Alibek Omarov
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e3f44e2225
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client: ammo: increase ammobar size depending on sprites size (extra change, not fixed in HL25 yet)
See ValveSoftware/halflife#3728 comment
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11 months ago |
Alibek Omarov
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e8db2fa354
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client: ammo: apply fix for HUD vertical inconsistency (ValveSoftware/halflife#3728)
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12 months ago |
Alibek Omarov
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de43a7bb9e
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client: apply HL25 HUD style if hud_allow_hd is set to 1 and there are HD spritesheets are available
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12 months ago |
Alibek Omarov
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9119ab812f
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client: hud: detect the availability of HD spritesheets
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12 months ago |
Alibek Omarov
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ed88ebf6d5
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client: add hud_allow_hd cvar that increases available HUD spritesheet resolutions up to 1280 and 2560
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12 months ago |
Alibek Omarov
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0362b75fc1
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client: ammohistory: fix rendering history with bigger HUD sprites
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12 months ago |
Alibek Omarov
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5ed4d3671b
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client: ammohistory: properly reset gHR.iHistoryGap in VidInit
This fixes unneeded gaps in ammohistory, after the change of HUD spritesheet
resolution from bigger to smaller
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12 months ago |
Andrey Akhmichin
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b89ce4c527
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cmake: force to use library naming scheme.
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12 months ago |
Andrey Akhmichin
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050092763e
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cmake: update minimum required version.
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12 months ago |
Andrey Akhmichin
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acc3848795
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client: use normal player tracer to avoid "ghost shots".
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1 year ago |
Andrey Akhmichin
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7ca2750c3d
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client: Fix compilation.
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1 year ago |
Andrey Akhmichin
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dd6995ecbd
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client: MOTD: Prevent out of bounds access on x86.
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1 year ago |
Andrey Akhmichin
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2218731a86
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Include build.h.
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1 year ago |
Andrey Akhmichin
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984986f998
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Use definitions from build.h everywhere.
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1 year ago |
Andrey Akhmichin
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04e56448f2
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Revert "ARMv8 neon support"
This reverts commit 8da76a8c3f .
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1 year ago |
Roman Chistokhodov
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26d4fac2aa
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Respect hud_saytext cvar. Remove redundant print to console (#387)
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1 year ago |
Alibek Omarov
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43710ea984
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client: studio: NEON vector types all over place here
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1 year ago |
Alibek Omarov
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d4995df92c
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client: studio: another NEON type fix for AngleQuaternion, static-ize global NEON vectors
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1 year ago |
Alibek Omarov
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b4bd06603e
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client: studio: fix NEON vreinterpret types, fix memcpy
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1 year ago |
Alibek Omarov
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f00a8f46d8
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client: studio: fix types in AArch64 NEON code
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1 year ago |
Andrey Akhmichin
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8180cf60c2
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Revert "Change view rolling via separate cvars under GoldSource."
This reverts commit 5cca1eb971 .
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1 year ago |
Andrey Akhmichin
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a898d773a1
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Revert "Always change view rolling on client side."
This reverts commit 1ed4c1d899 .
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1 year ago |
Xiaobaibai
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d8e4ec04e4
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fix typo ( no xref at all? )
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1 year ago |
Xiaobaibai
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8da76a8c3f
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ARMv8 neon support
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1 year ago |
Andrey Akhmichin
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1ed4c1d899
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Always change view rolling on client side.
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2 years ago |
Andrey Akhmichin
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0f1cb315d6
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Revert "Rename "cl_viewbob" cvar to "cl_bobtilt"."
This reverts commit 5eeb649cec .
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2 years ago |
Andrey Akhmichin
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5eeb649cec
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Rename "cl_viewbob" cvar to "cl_bobtilt".
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2 years ago |
Andrey Akhmichin
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c506f2a582
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Fix crash while parsing command menu with unsupported custom button.
Same as 3e0214ee12
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2 years ago |
Andrey Akhmichin
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5cca1eb971
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Change view rolling via separate cvars under GoldSource.
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2 years ago |
Andrey Akhmichin
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aec0f79806
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Change bunnyhop cap via movevar.
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2 years ago |
Alibek Omarov
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c3522346e9
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client: wscript: feature parity with CMake, try to use file globs and exclude list to make maintenance easier
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2 years ago |
Roman Chistokhodov
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ad6fb5fe07
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Fix crash on older GoldSource versions that didn't have m_rawinput cvar (#357)
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2 years ago |
FreeSlave
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e0279920c7
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Access m_rawinput cvar via pointer instead of CVAR_GET_FLOAT
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2 years ago |
FreeSlave
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06424ce6fa
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Track m_rawinput changes when weapon prediction is disabled
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2 years ago |
Andrey Akhmichin
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73301aa716
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Use capital letters instead of strupr usage.
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2 years ago |
Andrey Akhmichin
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58f78b4f1c
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More safe strncpy usage.
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2 years ago |
Andrey Akhmichin
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cea0903626
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More safe strncat usage.
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2 years ago |
Andrey Akhmichin
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7cffbef773
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More safe _snprintf usage.
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2 years ago |
Andrey Akhmichin
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4ad82ee541
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Fix strange sprintf usage.
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2 years ago |
Andrey Akhmichin
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e761d1d405
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Remove mod-specific code under macros.
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2 years ago |
Andrey Akhmichin
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7fb1dab079
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Remove useless files overview.cpp/.h.
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2 years ago |
Andrey Akhmichin
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8b62867643
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Initialize string instead of incorrect copying using sprintf.
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2 years ago |
Alibek Omarov
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63ce6eda31
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client: view: fix reading from uninitialized variable when setting model angles from camera angles (#329)
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2 years ago |
Roman Chistokhodov
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99dc2c519f
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Fix HUD_ChatInputPosition qualifier (#323)
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2 years ago |
Alibek Omarov
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8f5c36dc62
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client: fix GoldSrc input being enabled for Android on x86
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2 years ago |
Roman Chistokhodov
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ae4d65439c
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Don't play tripmine draw animation after placing the last tripmine (#300)
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2 years ago |
Roman Chistokhodov
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abf08e4520
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Fix client tripmine body and weapon bodies passed to EV_WeaponAnimation (#298)
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2 years ago |
Roman Chistokhodov
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8d91e9b4c0
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Use MAX_WEAPONS constant instead of magic numbers (#294)
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2 years ago |
Roman Chistokhodov
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5d64c9ceb4
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Fix building with msvc 6 (#295)
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2 years ago |
Roman Chistokhodov
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d3dba792b1
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Fix client event angles (#290)
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2 years ago |