|
|
|
/*
|
|
|
|
snd_utils.c - sound common tools
|
|
|
|
Copyright (C) 2010 Uncle Mike
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "soundlib.h"
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============================================================================
|
|
|
|
|
|
|
|
XASH3D LOAD SOUND FORMATS
|
|
|
|
|
|
|
|
=============================================================================
|
|
|
|
*/
|
|
|
|
// stub
|
|
|
|
static const loadwavfmt_t load_null[] =
|
|
|
|
{
|
|
|
|
{ NULL, NULL, NULL }
|
|
|
|
};
|
|
|
|
|
|
|
|
static const loadwavfmt_t load_game[] =
|
|
|
|
{
|
|
|
|
{ DEFAULT_SOUNDPATH "%s%s.%s", "wav", Sound_LoadWAV },
|
|
|
|
{ "%s%s.%s", "wav", Sound_LoadWAV },
|
|
|
|
{ DEFAULT_SOUNDPATH "%s%s.%s", "mp3", Sound_LoadMPG },
|
|
|
|
{ "%s%s.%s", "mp3", Sound_LoadMPG },
|
|
|
|
{ NULL, NULL, NULL }
|
|
|
|
};
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============================================================================
|
|
|
|
|
|
|
|
XASH3D PROCESS STREAM FORMATS
|
|
|
|
|
|
|
|
=============================================================================
|
|
|
|
*/
|
|
|
|
// stub
|
|
|
|
static const streamfmt_t stream_null[] =
|
|
|
|
{
|
|
|
|
{ NULL, NULL, NULL, NULL, NULL, NULL, NULL }
|
|
|
|
};
|
|
|
|
|
|
|
|
static const streamfmt_t stream_game[] =
|
|
|
|
{
|
|
|
|
{ "%s%s.%s", "mp3", Stream_OpenMPG, Stream_ReadMPG, Stream_SetPosMPG, Stream_GetPosMPG, Stream_FreeMPG },
|
|
|
|
{ "%s%s.%s", "wav", Stream_OpenWAV, Stream_ReadWAV, Stream_SetPosWAV, Stream_GetPosWAV, Stream_FreeWAV },
|
|
|
|
{ NULL, NULL, NULL, NULL, NULL, NULL, NULL }
|
|
|
|
};
|
|
|
|
|
|
|
|
void Sound_Init( void )
|
|
|
|
{
|
|
|
|
// init pools
|
|
|
|
host.soundpool = Mem_AllocPool( "SoundLib Pool" );
|
|
|
|
|
|
|
|
// install image formats (can be re-install later by Sound_Setup)
|
|
|
|
switch( host.type )
|
|
|
|
{
|
|
|
|
case HOST_NORMAL:
|
|
|
|
sound.loadformats = load_game;
|
|
|
|
sound.streamformat = stream_game;
|
|
|
|
break;
|
|
|
|
default: // all other instances not using soundlib or will be reinstalling later
|
|
|
|
sound.loadformats = load_null;
|
|
|
|
sound.streamformat = stream_null;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
sound.tempbuffer = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Sound_Shutdown( void )
|
|
|
|
{
|
|
|
|
Mem_Check(); // check for leaks
|
|
|
|
Mem_FreePool( &host.soundpool );
|
|
|
|
}
|
|
|
|
|
|
|
|
byte *Sound_Copy( size_t size )
|
|
|
|
{
|
|
|
|
byte *out;
|
|
|
|
|
|
|
|
out = Mem_Malloc( host.soundpool, size );
|
|
|
|
memcpy( out, sound.tempbuffer, size );
|
|
|
|
|
|
|
|
return out;
|
|
|
|
}
|
|
|
|
|
|
|
|
uint GAME_EXPORT Sound_GetApproxWavePlayLen( const char *filepath )
|
|
|
|
{
|
|
|
|
string name;
|
|
|
|
file_t *f;
|
|
|
|
wavehdr_t wav;
|
|
|
|
size_t filesize;
|
|
|
|
uint msecs;
|
|
|
|
|
|
|
|
Q_strncpy( name, filepath, sizeof( name ));
|
|
|
|
COM_FixSlashes( name );
|
|
|
|
|
|
|
|
f = FS_Open( name, "rb", false );
|
|
|
|
if( !f )
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
if( FS_Read( f, &wav, sizeof( wav )) != sizeof( wav ))
|
|
|
|
{
|
|
|
|
FS_Close( f );
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
filesize = FS_FileLength( f );
|
|
|
|
filesize -= 128; // magic number from GoldSrc, seems to be header size
|
|
|
|
|
|
|
|
FS_Close( f );
|
|
|
|
|
|
|
|
// is real wav file ?
