Roman Chistokhodov
a32bec7904
Opfor fixes ( #242 )
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* Update displacer. Play displacer sounds in player entity
* Detach player from a rope when they get teleported with displacer
* Make snarks enemies to shock troopers
* Don't explicitly set Touch as touch function for displacer ball
* Fix possible null pointer reference is desert eagle
2022-02-01 15:52:27 +05:00
Andrey Akhmichin
28e2adb9f3
Merge branch 'master' into opfor
2021-07-07 01:05:38 +05:00
Roman Chistokhodov
d86b0bf480
Change ideal monster state in MonsterUse only if monster is idle
2021-07-07 00:10:27 +05:00
Andrey Akhmichin
b0e4b1740c
Merge branch 'master' into opfor
2021-06-08 04:21:20 +05:00
Andrey Akhmichin
0dd90846fe
#ifdef->#if
2021-06-07 05:05:58 +05:00
Andrey Akhmichin
660e21df7d
Merge branch 'master' into opfor
2020-11-18 18:11:07 +05:00
Andrey Akhmichin
47c13ef873
server: Use separate cvar instead of macro for monster yaw speed fix.
2020-10-10 22:43:19 +05:00
Logan
4be53d8527
server: fix monster yaw speed ( #137 )
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This makes the yaw speed for all monsters (scientists, headcrabs, etc.) framerate independent.
Fix by Solokiller with mikela-valve's adjustments:
https://github.com/ValveSoftware/halflife/issues/2458
2020-10-10 22:06:04 +05:00
Andrey Akhmichin
e239f3e1a5
Set EF_BRIGHTFIELD flag for monsters which stuck in the wall only in developer mode.
2020-08-01 19:27:51 +05:00
Roman Chistokhodov
5cbcc4db42
Merge branch 'master' into opfor-update
2020-04-29 09:42:17 +03:00
Andrey Akhmichin
b8825c2039
Fix some potential troubles.
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Comment some useless code.
2019-11-16 13:54:47 +05:00
Andrey Akhmichin
ec9bffedaf
Partially fix double promotion.
2019-10-13 16:49:25 +05:00
Roman Chistokhodov
8ad1034e7f
Add separate relationship classes for shock troopers and ally grunts
2019-08-08 10:16:11 +03:00
Roman Chistokhodov
7d0d629a33
Merge branch 'master' into opfor-update
2019-08-08 10:10:37 +03:00
Roman Chistokhodov
467899b99a
Set activity before SetYawSpeed so it has the right activity
2019-05-05 21:07:34 +03:00
Andrey Akhmichin
9d7ab6acf4
Some fixes for FoV, HUD, egon flare and new compilers. ( #52 )
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* Fix warnings.
* Merge some fixes from https://github.com/Fograin/hl-subs-mod .
2018-03-31 15:09:13 +03:00
Roman Chistokhodov
617a4d4fc1
Merge branch 'master' into opfor
2018-03-20 21:47:59 +03:00
Night Owl
f78471ad1d
min->Q_min, max->Q_max.
2017-10-15 01:05:50 +05:00
Roman Chistokhodov
cd0e28488b
Fix shock effect ( #9 )
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* Fix shock effect
* Additional fixes for shock beam
2017-09-28 15:19:16 +05:00
Roman Chistokhodov
b5f145197d
Shock trooper, shock effect and spore grenade fixes ( #8 )
2017-09-01 03:36:07 +05:00
Roman Chistokhodov
692c38a26a
Fix pitdrone ( #6 )
2017-08-03 19:07:49 +05:00
Night Owl
55c3eb674c
Merge 35fd286cca
2017-07-05 17:39:50 +05:00
Night Owl
ac6d7c4384
Merge 5cade5b760
2017-07-02 19:35:16 +05:00
Night Owl
2faa732aa1
Apply some @AlliedModders's patches.
2017-06-29 18:56:03 +05:00
Night Owl
932c2856bc
Merge @malortie's patches for "HL: Opposing Force".
2017-01-15 19:05:39 +05:00
Night Owl
a8b188e1d5
Fix -Wshadow.
2016-08-02 23:16:24 +05:00
Night Owl
5890ff41ee
Server format.
2016-07-31 18:48:50 +05:00
Night Owl
1aac42f504
Remove extra commas and semicolons. Format.
2016-06-25 21:33:39 +05:00
Night Owl
4304846337
CRLF to LF all.
2016-06-04 18:24:23 +05:00
Night Owl
0adbd65d8a
Fix build clang. Fix UB.
2016-04-18 01:30:05 +05:00
mittorn
81207e3815
Add sed script and convert all SetXXX macros
2016-03-02 11:39:18 +00:00
mittorn
0f599684c5
Upload first port
2016-02-24 21:26:16 +00:00