Roman Chistokhodov
f96df77d2f
Fix grunt medic spending healing charge ( #339 )
2022-10-19 18:45:22 +00:00
Roman Chistokhodov
3ee6fae6fc
Update shock glow effect on player ( #340 )
2022-10-19 18:44:39 +00:00
Roman Chistokhodov
6e8340e9af
Fix func_tank_of base class ( #338 )
2022-10-14 09:57:07 +00:00
Roman Chistokhodov
5c51c7ca95
Fix angles assigned for shock beam in env_blowercannon ( #337 )
2022-10-14 09:56:40 +00:00
Roman Chistokhodov
b79786505a
Implement spawnflag 64 for monster_tentacle ( #336 )
2022-10-03 23:25:59 +00:00
Andrey Akhmichin
811cfc967e
Merge branch 'master' into opfor
2022-09-26 20:29:01 +05:00
Roman Chistokhodov
901d1947fb
Fix tripmines blowing up after loading save game in c1a3d with TRIPMINE_BEAM_DUPLICATION_FIX enabled ( #332 )
2022-09-26 14:55:19 +00:00
Andrey Akhmichin
e5bbecaf1e
Merge branch 'master' into opfor
2022-09-26 04:43:04 +05:00
Roman Chistokhodov
5db68d4076
Revert changes to LinearMove ( #331 )
2022-09-25 22:40:52 +00:00
Andrey Akhmichin
a078d19c8b
Merge branch 'master' into opfor
2022-09-23 04:40:59 +05:00
Alibek Omarov
63ce6eda31
client: view: fix reading from uninitialized variable when setting model angles from camera angles ( #329 )
2022-09-19 18:35:26 +00:00
Andrey Akhmichin
a5607adbbd
Merge branch 'master' into opfor
2022-09-19 01:58:26 +05:00
Alibek Omarov
1394637ce8
server: func_tank: prevent domain error on barrel adjust ( #328 )
...
When target is too close to the tank origin, `d2 - r2` expression may become negative
causing domain error on square root, and poisoning other fields and even other entities with NaN
2022-09-18 20:49:58 +00:00
Roman Chistokhodov
9f56980e4e
Fix pitdrone relationship to security guards ( #327 )
2022-09-18 15:47:03 +00:00
Roman Chistokhodov
99dc2c519f
Fix HUD_ChatInputPosition qualifier ( #323 )
2022-08-30 16:35:13 +00:00
Roman Chistokhodov
939237df71
Update README.md. Add a note about mods [ci skip] ( #321 )
2022-08-28 11:28:29 +00:00
Andrey Akhmichin
0ef24db3f8
Merge branch 'master' into opfor
2022-08-23 16:55:29 +05:00
Roman Chistokhodov
cd158fd18c
Sooner WeaponIdle for M249 (match delay from opfor) ( #318 )
2022-08-09 21:27:39 +00:00
Alibek Omarov
8f5c36dc62
client: fix GoldSrc input being enabled for Android on x86
2022-08-08 23:36:55 +03:00
Roman Chistokhodov
778d4b11af
Apply crowbar fixes to knife ( #314 )
2022-08-08 00:00:07 +00:00
Roman Chistokhodov
543e391223
Sync shotgun.cpp with master ( #313 )
2022-08-07 23:29:33 +00:00
Roman Chistokhodov
fdd08e93f7
Fix bodies passed to EV_WeaponAnimation for opfor weapons ( #309 )
2022-08-07 11:25:19 +00:00
Roman Chistokhodov
349dbe6e66
Replicate Otis KeyValue bug from Opposing Force ( #310 )
2022-08-07 11:25:01 +00:00
Roman Chistokhodov
cbff1ee44e
Apply sci pitch fix for cleansuit scientist. Fix pitch calculation for scientist ( #311 )
2022-08-07 11:24:42 +00:00
Roman Chistokhodov
efb3c3cb1f
Adjust Gonome IgnoreConditions and capability to match original Opposing Force ( #308 )
2022-08-07 11:24:27 +00:00
Andrey Akhmichin
59014b1389
Merge branch 'master' into opfor
2022-08-06 19:53:18 +05:00
nekonomicon
e8cd4a16ff
Merge pull request #301 from FreeSlave/opfor-merge
...
