362 Commits (523ee2ad97d51a1b9ce4387ee7070b53a6bf3ae8)

Author SHA1 Message Date
Andrey Akhmichin 523ee2ad97
Clear client flags in ClientDisconnect, because engine doesn't clear them before calling ClientConnect, but only before ClientPutInServer, on next connection to this slot. 2 years ago
Alibek Omarov 66f4bbf218
server: remove unused prop.cpp (#367) 2 years ago
Andrey Akhmichin aec0f79806
Change bunnyhop cap via movevar. 2 years ago
Alibek Omarov 9066063ce9 server: wscript: feature parity with CMake, try to use file globs and exclude list to make maintenance easier 2 years ago
Andrey Akhmichin a4a2b34386
Avoid lags using movevar. 2 years ago
Elinsrc b3223d9324
fixplayerscore (#364) 2 years ago
Bohdan Shulyar eceb28a304
Remove useless macro from weapons.h (#352) 2 years ago
Andrey Akhmichin 63e3769c46
Fix animation code accessing invalid sequence descriptor. 2 years ago
Roman Chistokhodov 1c80e4bbcd
Add a cvar fixing pushable excessive acceleration (#343) 2 years ago
Andrey Akhmichin 813aa0ae91
More safe string copying. 2 years ago
Andrey Akhmichin 58f78b4f1c
More safe strncpy usage. 2 years ago
Andrey Akhmichin 368fdf1259
More safe _snprintf usage. 2 years ago
Andrey Akhmichin 60bd3121fb
Prevent possible null pointer dereference. 2 years ago
Roman Chistokhodov 901d1947fb
Fix tripmines blowing up after loading save game in c1a3d with TRIPMINE_BEAM_DUPLICATION_FIX enabled (#332) 2 years ago
Roman Chistokhodov 5db68d4076
Revert changes to LinearMove (#331) 2 years ago
Alibek Omarov 1394637ce8
server: func_tank: prevent domain error on barrel adjust (#328) 2 years ago
Roman Chistokhodov e12d1aa743
Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout (#306) 2 years ago
Roman Chistokhodov ae4d65439c
Don't play tripmine draw animation after placing the last tripmine (#300) 2 years ago
Roman Chistokhodov 4053dca7a9
Fix deploy animations sometimes not playing on weapon pickup (#299) 2 years ago
Roman Chistokhodov abf08e4520
Fix client tripmine body and weapon bodies passed to EV_WeaponAnimation (#298) 2 years ago
Roman Chistokhodov 8d91e9b4c0
Use MAX_WEAPONS constant instead of magic numbers (#294) 2 years ago
Roman Chistokhodov b69d37e30e
Fix scientist's voice pitch selection (#292) 2 years ago
Roman Chistokhodov 3b0046cb3d
Fix func_button's sparks origin when func_button has origin brush (#291) 2 years ago
Roman Chistokhodov ed676a5413
Fix deploy animations on fast weapon switching (#289) 2 years ago
Roman Chistokhodov 25ba2b4e5f
Fix ServerActivate check for clients (#288) 2 years ago
Roman Chistokhodov 6648265594
compile.bat in release mode. Remove BOM from tripmine.cpp (#284) 2 years ago
Roman Chistokhodov e51878c45b
Fix alien controllers facing in idle state (#282) 2 years ago
Roman Chistokhodov 74f3ec7f61 Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro 2 years ago
Roman Chistokhodov 058626fc18 Remove redundant assignment to m_flTimeWeaponIdle in CSatchel::Deploy 2 years ago
Roman Chistokhodov 12a2aeb3c1 Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times 2 years ago
Roman Chistokhodov 763af29054
Add HANDGRENADE_DEPLOY_FIX macros for fixing the handgrenade deploy animation after finishing a throw (#275) 2 years ago
Roman Chistokhodov 5a68ce08bc
Add TRIPMINE_BEAM_DUPLICATION_FIX macros for fixing beam duplication on level transition (#272) 2 years ago
Roman Chistokhodov c01f154873
Fix tripmine viewmodel having wrong body on first pickup (#262) 2 years ago
Andrey Akhmichin 987ea07ce1
cmake: add more options and show more diagnostic messages. 2 years ago
Andrey Akhmichin d8b05d12d5
cmake: better tgmath.h check. 2 years ago
Roman Chistokhodov ab38461c33
Implement 'corpsephysics' cvar. Issue #190 (#255) 3 years ago
Roman Chistokhodov 8d844a1764
Fix Gauss sound not stopping when players are not in the PAS. https://github.com/ValveSoftware/halflife/issues/3233 (#254) 3 years ago
Roman Chistokhodov 3dc739547c
Play smoke effect on the correct osprey wing. Related issue: https://github.com/ValveSoftware/halflife/issues/3263 (#253) 3 years ago
Roman Chistokhodov 4e13400c61
Add 'explosionfix' cvar to control explosions going through walls sometimes. Related issue: https://github.com/ValveSoftware/halflife/issues/3244 (#252) 3 years ago
Andrey Akhmichin 630217f0b1
cmake: fix wrong library naming scheme 3 years ago
Marc-Antoine Lortie 1f23bff236
Restore Hornetgun fire phase. (#238) 3 years ago
Marc-Antoine Lortie 8768594509
Decrement rocket count only if it was successfully created. (#234) 3 years ago
Marc-Antoine Lortie db95d4a1cc
Removed duplicate field in CShotgun save data table. (#233) 3 years ago
Marc-Antoine Lortie f0ed7d1bc1
Fixed wrong base class specified. (#225) 3 years ago
Marc-Antoine Lortie a5344eb4cc
Fixed wrong base class specified. (#226) 3 years ago
Marc-Antoine Lortie 0df2d289bb
Fixed wrong base class specified. (#223) 3 years ago
Marc-Antoine Lortie ccfe0c659e
Fixed wrong base class specified. (#224) 3 years ago
Marc-Antoine Lortie 59fe501254
Fixed wrong base class specified. (#222) 3 years ago
Marc-Antoine Lortie 9aff6c088d
Fixed wrong base class specified. (#220) 3 years ago
Marc-Antoine Lortie dcb83a6856
Fixed wrong base class specified. (#221) 3 years ago