|
|
|
/*
|
|
|
|
cl_render.c - RenderAPI loader & implementation
|
|
|
|
Copyright (C) 2019 a1batross
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "common.h"
|
|
|
|
#include "client.h"
|
|
|
|
#include "library.h"
|
|
|
|
#include "platform/platform.h"
|
|
|
|
|
|
|
|
int R_FatPVS( const vec3_t org, float radius, byte *visbuffer, qboolean merge, qboolean fullvis )
|
|
|
|
{
|
|
|
|
return Mod_FatPVS( org, radius, visbuffer, world.visbytes, merge, fullvis );
|
|
|
|
}
|
|
|
|
|
|
|
|
lightstyle_t *CL_GetLightStyle( int number )
|
|
|
|
{
|
|
|
|
Assert( number >= 0 && number < MAX_LIGHTSTYLES );
|
|
|
|
return &cl.lightstyles[number];
|
|
|
|
}
|
|
|
|
|
|
|
|
const ref_overview_t *GL_GetOverviewParms( void )
|
|
|
|
{
|
|
|
|
return &clgame.overView;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void *R_Mem_Alloc( size_t cb, const char *filename, const int fileline )
|
|
|
|
{
|
|
|
|
return _Mem_Alloc( cls.mempool, cb, true, filename, fileline );
|
|
|
|
}
|
|
|
|
|
|
|
|
static void R_Mem_Free( void *mem, const char *filename, const int fileline )
|
|
|
|
{
|
|
|
|
if( !mem ) return;
|
|
|
|
_Mem_Free( mem, filename, fileline );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=========
|
|
|
|
pfnGetFilesList
|
|
|
|
|
|
|
|
=========
|
|
|
|
*/
|
|
|
|
static char **pfnGetFilesList( const char *pattern, int *numFiles, int gamedironly )
|
|
|
|
{
|
|
|
|
static search_t *t = NULL;
|
|
|
|
|
|
|
|
if( t ) Mem_Free( t ); // release prev search
|
|
|
|
|
|
|
|
t = FS_Search( pattern, true, gamedironly );
|
|
|
|
|
|
|
|
if( !t )
|
|
|
|
{
|
|
|
|
if( numFiles ) *numFiles = 0;
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( numFiles ) *numFiles = t->numfilenames;
|
|
|
|
return t->filenames;
|
|
|
|
}
|
|
|
|
|
|
|
|
static uint pfnFileBufferCRC32( const void *buffer, const int length )
|
|
|
|
{
|
|
|
|
uint modelCRC = 0;
|
|
|
|
|
|
|
|
if( !buffer || length <= 0 )
|
|
|
|
return modelCRC;
|
|
|
|
|
|
|
|
CRC32_Init( &modelCRC );
|
|
|
|
CRC32_ProcessBuffer( &modelCRC, buffer, length );
|
|
|
|
return CRC32_Final( modelCRC );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
R_EnvShot
|
|
|
|
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
static void R_EnvShot( const float *vieworg, const char *name, qboolean skyshot, int shotsize )
|
|
|
|
{
|
|
|
|
static vec3_t viewPoint;
|
|
|
|
|
|
|
|
if( !COM_CheckString( name ))
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( cls.scrshot_action != scrshot_inactive )
|
|
|
|
{
|
|
|
|
if( cls.scrshot_action != scrshot_skyshot && cls.scrshot_action != scrshot_envshot )
|
|
|
|
Con_Printf( S_ERROR "R_%sShot: subsystem is busy, try for next frame.\n", skyshot ? "Sky" : "Env" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
cls.envshot_vieworg = NULL; // use client view
|
|
|
|
Q_strncpy( cls.shotname, name, sizeof( cls.shotname ));
|