|
|
|
|
if( wav.riff_id != RIFFHEADER || wav.wave_id != WAVEHEADER || wav.fmt_id != FORMHEADER )
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
if( wav.nAvgBytesPerSec >= 1000 )
|
|
|
|
msecs = (uint)((float)filesize / ((float)wav.nAvgBytesPerSec / 1000.0f));
|
|
|
|
else msecs = (uint)(((float)filesize / (float)wav.nAvgBytesPerSec) * 1000.0f);
|
|
|
|
|
|
|
|
return msecs;
|
|
|
|
}
|
|
|
|
|
|
|
|
#define drint( v ) (int)( v + 0.5 )
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Sound_ResampleInternal
|
|
|
|
|
|
|
|
We need convert sound to signed even if nothing to resample
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
qboolean Sound_ResampleInternal( wavdata_t *sc, int inrate, int inwidth, int outrate, int outwidth )
|
|
|
|
{
|
|
|
|
double stepscale, j;
|
|
|
|
int outcount;
|
|
|
|
int i;
|
|
|
|
qboolean handled = false;
|
|
|
|
|
|
|
|
if( inrate == outrate && inwidth == outwidth )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
stepscale = (double)inrate / outrate; // this is usually 0.5, 1, or 2
|
|
|
|
outcount = sc->samples / stepscale;
|
|
|
|
sc->size = outcount * outwidth * sc->channels;
|
|
|
|
|
|
|
|
sound.tempbuffer = (byte *)Mem_Realloc( host.soundpool, sound.tempbuffer, sc->size );
|
|
|
|
|
|
|
|
sc->samples = outcount;
|
|
|
|
if( sc->loopStart != -1 )
|
|
|
|
sc->loopStart = sc->loopStart / stepscale;
|
|
|
|
|
|
|
|
if( inrate == outrate )
|
|
|
|
{
|
|
|
|
if( inwidth == 1 && outwidth == 2 ) // S8 to S16
|
|
|
|
{
|
|
|
|
for( i = 0; i < outcount * sc->channels; i++ )
|
|
|
|
((int16_t*)sound.tempbuffer)[i] = ((int8_t *)sc->buffer)[i] * 256;
|
|
|
|
handled = true;
|
|
|
|
}
|
|
|
|
else if( inwidth == 2 && outwidth == 1 ) // S16 to S8
|
|
|
|
{
|
|
|
|
for( i = 0; i < outcount * sc->channels; i++ )
|
|
|
|
((int8_t*)sound.tempbuffer)[i] = ((int16_t *)sc->buffer)[i] / 256;
|
|
|
|
handled = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else // resample case
|
|
|
|
{
|
|
|
|
if( inwidth == 1 )
|
|
|
|
{
|
|
|
|
int8_t *data = (int8_t *)sc->buffer;
|
|
|
|
|
|
|
|
if( outwidth == 1 )
|
|
|
|
{
|
|
|
|
if( sc->channels == 2 )
|
|
|
|
{
|
|
|
|
for( i = 0, j = 0; i < outcount; i++, j += stepscale )
|
|
|
|
{
|
|
|
|
((int8_t*)sound.tempbuffer)[i*2+0] = data[((int)j)*2+0];
|
|
|
|
((int8_t*)sound.tempbuffer)[i*2+1] = data[((int)j)*2+1];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for( i = 0, j = 0; i < outcount; i++, j += stepscale )
|
|
|
|
((int8_t*)sound.tempbuffer)[i] = data[(int)j];
|
|
|
|
}
|
|
|
|
handled = true;
|
|
|
|
}
|
|
|
|
else if( outwidth == 2 )
|
|
|
|
{
|
|
|
|
if( sc->channels == 2 )
|
|
|
|
{
|
|
|
|
for( i = 0, j = 0; i < outcount; i++, j += stepscale )
|
|
|
|
{
|
|
|
|
((int16_t*)sound.tempbuffer)[i*2+0] = data[((int)j)*2+0] * 256;
|
|
|
|
((int16_t*)sound.tempbuffer)[i*2+1] = data[((int)j)*2+1] * 256;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for( i = 0, j = 0; i < outcount; i++, j += stepscale )
