)buffer;
mod->type = mod_sprite;
i = pin->version;
if( pin->ident != IDSPRITEHEADER )
{
Con_Reportf( S_ERROR "%s has wrong id (%x should be %x)\n", mod->name, pin->ident, IDSPRITEHEADER );
7 years ago
return;
}
if( i != SPRITE_VERSION_Q1 && i != SPRITE_VERSION_HL && i != SPRITE_VERSION_32 )
{
Con_Reportf( S_ERROR "%s has wrong version number (%i should be %i or %i)\n", mod->name, i, SPRITE_VERSION_Q1, SPRITE_VERSION_HL );
7 years ago
return;
}
mod->mempool = Mem_AllocPool( va( "^2%s^7", mod->name ));
if( i == SPRITE_VERSION_Q1 || i == SPRITE_VERSION_32 )
{
pinq1 = (dsprite_q1_t *)buffer;
size = sizeof( msprite_t ) + ( pinq1->numframes - 1 ) * sizeof( psprite->frames );
psprite = Mem_Calloc( mod->mempool, size );
7 years ago
mod->cache.data = psprite; // make link to extradata
psprite->type = pinq1->type;
psprite->texFormat = SPR_ADDITIVE; //SPR_ALPHTEST;
psprite->numframes = mod->numframes = pinq1->numframes;
psprite->facecull = SPR_CULL_FRONT;
psprite->radius = pinq1->boundingradius;
psprite->synctype = pinq1->synctype;
mod->mins[0] = mod->mins[1] = -pinq1->bounds[0] * 0.5f;
mod->maxs[0] = mod->maxs[1] = pinq1->bounds[0] * 0.5f;
mod->mins[2] = -pinq1->bounds[1] * 0.5f;
mod->maxs[2] = pinq1->bounds[1] * 0.5f;
numi = NULL;
}
else if( i == SPRITE_VERSION_HL )
{
pinhl = (dsprite_hl_t *)buffer;
size = sizeof( msprite_t ) + ( pinhl->numframes - 1 ) * sizeof( psprite->frames );
psprite = Mem_Calloc( mod->mempool, size );
7 years ago
mod->cache.data = psprite; // make link to extradata
psprite->type = pinhl->type;
psprite->texFormat = pinhl->texFormat;
psprite->numframes = mod->numframes = pinhl->numframes;
psprite->facecull = pinhl->facetype;
psprite->radius = pinhl->boundingradius;
psprite->synctype = pinhl->synctype;
mod->mins[0] = mod->mins[1] = -pinhl->bounds[0] * 0.5f;
mod->maxs[0] = mod->maxs[1] = pinhl->bounds[0] * 0.5f;
mod->mins[2] = -pinhl->bounds[1] * 0.5f;
mod->maxs[2] = pinhl->bounds[1] * 0.5f;
numi = (short *)(pinhl + 1);
}
if( Host_IsDedicated() )
7 years ago
{
// skip frames loading
if( loaded ) *loaded = true; // done
psprite->numframes = 0;
return;
}
if( numi == NULL )
{
rgbdata_t *pal;
pal = FS_LoadImage( "#id.pal", (byte *)&i, 768 );
pframetype = (dframetype_t *)(pinq1 + 1);
FS_FreeImage( pal ); // palette installed, no reason to keep this data
}
else if( *numi == 256 )
{
byte *src = (byte *)(numi+1);
rgbdata_t *pal;
// install palette
switch( psprite->texFormat )
{
case SPR_INDEXALPHA:
pal = FS_LoadImage( "#gradient.pal", src, 768 );
break;
case SPR_ALPHTEST:
pal = FS_LoadImage( "#masked.pal", src, 768 );
break;
default:
pal = FS_LoadImage( "#normal.pal", src, 768 );
break;
}
pframetype = (dframetype_t *)(src + 768);
FS_FreeImage( pal ); // palette installed, no reason to keep this data
}
else
{
Con_Reportf( S_ERROR "%s has wrong number of palette colors %i (should be 256)\n", mod->name, *numi );
7 years ago
return;
}
if( mod->numframes < 1 )
{
Con_Reportf( S_ERROR "%s has invalid # of frames: %d\n", mod->name, mod->numframes );
7 years ago
return;
}
if( loaded ) *loaded = true; // done
}
/*
====================
Mod_UnloadSpriteModel
release sprite model and frames
====================
*/
void Mod_UnloadSpriteModel( model_t *mod )
{
msprite_t *psprite;
mspritegroup_t *pspritegroup;
mspriteframe_t *pspriteframe;
int i, j;
Assert( mod != NULL );
#ifndef XASH_DEDICATED
if( mod->type == mod_sprite )
{
if( host.type != HOST_DEDICATED )
{
psprite = mod->cache.data;
if( psprite )
{
// release all textures
for( i = 0; i < psprite->numframes; i++ )
{
if( psprite->frames[i].type == SPR_SINGLE )
{
pspriteframe = psprite->frames[i].frameptr;
GL_FreeTexture( pspriteframe->gl_texturenum );
}
else
{
pspritegroup = (mspritegroup_t *)psprite->frames[i].frameptr;
for( j = 0; j < pspritegroup->numframes; j++ )
{
pspriteframe = pspritegroup->frames[i];
GL_FreeTexture( pspriteframe->gl_texturenum );
}
}
}
}
}
}
#endif
Mem_FreePool( &mod->mempool );
memset( mod, 0, sizeof( *mod ));
}
#endif // XASH_DEDICATED