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client: ammo: apply fix for HUD vertical inconsistency (ValveSoftware/halflife#3728)

hl25hud
Alibek Omarov 11 months ago
parent
commit
e8db2fa354
  1. 1
      cl_dll/ammo.cpp

1
cl_dll/ammo.cpp

@ -873,6 +873,7 @@ int CHudAmmo::Draw( float flTime ) @@ -873,6 +873,7 @@ int CHudAmmo::Draw( float flTime )
// Does this weapon have a clip?
y = ScreenHeight - gHUD.m_iFontHeight - gHUD.m_iFontHeight / 2;
y += gHUD.m_iHudNumbersYOffset; // a1ba: fix HL25 HUD vertical inconsistensy
// Does weapon have any ammo at all?
if( m_pWeapon->iAmmoType > 0 )

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