Merge opfor with latest master
2022-08-06 14:51:06 +00:00
Roman Chistokhodov
e12d1aa743
Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout ( #306 )
2022-08-06 14:40:26 +00:00
Roman Chistokhodov
d9d46bcc2b
Include changelog in README.md [ci skip] ( #302 )
2022-08-06 14:39:55 +00:00
Roman Chistokhodov
dd7dc18b0c
Merge branch 'master' into opfor
2022-08-06 01:58:41 +03:00
Roman Chistokhodov
ae4d65439c
Don't play tripmine draw animation after placing the last tripmine ( #300 )
2022-08-05 13:22:36 +00:00
Roman Chistokhodov
4053dca7a9
Fix deploy animations sometimes not playing on weapon pickup ( #299 )
2022-08-05 13:22:03 +00:00
Roman Chistokhodov
abf08e4520
Fix client tripmine body and weapon bodies passed to EV_WeaponAnimation ( #298 )
2022-08-05 13:21:43 +00:00
Alibek Omarov
70516c988f
scripts: upgrade to Android NDK 25
2022-08-01 14:43:42 +03:00
Roman Chistokhodov
8d91e9b4c0
Use MAX_WEAPONS constant instead of magic numbers ( #294 )
2022-07-27 05:24:22 +00:00
Roman Chistokhodov
5d64c9ceb4
Fix building with msvc 6 ( #295 )
2022-07-27 05:24:10 +00:00
Roman Chistokhodov
4678d49392
Add manual workflow ( #296 )
...
* Add manual workflow
* Quote OFF and ON for YAML
2022-07-27 05:23:58 +00:00
Roman Chistokhodov
b69d37e30e
Fix scientist's voice pitch selection ( #292 )
2022-07-22 12:56:02 +00:00
Roman Chistokhodov
3b0046cb3d
Fix func_button's sparks origin when func_button has origin brush ( #291 )
2022-07-22 01:12:08 +00:00
Roman Chistokhodov
d3dba792b1
Fix client event angles ( #290 )
2022-07-21 14:46:05 +00:00
Roman Chistokhodov
ed676a5413
Fix deploy animations on fast weapon switching ( #289 )
2022-07-21 14:40:51 +00:00
Roman Chistokhodov
25ba2b4e5f
Fix ServerActivate check for clients ( #288 )
2022-07-21 14:23:22 +00:00
Roman Chistokhodov
4e7d64180b
Fix trace initialization in PM_TraceModel usage. Related issue: https://github.com/ValveSoftware/halflife/issues/3283 ( #287 )
2022-07-21 14:23:09 +00:00
Andrey Akhmichin
0207817bf4
client: wscript: false_vgui->fake_vgui.
2022-07-20 14:42:45 +05:00
Roman Chistokhodov
c1f0f25f1b
Rename .github.yml to build.yml ( #285 )
2022-07-20 05:24:03 +00:00
Roman Chistokhodov
695e2e060b
Rename false_vgui to fake_vgui ( #286 )
2022-07-20 05:23:52 +00:00
Roman Chistokhodov
6648265594
compile.bat in release mode. Remove BOM from tripmine.cpp ( #284 )
2022-07-19 12:29:44 +00:00
nekonomicon
51aaeaab94
Merge pull request #280 from FreeSlave/weapon_animation_times
...
Add WEAPONS_ANIMATION_TIMES_FIX macros. Fix #172
2022-07-19 11:37:32 +00:00
Roman Chistokhodov
bed35fe8d1
Remove mingw build instructions and remove building with mingw from github workflow ( #283 )
2022-07-19 11:35:44 +00:00
Roman Chistokhodov
e51878c45b
Fix alien controllers facing in idle state ( #282 )
2022-07-19 11:35:27 +00:00