|
|
|
|
|
|
|
if( vieworg )
|
|
|
|
{
|
|
|
|
// make sure what viewpoint don't temporare
|
|
|
|
VectorCopy( vieworg, viewPoint );
|
|
|
|
cls.envshot_vieworg = viewPoint;
|
|
|
|
cls.envshot_disable_vis = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// make request for envshot
|
|
|
|
if( skyshot ) cls.scrshot_action = scrshot_skyshot;
|
|
|
|
else cls.scrshot_action = scrshot_envshot;
|
|
|
|
|
|
|
|
// catch negative values
|
|
|
|
cls.envshot_viewsize = Q_max( 0, shotsize );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
CL_GenericHandle
|
|
|
|
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
const char *CL_GenericHandle( int fileindex )
|
|
|
|
{
|
|
|
|
if( fileindex < 0 || fileindex >= MAX_CUSTOM )
|
|
|
|
return 0;
|
|
|
|
return cl.files_precache[fileindex];
|
|
|
|
}
|
|
|
|
|
|
|
|
intptr_t CL_RenderGetParm( const int parm, const int arg, const qboolean checkRef )
|
|
|
|
{
|
|
|
|
switch( parm )
|
|
|
|
{
|
|
|
|
case PARM_BSP2_SUPPORTED:
|
|
|
|
#ifdef SUPPORT_BSP2_FORMAT
|
|
|
|
return 1;
|
|
|
|
#endif
|
|
|
|
return 0;
|
|
|
|
case PARM_SKY_SPHERE:
|
|
|
|
return FBitSet( world.flags, FWORLD_SKYSPHERE ) && !FBitSet( world.flags, FWORLD_CUSTOM_SKYBOX );
|
|
|
|
case PARAM_GAMEPAUSED:
|
|
|
|
return cl.paused;
|
|
|
|
case PARM_CLIENT_INGAME:
|
|
|
|
return CL_IsInGame();
|
|
|
|
case PARM_MAX_ENTITIES:
|
|
|
|
return clgame.maxEntities;
|
|
|
|
case PARM_FEATURES:
|
|
|
|
return host.features;
|
|
|
|
case PARM_MAP_HAS_DELUXE:
|
|
|
|
return FBitSet( world.flags, FWORLD_HAS_DELUXEMAP );
|
|
|
|
case PARM_CLIENT_ACTIVE:
|
|
|
|
return (cls.state == ca_active);
|
|
|
|
case PARM_DEDICATED_SERVER:
|
|
|
|
return (host.type == HOST_DEDICATED);
|
|
|
|
case PARM_WATER_ALPHA:
|
|
|
|
return FBitSet( world.flags, FWORLD_WATERALPHA );
|
|
|
|
case PARM_DELUXEDATA:
|
|
|
|
return (intptr_t)world.deluxedata;
|
|
|
|
case PARM_SHADOWDATA:
|
|
|
|
return (intptr_t)world.shadowdata;
|
|
|
|
case PARM_FULLSCREEN:
|
|
|
|
return refState.fullScreen;
|
|
|
|
case PARM_WIDESCREEN:
|
|
|
|
return refState.wideScreen;
|
|
|
|
case PARM_SCREEN_WIDTH:
|
|
|
|
return refState.width;
|
|
|
|
case PARM_SCREEN_HEIGHT:
|
|
|
|
return refState.height;
|
|
|
|
default:
|
|
|
|
// indicates call from client.dll
|
|
|
|
if( checkRef )
|
|
|
|
{
|
|
|
|
return ref.dllFuncs.RefGetParm( parm, arg );
|
|
|
|
}
|
|
|
|
// call issued from ref_dll, check extensions here
|
|
|
|
else switch( parm )
|
|
|
|
{
|
|
|
|
case PARM_DEV_OVERVIEW:
|
|
|
|
return CL_IsDevOverviewMode();
|
|
|
|
case PARM_THIRDPERSON:
|
|
|
|
return CL_IsThirdPerson();
|
|
|
|
case PARM_QUAKE_COMPATIBLE:
|
|
|
|
return Host_IsQuakeCompatible();
|
|
|
|
case PARM_CONNSTATE:
|
|
|
|
return (int)cls.state;
|
|
|
|
case PARM_PLAYING_DEMO:
|
|
|
|
return cls.demoplayback;
|
|
|
|
case PARM_WATER_LEVEL:
|
|
|
|
return cl.local.waterlevel;
|
|
|
|
