Andrey Akhmichin
840a6942bb
Merge branch 'master' into hlfixed
2023-04-23 22:55:23 +05:00
Andrey Akhmichin
523ee2ad97
Clear client flags in ClientDisconnect, because engine doesn't clear them before calling ClientConnect, but only before ClientPutInServer, on next connection to this slot.
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Same as 5caf49f063
2023-04-23 22:11:54 +05:00
nekonomicon
9a4eddfba9
Merge pull request #368 from FWGS/buildsystems-overhaul
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Buildsystems overhaul
2023-04-23 16:24:17 +00:00
Alibek Omarov
66f4bbf218
server: remove unused prop.cpp ( #367 )
2023-04-23 16:20:10 +00:00
Andrey Akhmichin
aec0f79806
Change bunnyhop cap via movevar.
2023-04-23 20:54:36 +05:00
Alibek Omarov
9066063ce9
server: wscript: feature parity with CMake, try to use file globs and exclude list to make maintenance easier
2023-04-17 05:25:23 +03:00
Andrey Akhmichin
a4a2b34386
Avoid lags using movevar.
2023-04-10 01:58:47 +05:00
Elinsrc
b3223d9324
fixplayerscore ( #364 )
2023-04-09 13:31:30 +00:00
Andrey Akhmichin
53a6c3234b
Merge branch 'master' into hlfixed
2023-02-20 07:19:33 +05:00
Bohdan Shulyar
eceb28a304
Remove useless macro from weapons.h ( #352 )
2023-01-09 15:03:07 +00:00
Andrey Akhmichin
dabbb1a8f4
Merge branch 'master' into hlfixed
2022-11-26 02:32:43 +05:00
Andrey Akhmichin
63e3769c46
Fix animation code accessing invalid sequence descriptor.
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https://github.com/ValveSoftware/halflife/issues/3308
2022-11-26 02:30:26 +05:00
Roman Chistokhodov
1c80e4bbcd
Add a cvar fixing pushable excessive acceleration ( #343 )
2022-11-25 09:41:42 +00:00
Andrey Akhmichin
9d16aa70db
Merge branch 'master' into hlfixed
2022-11-16 05:49:38 +05:00
Andrey Akhmichin
813aa0ae91
More safe string copying.
2022-11-16 05:45:28 +05:00
Andrey Akhmichin
eaa3fdee00
Merge branch 'master' into hlfixed
2022-11-15 10:39:51 +05:00
Andrey Akhmichin
58f78b4f1c
More safe strncpy usage.
2022-11-14 08:47:47 +05:00
Andrey Akhmichin
368fdf1259
More safe _snprintf usage.
2022-11-14 08:19:12 +05:00
Andrey Akhmichin
60bd3121fb
Prevent possible null pointer dereference.