|
|
|
|
((int16_t*)sound.tempbuffer)[i] = data[(int)j] * 256;
|
|
|
|
}
|
|
|
|
handled = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if( inwidth == 2 )
|
|
|
|
{
|
|
|
|
int16_t *data = (int16_t *)sc->buffer;
|
|
|
|
|
|
|
|
if( outwidth == 1 )
|
|
|
|
{
|
|
|
|
if( sc->channels == 2 )
|
|
|
|
{
|
|
|
|
for( i = 0, j = 0; i < outcount; i++, j += stepscale )
|
|
|
|
{
|
|
|
|
((int8_t*)sound.tempbuffer)[i*2+0] = data[((int)j)*2+0] / 256;
|
|
|
|
((int8_t*)sound.tempbuffer)[i*2+1] = data[((int)j)*2+1] / 256;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for( i = 0, j = 0; i < outcount; i++, j += stepscale )
|
|
|
|
((int8_t*)sound.tempbuffer)[i] = data[(int)j] / 256;
|
|
|
|
}
|
|
|
|
handled = true;
|
|
|
|
}
|
|
|
|
else if( outwidth == 2 )
|
|
|
|
{
|
|
|
|
if( sc->channels == 2 )
|
|
|
|
{
|
|
|
|
for( i = 0, j = 0; i < outcount; i++, j += stepscale )
|
|
|
|
{
|
|
|
|
((int16_t*)sound.tempbuffer)[i*2+0] = data[((int)j)*2+0];
|
|
|
|
((int16_t*)sound.tempbuffer)[i*2+1] = data[((int)j)*2+1];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for( i = 0, j = 0; i < outcount; i++, j += stepscale )
|
|
|
|
((int16_t*)sound.tempbuffer)[i] = data[(int)j];
|
|
|
|
}
|
|
|
|
handled = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( handled )
|
|
|
|
Con_Reportf( "Sound_Resample: from [%d bit %d Hz] to [%d bit %d Hz]\n", inwidth * 8, inrate, outwidth * 8, outrate );
|
|
|
|
else
|
|
|
|
Con_Reportf( S_ERROR "Sound_Resample: unsupported from [%d bit %d Hz] to [%d bit %d Hz]\n", inwidth * 8, inrate, outwidth * 8, outrate );
|
|
|
|
|
|
|
|
sc->rate = outrate;
|
|
|
|
sc->width = outwidth;
|
|
|
|
|
|
|
|
return handled;
|
|
|
|
}
|
|
|
|
|
|
|
|
qboolean Sound_Process( wavdata_t **wav, int rate, int width, uint flags )
|
|
|
|
{
|
|
|
|
wavdata_t *snd = *wav;
|
|
|
|
qboolean result = true;
|
|
|
|
|
|
|
|
// check for buffers
|
|
|
|
if( !snd || !snd->buffer )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if(( flags & SOUND_RESAMPLE ) && ( width > 0 || rate > 0 ))
|
|
|
|
{
|
|
|
|
if( Sound_ResampleInternal( snd, snd->rate, snd->width, rate, width ))
|
|
|
|
{
|
|
|
|
Mem_Free( snd->buffer ); // free original image buffer
|
|
|
|
snd->buffer = Sound_Copy( snd->size ); // unzone buffer (don't touch image.tempbuffer)
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// not resampled
|
|
|
|
result = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
*wav = snd;
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
qboolean Sound_SupportedFileFormat( const char *fileext )
|
|
|
|
{
|
|
|
|
const loadwavfmt_t *format;
|
|
|
|
if( COM_CheckStringEmpty( fileext ))
|
|
|
|
{
|
|
|
|
for( format = sound.loadformats; format && format->formatstring; format++ )
|
|
|
|
{
|
|
|
|
if( !Q_stricmp( format->ext, fileext ))
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|