Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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Alibek Omarov 744732a381
Merge pull request #59 from nekonomicon/flashlight
7 years ago
..
hl Always update gHUD.m_iFOV on SetFOV message. Fix #53 7 years ago
Android.mk Fix Android buil 7 years ago
CMakeLists.txt Add mingw support to CMakeLists.txt. Add crosscompiling instructions to README.md 7 years ago
GameStudioModelRenderer.cpp All copyright symbols to (c) 7 years ago
GameStudioModelRenderer.h All copyright symbols to (c) 7 years ago
GameStudioModelRenderer_Sample.cpp All copyright symbols to (c) 7 years ago
GameStudioModelRenderer_Sample.h All copyright symbols to (c) 7 years ago
MOTD.cpp Use vgui2 functions for utf-8 print 8 years ago
Makefile Update README.md, update makefiles, add .bat scripts for msvc 7 years ago
StudioModelRenderer.cpp All copyright symbols to (c) 7 years ago
StudioModelRenderer.h All copyright symbols to (c) 7 years ago
ammo.cpp Fix compatibility with MSVC 6. 7 years ago
ammo.h Do not reorganize variables in classes. Add missing #pragma once directives and more #include guards. 7 years ago
ammo_secondary.cpp Reformat some strings yet. 8 years ago
ammohistory.cpp Client format. 9 years ago
ammohistory.h Do not reorganize variables in classes. Add missing #pragma once directives and more #include guards. 7 years ago
battery.cpp Client format. 9 years ago
camera.h All copyright symbols to (c) 7 years ago
cdll_int.cpp Add HUD_MessageBox. Rename isXashFWGS to IsXashFWGS 7 years ago
cl_dll.dsp Some cleanup. Add false_vgui include path to makefiles 7 years ago
cl_dll.h Do not reorganize variables in classes. Add missing #pragma once directives and more #include guards. 7 years ago
cl_util.h Add HUD_MessageBox. Rename isXashFWGS to IsXashFWGS 7 years ago
com_weapons.cpp Fix client build 8 years ago
com_weapons.h Do not reorganize variables in classes. Add missing #pragma once directives and more #include guards. 7 years ago
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death.cpp Apply some @AlliedModders's patches. 8 years ago
demo.cpp Client format. 9 years ago
demo.h All copyright symbols to (c) 7 years ago
entity.cpp All copyright symbols to (c) 7 years ago
ev_common.cpp Client format. 9 years ago
ev_hldm.cpp Some fixes for FoV, HUD, egon flare and new compilers. (#52) 7 years ago
ev_hldm.h All copyright symbols to (c) 7 years ago
events.cpp All copyright symbols to (c) 7 years ago
eventscripts.h All copyright symbols to (c) 7 years ago
flashlight.cpp Do not show flashlight sprite in spectator mode. 7 years ago
geiger.cpp Apply some @AlliedModders's patches. 8 years ago
health.cpp Some fixes for FoV, HUD, egon flare and new compilers. (#52) 7 years ago
health.h Do not reorganize variables in classes. Add missing #pragma once directives and more #include guards. 7 years ago
hud.cpp Check for bad game data(missing or invalid hud.txt) 7 years ago
hud.h Some fixes for FoV, HUD, egon flare and new compilers. (#52) 7 years ago
hud_iface.h All copyright symbols to (c) 7 years ago
hud_msg.cpp Always update gHUD.m_iFOV on SetFOV message. Fix #53 7 years ago
hud_redraw.cpp Add HUD_MessageBox. Rename isXashFWGS to IsXashFWGS 7 years ago
hud_servers.cpp All copyright symbols to (c) 7 years ago
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hud_spectator.cpp All copyright symbols to (c) 7 years ago
hud_spectator.h All copyright symbols to (c) 7 years ago
hud_update.cpp Client format. 9 years ago
in_camera.cpp All copyright symbols to (c) 7 years ago
in_defs.h All copyright symbols to (c) 7 years ago
input.cpp All copyright symbols to (c) 7 years ago
input_goldsource.cpp Some fixes for FoV, HUD, egon flare and new compilers. (#52) 7 years ago
input_mouse.cpp Add HUD_MessageBox. Rename isXashFWGS to IsXashFWGS 7 years ago
input_mouse.h Merge pull request #37 from nekonomicon/string_t 7 years ago
input_xash3d.cpp Use mouse input backend depending on the current engine 7 years ago
kbutton.h All copyright symbols to (c) 7 years ago
menu.cpp Merge 136de25b61 8 years ago
message.cpp Apply some @AlliedModders's patches. 8 years ago
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parsemsg.cpp Client format. 9 years ago
parsemsg.h Do not reorganize variables in classes. Add missing #pragma once directives and more #include guards. 7 years ago
readme.txt Upload first port 9 years ago
saytext.cpp Client format. 9 years ago
scoreboard.cpp Some fixes for FoV, HUD, egon flare and new compilers. (#52) 7 years ago
soundsystem.cpp Client format. 9 years ago
status_icons.cpp Apply some @AlliedModders's patches. 8 years ago
statusbar.cpp Rework initialization. 8 years ago
studio_util.cpp All copyright symbols to (c) 7 years ago
studio_util.h All copyright symbols to (c) 7 years ago
text_message.cpp Replace snprintf by _snprintf, for MSVC 7 years ago
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readme.txt