case PARM_LOCAL_HEALTH:
|
|
|
|
return cl.local.health;
|
|
|
|
case PARM_LOCAL_GAME:
|
|
|
|
return Host_IsLocalGame();
|
|
|
|
case PARM_NUMENTITIES:
|
|
|
|
return pfnNumberOfEntities();
|
|
|
|
case PARM_GET_CLIENT_PTR:
|
|
|
|
return (intptr_t)&cl.time; // with the offset
|
|
|
|
case PARM_GET_HOST_PTR:
|
|
|
|
return (intptr_t)&host.realtime; // with the offset
|
|
|
|
case PARM_GET_WORLD_PTR:
|
|
|
|
return (intptr_t)&world;
|
|
|
|
case PARM_GET_MOVEVARS_PTR:
|
|
|
|
return (intptr_t)&clgame.movevars;
|
|
|
|
case PARM_GET_PALETTE_PTR:
|
|
|
|
return (intptr_t)&clgame.palette;
|
|
|
|
case PARM_GET_VIEWENT_PTR:
|
|
|
|
return (intptr_t)&clgame.viewent;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static intptr_t pfnRenderGetParm( int parm, int arg )
|
|
|
|
{
|
|
|
|
return CL_RenderGetParm( parm, arg, true );
|
|
|
|
}
|
|
|
|
|
|
|
|
static render_api_t gRenderAPI =
|
|
|
|
{
|
|
|
|
pfnRenderGetParm, // GL_RenderGetParm,
|
|
|
|
NULL, // R_GetDetailScaleForTexture,
|
|
|
|
NULL, // R_GetExtraParmsForTexture,
|
|
|
|
CL_GetLightStyle,
|
|
|
|
CL_GetDynamicLight,
|
|
|
|
CL_GetEntityLight,
|
|
|
|
LightToTexGamma,
|
|
|
|
NULL, // R_GetFrameTime,
|
|
|
|
NULL, // R_SetCurrentEntity,
|
|
|
|
NULL, // R_SetCurrentModel,
|
|
|
|
R_FatPVS,
|
|
|
|
R_StoreEfrags,
|
|
|
|
NULL, // GL_FindTexture,
|
|
|
|
NULL, // GL_TextureName,
|
|
|
|
NULL, // GL_TextureData,
|
|
|
|
NULL, // GL_LoadTexture,
|
|
|
|
NULL, // GL_CreateTexture,
|
|
|
|
NULL, // GL_LoadTextureArray,
|
|
|
|
NULL, // GL_CreateTextureArray,
|
|
|
|
NULL, // GL_FreeTexture,
|
|
|
|
NULL, // DrawSingleDecal,
|
|
|
|
NULL, // R_DecalSetupVerts,
|
|
|
|
NULL, // R_EntityRemoveDecals,
|
|
|
|
(void*)AVI_LoadVideo,
|
|
|
|
(void*)AVI_GetVideoInfo,
|
|
|
|
(void*)AVI_GetVideoFrameNumber,
|
|
|
|
(void*)AVI_GetVideoFrame,
|
|
|
|
NULL, // R_UploadStretchRaw,
|
|
|
|
(void*)AVI_FreeVideo,
|
|
|
|
(void*)AVI_IsActive,
|
|
|
|
S_StreamAviSamples,
|
|
|
|
NULL,
|
|
|
|
NULL,
|
|
|
|
NULL, // GL_Bind,
|
|
|
|
NULL, // GL_SelectTexture,
|
|
|
|
NULL, // GL_LoadTexMatrixExt,
|
|
|
|
NULL, // GL_LoadIdentityTexMatrix,
|
|
|
|
NULL, // GL_CleanUpTextureUnits,
|
|
|
|
NULL, // GL_TexGen,
|
|
|
|
NULL, // GL_TextureTarget,
|
|
|
|
NULL, // GL_SetTexCoordArrayMode,
|
|
|
|
NULL, // GL_GetProcAddress,
|
|
|
|
NULL, // GL_UpdateTexSize,
|
|
|
|
NULL,
|
|
|
|
NULL,
|
|
|
|
NULL, // CL_DrawParticlesExternal,
|
|
|
|
R_EnvShot,
|
|
|
|
pfnSPR_LoadExt,
|
|
|
|
NULL, // R_LightVec,
|
|
|
|
NULL, // R_StudioGetTexture,
|
|
|
|
GL_GetOverviewParms,
|
|
|
|
CL_GenericHandle,
|
|
|
|
COM_SaveFile,
|
|
|
|
NULL,
|
|
|
|
R_Mem_Alloc,
|
|
|
|
R_Mem_Free,
|
|
|
|
pfnGetFilesList,
|
|
|
|
pfnFileBufferCRC32,
|
|
|
|
COM_CompareFileTime,
|
|
|
|
Host_Error,
|
|
|
|
(void*)CL_ModelHandle,
|
|
|
|
pfnTime,
|
|
|
|
Cvar_Set,
|
|
|
|
S_FadeMusicVolume,
|
|
|
|
COM_SetRandomSeed,
|
|
|
|