2022-11-08 23:25:27 +05:00
Andrey Akhmichin
0a197fc50a
Merge branch 'master' into hlfixed
2022-09-26 20:25:41 +05:00
Roman Chistokhodov
901d1947fb
Fix tripmines blowing up after loading save game in c1a3d with TRIPMINE_BEAM_DUPLICATION_FIX enabled ( #332 )
2022-09-26 14:55:19 +00:00
Andrey Akhmichin
dacdd296f8
Merge branch 'master' into hlfixed
2022-09-26 04:41:44 +05:00
Roman Chistokhodov
5db68d4076
Revert changes to LinearMove ( #331 )
2022-09-25 22:40:52 +00:00
Andrey Akhmichin
661d680b6d
Merge branch 'master' into hlfixed
2022-09-19 01:59:02 +05:00
Alibek Omarov
1394637ce8
server: func_tank: prevent domain error on barrel adjust ( #328 )
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When target is too close to the tank origin, `d2 - r2` expression may become negative
causing domain error on square root, and poisoning other fields and even other entities with NaN
2022-09-18 20:49:58 +00:00
Roman Chistokhodov
237c63da30
Disable barnacle fix and set corpsephysics to 0 by default ( #307 )
2022-08-07 13:43:29 +00:00
Andrey Akhmichin
9c6c354fb5
Merge branch 'master' into hlfixed
2022-08-06 19:48:50 +05:00
Roman Chistokhodov
03cdf7a0e1
Restore room sound type ( #304 )
2022-08-06 14:42:50 +00:00
Roman Chistokhodov
19e5c784af
Fix geiger sounds interrupting other sounds ( #303 )
2022-08-06 14:42:21 +00:00
Roman Chistokhodov
d30986e328
Barney checks for player to avoid friendly fire ( #305 )
2022-08-06 14:42:09 +00:00
Roman Chistokhodov
e12d1aa743
Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout ( #306 )
2022-08-06 14:40:26 +00:00
Andrey Akhmichin
d4d390422c
Merge branch 'master' into hlfixed
2022-08-05 18:27:39 +05:00
Roman Chistokhodov
ae4d65439c
Don't play tripmine draw animation after placing the last tripmine ( #300 )
2022-08-05 13:22:36 +00:00
Roman Chistokhodov
4053dca7a9
Fix deploy animations sometimes not playing on weapon pickup ( #299 )
2022-08-05 13:22:03 +00:00
Roman Chistokhodov
abf08e4520
Fix client tripmine body and weapon bodies passed to EV_WeaponAnimation ( #298 )
2022-08-05 13:21:43 +00:00
Roman Chistokhodov
8d91e9b4c0
Use MAX_WEAPONS constant instead of magic numbers ( #294 )
2022-07-27 05:24:22 +00:00
Roman Chistokhodov
b69d37e30e
Fix scientist's voice pitch selection ( #292 )
2022-07-22 12:56:02 +00:00
Roman Chistokhodov
3b0046cb3d
Fix func_button's sparks origin when func_button has origin brush ( #291 )
2022-07-22 01:12:08 +00:00
Roman Chistokhodov
ed676a5413
Fix deploy animations on fast weapon switching ( #289 )
2022-07-21 14:40:51 +00:00
Roman Chistokhodov
25ba2b4e5f
Fix ServerActivate check for clients ( #288 )
2022-07-21 14:23:22 +00:00
Andrey Akhmichin
2f7c40841f
Turn off selfgauss.
2022-07-20 14:24:04 +05:00
Andrey Akhmichin
59c7ccc5ab
Turn on fixes.
2022-07-20 13:52:49 +05:00
Roman Chistokhodov
6648265594
compile.bat in release mode. Remove BOM from tripmine.cpp ( #284 )
2022-07-19 12:29:44 +00:00
nekonomicon
51aaeaab94
Merge pull request #280 from FreeSlave/weapon_animation_times
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Add WEAPONS_ANIMATION_TIMES_FIX macros. Fix #172
2022-07-19 11:37:32 +00:00
Roman Chistokhodov
e51878c45b
Fix alien controllers facing in idle state ( #282 )
2022-07-19 11:35:27 +00:00
Roman Chistokhodov
74f3ec7f61
Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro
2022-07-19 12:32:51 +03:00
Roman Chistokhodov
058626fc18
Remove redundant assignment to m_flTimeWeaponIdle in CSatchel::Deploy
2022-07-19 12:29:32 +03:00
Roman Chistokhodov
12a2aeb3c1
Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times
2022-07-18 22:31:56 +03:00
Roman Chistokhodov
763af29054
Add HANDGRENADE_DEPLOY_FIX macros for fixing the handgrenade deploy animation after finishing a throw ( #275 )
2022-07-18 13:13:58 +00:00
Roman Chistokhodov
5a68ce08bc
Add TRIPMINE_BEAM_DUPLICATION_FIX macros for fixing beam duplication on level transition ( #272 )
2022-07-11 20:36:25 +00:00