  client dll readme.txt

-------------------------

This file details the structure of the half-life client dll, and
how it communicates with the half-life game engine.


Engine callback functions:

Drawing functions:
HSPRITE SPR_Load( char *picname );
Loads a sprite into memory, and returns a handle to it.

int SPR_Frames( HSPRITE sprite );
Returns the number of frames stored in the specified sprite.

int SPR_Height( HSPRITE x, int frame )
Returns the height, in pixels, of a sprite at the specified frame.
Returns 0 is the frame number or the sprite handle is invalid.

int SPR_Width( HSPRITE x, int f )
Returns the width, in pixels, of a sprite at the specified frame.
Returns 0 is the frame number or the sprite handle is invalid.

int SPR_Set( HSPRITE sprite, int r, int g, int b );
Prepares a sprite about to be drawn. RBG color values are applied to the sprite at this time.


void SPR_Draw( int frame, int x, int y );
Precondition: SPR_Set has already been called for a sprite.
Draws the currently active sprite to the screen, at position (x,y), where (0,0) is
the top left-hand corner of the screen.


void SPR_DrawHoles( int frame, int x, int y );
Precondition: SPR_Set has already been called for a sprite.
Draws the currently active sprite to the screen. Color index #255 is treated as transparent.

void SPR_DrawAdditive( int frame, int x, int y );
Precondition: SPR_Set has already been called for a sprite.
Draws the currently active sprite to the screen, adding it's color values to the background.

void SPR_EnableScissor( int x, int y, int width, int height );
Creates a clipping rectangle. No pixels will be drawn outside the specified area. Will
stay in effect until either the next frame, or SPR_DisableScissor is called.

void SPR_DisableScissor( void );
Disables the effect of an SPR_EnableScissor call.

int IsHighRes( void );
returns 1 if the res mode is 640x480 or higher; 0 otherwise.

int ScreenWidth( void );
returns the screen width, in pixels.

int ScreenHeight( void );
returns the screen height, in pixels.

// Sound functions
void PlaySound( char *szSound, int volume )
plays the sound 'szSound' at the specified volume. Loads the sound if it hasn't been cached.
If it can't find the sound, it displays an error message and plays no sound.

void PlaySound( int iSound, int volume )
Precondition: iSound has been precached.
Plays the sound, from the precache list.


// Communication functions
void SendClientCmd( char *szCmdString );
sends a command to the server, just as if the client had typed the szCmdString at the console.

char *GetPlayerName( int entity_number );
returns a pointer to a string, that contains the name of the specified client.
Returns NULL if the entity_number is not a client.


DECLARE_MESSAGE(), HOOK_MESSAGE()
These two macros bind the message sending between the entity DLL and the client DLL to
the CHud object.

HOOK_MESSAGE( message_name )
This is used inside CHud::Init(). It calls into the engine to hook that message
from the incoming message stream.
Precondition: There must be a function of name UserMsg_message_name declared
for CHud. Eg, CHud::UserMsg_Health() must be declared if you want to
use HOOK_MESSAGE( Health );

DECLARE_MESSAGE( message_name )
For each HOOK_MESSAGE you must have an equivalent DECLARE_MESSAGE. This creates
a function which passes the hooked messages into the CHud object.


HOOK_COMMAND(), DECLARE_COMMAND()
These two functions declare and hook console commands into the client dll.

HOOK_COMMAND( char *command, command_name )
Whenever the user types the 'command' at the console, the function 'command_name'
will be called.
Precondition: There must be a function of the name UserCmd_command_name declared
for CHud. Eg, CHud::UserMsg_ShowScores() must be declared if you want to
use HOOK_COMMAND( "+showscores", ShowScores );

DECLARE_COMMAND( command_name )
For each HOOK_COMMAND you must have an equivelant DECLARE_COMMAND. This creates
a function which passes the hooked commands into the CHud object.