};
|
|
|
|
|
|
|
|
static void R_FillRenderAPIFromRef( render_api_t *to, const ref_interface_t *from )
|
|
|
|
{
|
|
|
|
to->GetDetailScaleForTexture = from->GetDetailScaleForTexture;
|
|
|
|
to->GetExtraParmsForTexture = from->GetExtraParmsForTexture;
|
|
|
|
to->GetFrameTime = from->GetFrameTime;
|
|
|
|
to->R_SetCurrentEntity = from->R_SetCurrentEntity;
|
|
|
|
to->R_SetCurrentModel = from->R_SetCurrentModel;
|
|
|
|
to->GL_FindTexture = from->GL_FindTexture;
|
|
|
|
to->GL_TextureName = from->GL_TextureName;
|
|
|
|
to->GL_TextureData = from->GL_TextureData;
|
|
|
|
to->GL_LoadTexture = from->GL_LoadTexture;
|
|
|
|
to->GL_CreateTexture = from->GL_CreateTexture;
|
|
|
|
to->GL_LoadTextureArray = from->GL_LoadTextureArray;
|
|
|
|
to->GL_CreateTextureArray = from->GL_CreateTextureArray;
|
|
|
|
to->GL_FreeTexture = from->GL_FreeTexture;
|
|
|
|
to->DrawSingleDecal = from->DrawSingleDecal;
|
|
|
|
to->R_DecalSetupVerts = from->R_DecalSetupVerts;
|
|
|
|
to->R_EntityRemoveDecals = from->R_EntityRemoveDecals;
|
|
|
|
to->AVI_UploadRawFrame = from->AVI_UploadRawFrame;
|
|
|
|
to->GL_Bind = from->GL_Bind;
|
|
|
|
to->GL_SelectTexture = from->GL_SelectTexture;
|
|
|
|
to->GL_LoadTextureMatrix = from->GL_LoadTextureMatrix;
|
|
|
|
to->GL_TexMatrixIdentity = from->GL_TexMatrixIdentity;
|
|
|
|
to->GL_CleanUpTextureUnits = from->GL_CleanUpTextureUnits;
|
|
|
|
to->GL_TexGen = from->GL_TexGen;
|
|
|
|
to->GL_TextureTarget = from->GL_TextureTarget;
|
|
|
|
to->GL_TexCoordArrayMode = from->GL_TexCoordArrayMode;
|
|
|
|
to->GL_UpdateTexSize = from->GL_UpdateTexSize;
|
|
|
|
to->GL_DrawParticles = from->GL_DrawParticles;
|
|
|
|
to->LightVec = from->LightVec;
|
|
|
|
to->StudioGetTexture = from->StudioGetTexture;
|
|
|
|
to->GL_GetProcAddress = from->R_GetProcAddress;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
R_InitRenderAPI
|
|
|
|
|
|
|
|
Initialize client external rendering
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
qboolean R_InitRenderAPI( void )
|
|
|
|
{
|
|
|
|
// make sure what render functions is cleared
|
|
|
|
memset( &clgame.drawFuncs, 0, sizeof( clgame.drawFuncs ));
|
|
|
|
|
|
|
|
// fill missing functions from renderer
|
|
|
|
R_FillRenderAPIFromRef( &gRenderAPI, &ref.dllFuncs );
|
|
|
|
|
|
|
|
if( clgame.dllFuncs.pfnGetRenderInterface )
|
|
|
|
{
|
|
|
|
if( clgame.dllFuncs.pfnGetRenderInterface( CL_RENDER_INTERFACE_VERSION, &gRenderAPI, &clgame.drawFuncs ))
|
|
|
|
{
|
|
|
|
Con_Reportf( "CL_LoadProgs: ^2initailized extended RenderAPI ^7ver. %i\n", CL_RENDER_INTERFACE_VERSION );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// make sure what render functions is cleared
|
|
|
|
memset( &clgame.drawFuncs, 0, sizeof( clgame.drawFuncs ));
|
|
|
|
|
|
|
|
return false; // just tell user about problems
|
|
|
|
}
|
|
|
|
|
|
|
|
// render interface is missed
|
|
|
|
return true;
|
|
|
|
}
|