255 Commits (e3f44e222503fcd4fc5ef3ab4ea2e3b7eb4d5b77)

Author SHA1 Message Date
Alibek Omarov e3f44e2225 client: ammo: increase ammobar size depending on sprites size (extra change, not fixed in HL25 yet) 11 months ago
Alibek Omarov e8db2fa354 client: ammo: apply fix for HUD vertical inconsistency (ValveSoftware/halflife#3728) 12 months ago
Alibek Omarov de43a7bb9e client: apply HL25 HUD style if hud_allow_hd is set to 1 and there are HD spritesheets are available 12 months ago
Alibek Omarov 9119ab812f client: hud: detect the availability of HD spritesheets 12 months ago
Alibek Omarov ed88ebf6d5 client: add hud_allow_hd cvar that increases available HUD spritesheet resolutions up to 1280 and 2560 12 months ago
Alibek Omarov 0362b75fc1 client: ammohistory: fix rendering history with bigger HUD sprites 12 months ago
Alibek Omarov 5ed4d3671b client: ammohistory: properly reset gHR.iHistoryGap in VidInit 12 months ago
Andrey Akhmichin b89ce4c527 cmake: force to use library naming scheme. 12 months ago
Andrey Akhmichin 050092763e cmake: update minimum required version. 12 months ago
Andrey Akhmichin acc3848795 client: use normal player tracer to avoid "ghost shots". 1 year ago
Andrey Akhmichin 7ca2750c3d client: Fix compilation. 1 year ago
Andrey Akhmichin dd6995ecbd client: MOTD: Prevent out of bounds access on x86. 1 year ago
Andrey Akhmichin 2218731a86 Include build.h. 1 year ago
Andrey Akhmichin 984986f998 Use definitions from build.h everywhere. 1 year ago
Andrey Akhmichin 04e56448f2 Revert "ARMv8 neon support" 1 year ago
Roman Chistokhodov 26d4fac2aa
Respect hud_saytext cvar. Remove redundant print to console (#387) 1 year ago
Alibek Omarov 43710ea984 client: studio: NEON vector types all over place here 1 year ago
Alibek Omarov d4995df92c client: studio: another NEON type fix for AngleQuaternion, static-ize global NEON vectors 1 year ago
Alibek Omarov b4bd06603e client: studio: fix NEON vreinterpret types, fix memcpy 1 year ago
Alibek Omarov f00a8f46d8 client: studio: fix types in AArch64 NEON code 1 year ago
Andrey Akhmichin 8180cf60c2 Revert "Change view rolling via separate cvars under GoldSource." 1 year ago
Andrey Akhmichin a898d773a1 Revert "Always change view rolling on client side." 1 year ago
Xiaobaibai d8e4ec04e4 fix typo ( no xref at all? ) 1 year ago
Xiaobaibai 8da76a8c3f ARMv8 neon support 1 year ago
Andrey Akhmichin 1ed4c1d899
Always change view rolling on client side. 2 years ago
Andrey Akhmichin 0f1cb315d6
Revert "Rename "cl_viewbob" cvar to "cl_bobtilt"." 2 years ago
Andrey Akhmichin 5eeb649cec
Rename "cl_viewbob" cvar to "cl_bobtilt". 2 years ago
Andrey Akhmichin c506f2a582
Fix crash while parsing command menu with unsupported custom button. 2 years ago
Andrey Akhmichin 5cca1eb971
Change view rolling via separate cvars under GoldSource. 2 years ago
Andrey Akhmichin aec0f79806
Change bunnyhop cap via movevar. 2 years ago
Alibek Omarov c3522346e9 client: wscript: feature parity with CMake, try to use file globs and exclude list to make maintenance easier 2 years ago
Roman Chistokhodov ad6fb5fe07
Fix crash on older GoldSource versions that didn't have m_rawinput cvar (#357) 2 years ago
FreeSlave e0279920c7 Access m_rawinput cvar via pointer instead of CVAR_GET_FLOAT 2 years ago
FreeSlave 06424ce6fa Track m_rawinput changes when weapon prediction is disabled 2 years ago
Andrey Akhmichin 73301aa716
Use capital letters instead of strupr usage. 2 years ago
Andrey Akhmichin 58f78b4f1c
More safe strncpy usage. 2 years ago
Andrey Akhmichin cea0903626
More safe strncat usage. 2 years ago
Andrey Akhmichin 7cffbef773
More safe _snprintf usage. 2 years ago
Andrey Akhmichin 4ad82ee541
Fix strange sprintf usage. 2 years ago
Andrey Akhmichin e761d1d405
Remove mod-specific code under macros. 2 years ago
Andrey Akhmichin 7fb1dab079
Remove useless files overview.cpp/.h. 2 years ago
Andrey Akhmichin 8b62867643
Initialize string instead of incorrect copying using sprintf. 2 years ago
Alibek Omarov 63ce6eda31
client: view: fix reading from uninitialized variable when setting model angles from camera angles (#329) 2 years ago
Roman Chistokhodov 99dc2c519f
Fix HUD_ChatInputPosition qualifier (#323) 2 years ago
Alibek Omarov 8f5c36dc62 client: fix GoldSrc input being enabled for Android on x86 2 years ago
Roman Chistokhodov ae4d65439c
Don't play tripmine draw animation after placing the last tripmine (#300) 2 years ago
Roman Chistokhodov abf08e4520
Fix client tripmine body and weapon bodies passed to EV_WeaponAnimation (#298) 2 years ago
Roman Chistokhodov 8d91e9b4c0
Use MAX_WEAPONS constant instead of magic numbers (#294) 2 years ago
Roman Chistokhodov 5d64c9ceb4
Fix building with msvc 6 (#295) 2 years ago
Roman Chistokhodov d3dba792b1
Fix client event angles (#290) 2 years ago