Fix compatibility with MSVC 6.

This commit is contained in:
Night Owl 2017-10-15 00:12:26 +05:00
parent 46ecb7e8ee
commit e7989d438a
3 changed files with 5 additions and 5 deletions

View File

@ -305,7 +305,7 @@ void CHudAmmo::Reset( void )
gHR.Reset();
//VidInit();
wrect_t nullrc = {};
wrect_t nullrc = {0,};
SetCrosshair( 0, nullrc, 0, 0, 0 ); // reset crosshair
m_pWeapon = NULL; // reset last weapon
}
@ -539,7 +539,7 @@ int CHudAmmo::MsgFunc_HideWeapon( const char *pszName, int iSize, void *pbuf )
if( gHUD.m_iHideHUDDisplay & ( HIDEHUD_WEAPONS | HIDEHUD_ALL ) )
{
wrect_t nullrc = {};
wrect_t nullrc = {0,};
gpActiveSel = NULL;
SetCrosshair( 0, nullrc, 0, 0, 0 );
}
@ -559,7 +559,7 @@ int CHudAmmo::MsgFunc_HideWeapon( const char *pszName, int iSize, void *pbuf )
//
int CHudAmmo::MsgFunc_CurWeapon( const char *pszName, int iSize, void *pbuf )
{
wrect_t nullrc = {};
wrect_t nullrc = {0,};
int fOnTarget = FALSE;
BEGIN_READ( pbuf, iSize );

View File

@ -666,7 +666,7 @@ void CBasePlayer::PackDeadPlayerItems( void )
int iWeaponRules;
int iAmmoRules;
int i;
CBasePlayerWeapon *rgpPackWeapons[MAX_WEAPONS] = {};
CBasePlayerWeapon *rgpPackWeapons[MAX_WEAPONS] = {0,};
int iPackAmmo[MAX_AMMO_SLOTS];
int iPW = 0;// index into packweapons array
int iPA = 0;// index into packammo array

View File

@ -467,7 +467,7 @@ void CScientist::StartTask( Task_t *pTask )
//The enemy can be null here. - Solokiller
//Discovered while testing the barnacle grapple on headcrabs with scientists in view.
if( m_hEnemy && m_hEnemy->IsPlayer() )
if( m_hEnemy != 0 && m_hEnemy->IsPlayer() )
PlaySentence( "SC_PLFEAR", 5, VOL_NORM, ATTN_NORM );
else
PlaySentence( "SC_FEAR", 5, VOL_NORM, ATTN_NORM );