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/*
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com_strings.h - all paths to external resources that hardcoded into engine
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Copyright (C) 2018 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifndef COM_STRINGS_H
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#define COM_STRINGS_H
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// default colored message headers
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#define S_BLACK "^0"
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#define S_RED "^1"
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#define S_GREEN "^2"
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#define S_YELLOW "^3"
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#define S_BLUE "^4"
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#define S_CYAN "^5"
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#define S_MAGENTA "^6"
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#define S_DEFAULT "^7"
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#define S_NOTE S_GREEN "Note: " S_DEFAULT
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#define S_WARN S_YELLOW "Warning: " S_DEFAULT
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#define S_ERROR S_RED "Error: " S_DEFAULT
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#define S_USAGE "Usage: "
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#define S_USAGE_INDENT "\t"
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#define S_OPENGL_NOTE S_GREEN "OpenGL Note: " S_DEFAULT
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#define S_OPENGL_WARN S_YELLOW "OpenGL Warning: " S_DEFAULT
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#define S_OPENGL_ERROR S_RED "OpenGL Error: " S_DEFAULT
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// end game final default message
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#define DEFAULT_ENDGAME_MESSAGE "The End"
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// path to the hash-pak that contain custom player decals
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#define CUSTOM_RES_PATH "custom.hpk"
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// path to default playermodel in GoldSrc
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#define DEFAULT_PLAYER_PATH_HALFLIFE "models/player.mdl"
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// path to default playermodel in Quake
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#define DEFAULT_PLAYER_PATH_QUAKE "progs/player.mdl"
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// debug beams
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#define DEFAULT_LASERBEAM_PATH "sprites/laserbeam.spr"
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#define DEFAULT_INTERNAL_PALETTE "gfx/palette.lmp"
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#define DEFAULT_EXTERNAL_PALETTE "gfx/palette.pal"
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// path to folders where placed all sounds
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#define DEFAULT_SOUNDPATH "sound/"
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// path store saved games
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#define DEFAULT_SAVE_DIRECTORY "save/"
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// fallback to this skybox
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#define DEFAULT_SKYBOX_PATH "gfx/env/desert"
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// playlist for startup videos
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#define DEFAULT_VIDEOLIST_PATH "media/StartupVids.txt"
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#define CVAR_GLCONFIG_DESCRIPTION "enable or disable %s"
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#define DEFAULT_BSP_BUILD_ERROR "%s can't be loaded in this build. Please rebuild engine with enabled SUPPORT_BSP2_FORMAT\n"
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#define DEFAULT_UPDATE_PAGE "https://github.com/FWGS/xash3d-fwgs/releases/latest"
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#define XASH_ENGINE_NAME "Xash3D FWGS"
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#define XASH_VERSION "0.20" // engine current version
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#define XASH_COMPAT_VERSION "0.99" // version we are based on
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#endif//COM_STRINGS_H
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