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#! /usr/bin/env python
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# encoding: utf-8
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# a1batross, mittorn, 2018
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from __future__ import print_function
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from waflib import Logs, Options
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import os
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import sys
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VERSION = '0.99'
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APPNAME = 'xash3d-fwgs'
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SUBDIRS = [ 'game_launch', 'mainui', 'vgui_support', 'engine' ]
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top = '.'
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def get_git_version():
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# try grab the current version number from git
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version = 'notset'
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if os.path.exists('.git'):
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try:
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version = os.popen('git describe --dirty --always').read().strip()
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except Exception as e:
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pass
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if(len(version) == 0):
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version = 'notset'
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return version
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def get_flags_by_compiler(flags, compiler):
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out = []
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if compiler in flags:
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out += flags[compiler]
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elif 'default' in flags:
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out += flags['default']
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return out
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def get_flags_by_type(flags, type, compiler):
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out = []
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if 'common' in flags:
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out += get_flags_by_compiler(flags['common'], compiler)
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if type in flags:
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out += get_flags_by_compiler(flags[type], compiler)
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return out
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def options(opt):
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opt.load('compiler_cxx compiler_c')
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if sys.platform == 'win32':
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opt.load('msvc msvs')
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opt.add_option(
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'--dedicated', action = 'store_true', dest = 'DEDICATED', default = False,
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help = 'build Xash Dedicated Server(XashDS)')
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opt.add_option(
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'--64bits', action = 'store_true', dest = 'ALLOW64', default = False,
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help = 'allow targetting 64-bit engine')
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opt.add_option(
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'--win-style-install', action = 'store_true', dest = 'WIN_INSTALL', default = False,
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help = 'install like Windows build, ignore prefix, useful for development')
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opt.add_option(
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'--no-gcc-colors', action = 'store_false', dest = 'GCC_COLORS', default = True,
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help = 'do not enable gcc colors')
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opt.add_option(
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'--sdl2', action='store', type='string', dest = 'SDL2_PATH', default = None,
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help = 'SDL2 path to build(required for Windows)')
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opt.add_option(
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'--build-type', action='store', type='string', dest='BUILD_TYPE', default = None,
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help = 'build type: debug, release or none(custom flags)')
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opt.recurse(SUBDIRS)
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def configure(conf):
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conf.start_msg('Build type')
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if conf.options.BUILD_TYPE == None:
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conf.end_msg('not set', color='RED')
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conf.fatal('Please set a build type, for example "--build-type=release"')
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elif not conf.options.BUILD_TYPE in ['release', 'debug', 'none']:
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conf.end_msg(conf.options.BUILD_TYPE, color='RED')
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conf.fatal('Invalid build type. Valid are "debug", "release" or "none"')
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conf.end_msg(conf.options.BUILD_TYPE)
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conf.env.MSVC_TARGETS = ['x86'] # explicitly request x86 target for MSVC
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conf.load('compiler_cxx compiler_c')
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if sys.platform == 'win32':
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conf.load('msvc msvs')
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# Check if we have 64-bit toolchain
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conf.env.DEST_64BIT = False # predict state
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try:
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conf.check_cc(
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fragment='''int main( void )
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{
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int check[sizeof(void*) == 4 ? 1: -1];
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return 0;
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}''',
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msg = 'Checking if compiler create 32 bit code')
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except conf.errors.ConfigurationError:
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# Program not compiled, we have 64 bit
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conf.env.DEST_64BIT = True
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if(conf.env.DEST_64BIT):
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if(not conf.options.ALLOW64):
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conf.env.append_value('LINKFLAGS', ['-m32'])
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conf.env.append_value('CFLAGS', ['-m32'])
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conf.env.append_value('CXXFLAGS', ['-m32'])
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Logs.info('NOTE: will build engine with 64-bit toolchain using -m32')
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else:
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Logs.warn('WARNING: 64-bit engine may be unstable')
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linker_flags = {
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'common': {
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'msvc': ['/DEBUG'],
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'default': ['-Wl,--no-undefined']
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}
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}
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compiler_c_cxx_flags = {
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'common': {
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'msvc': ['/D_USING_V110_SDK71_'],
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'default': ['-g']
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},
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'release': {
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'msvc': ['/Zi', '/O2'],
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'default': ['-O3']
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},
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'debug': {
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'msvc': ['/Z7'],
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'clang': ['-O0', '-gdwarf-2'],
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'default': ['-O0']
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}
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}
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conf.env.append_unique('CFLAGS', get_flags_by_type(
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compiler_c_cxx_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC))
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conf.env.append_unique('CXXFLAGS', get_flags_by_type(
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compiler_c_cxx_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC))
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conf.env.append_unique('LINKFLAGS', get_flags_by_type(
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linker_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC))
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# Force XP compability, all build targets should add
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# subsystem=bld.env.MSVC_SUBSYSTEM
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# TODO: wrapper around bld.stlib, bld.shlib and so on?
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conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01'
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if(conf.env.DEST_OS == 'linux'):
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conf.check( lib='dl' )
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if(conf.env.DEST_OS != 'win32'):
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conf.check( lib='m' )
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conf.check( lib='pthread' )
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conf.env.DEDICATED = conf.options.DEDICATED
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conf.env.SINGLE_BINARY = conf.options.DEDICATED # We don't need game launcher on dedicated
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# indicate if we are packaging for Linux/BSD
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if(not conf.options.WIN_INSTALL and
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conf.env.DEST_OS != 'win32' and
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conf.env.DEST_OS != 'darwin'):
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conf.env.LIBDIR = conf.env.BINDIR = '${PREFIX}/lib/xash3d'
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else:
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conf.env.LIBDIR = conf.env.BINDIR = conf.env.PREFIX
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conf.start_msg('Checking git hash')
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git_version = get_git_version()
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conf.end_msg(git_version)
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conf.env.append_unique('DEFINES', 'XASH_BUILD_COMMIT="' + git_version + '"')
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for i in SUBDIRS:
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conf.setenv(i, conf.env) # derive new env from global one
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conf.env.ENVNAME = i
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conf.msg(msg='Configuring ' + i, result='in progress', color='BLUE')
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# configure in standalone env
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conf.recurse(i)
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conf.msg(msg='Configuring ' + i, result='done', color='BLUE')
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conf.setenv('')
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def build(bld):
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for i in SUBDIRS:
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bld.recurse(SUBDIRS)
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