Aydar Zarifullin
6802cda932
premake5.lua: update ( #196 )
...
add arch suffix to library names
change mechanism of checking header files existence
add vgui-related options
3 years ago
Roman Chistokhodov
b3804d5ad8
Remove redundant dependency on ws2_32 ( #204 )
3 years ago
Roman Chistokhodov
db4cd7846d
Support cmake older than 3.7 ( #203 )
3 years ago
Alibek Omarov
da7322ba38
public: sync build.h with engine
3 years ago
Alibek Omarov
9fde15075b
cmake: fix minor 64BIT checks
3 years ago
Alibek Omarov
d7123abd50
Update library naming for RISC-V and MIPS64 support
3 years ago
Alibek Omarov
5c6b660e94
public: sync build.h with engine
3 years ago
Alibek Omarov
548fb6e82c
gitignore: ignore cmake artifacts
3 years ago
Roman Chistokhodov
504e8b19d5
Handle key input in vgui ( #198 )
3 years ago
Roman Chistokhodov
ba2cab60df
Get VGUI back (optionally) ( #194 )
...
* Get VGUI back (optionally)
* Add some missing VGUI invocations
* Update CMakeLists.txt to build with vgui for Windows
* Move windows.h inclusions only to those places where it's really needed
* Try fix mingw build
* Update hud_spectator
* Merge nekonomicon's vgui branch
* Don't include vgui panel and app in cdll_int.cpp if vgui is real
* Deduplicate scoreboard global variables
* Add options to prefer non-vgui motd and scoreboard when vgui is enabled
* Add vgui-dev as a submodule. Add building vith vgui to CI
* Fix artifact uploading
* Don't use global variable when not necessary
* char* to const char* in CMenuHandler_StringCommand constructor
* Fix 'format string is not a literal string' warnings
* Fix 'always evaluate to true' warnings
* Team Fortress classes to const char*
* CreateCommandMenu accepts const char*
* Fix printf formats. Turn some unsigned longs into unsigned ints since they use only 32 bits anyway
* Explicit assignment result as condition
* Prevent memory leak on menu reading
* Localize button text
* Create FileInputStream on stack avoiding the leak
* Remove Servers Browser code
* Arrow file names to const char*
* Fix assignment to the wrong variable
3 years ago
Vale the Violet Mote
302e2d7a2a
Realtime cheats ( #197 )
...
* have cheats auto-update (send notif to client, use updated value in server)
* cheats did not need to be registered here as it's registered by the engine
* also not needed.
3 years ago
Roman Chistokhodov
1737b8a878
Add apt update to github workflow ( #193 )
3 years ago
Aydar Zarifullin
9e93646e06
add premake5 build script ( #192 )
3 years ago
Velaron
219fb37f44
Fix CMake build when included from other project
3 years ago
Andrey Akhmichin
060a6c3269
Update README.md.
3 years ago
Roman Chistokhodov
136ee78cfd
Make msvc builds in release mode with static runtime ( #185 )
3 years ago
Andrey Akhmichin
3503619bdd
Merge https://github.com/ValveSoftware/halflife/pull/3099 .
3 years ago
Roman Chistokhodov
d86b0bf480
Change ideal monster state in MonsterUse only if monster is idle
3 years ago
Roman Chistokhodov
201206ccfd
Fix potential conflict of monster states in scripted_sequence
3 years ago
Alibek Omarov
cc4aebd61a
wscript: remove dead option
3 years ago
Alibek Omarov
f0d53af66d
waifulib: xcompile: upgrade again from engine tree, fix motomagx build
3 years ago
Alibek Omarov
dd470d6700
waifulib: xcompile: upgrade tool
3 years ago
Andrey Akhmichin
6e7653eec1
Move M_PI definition to header.
3 years ago
Andrey Akhmichin
a541a9699c
#ifdef->#if.
3 years ago
Bohdan Shulyar
fd6f48175f
Comment unused variables ( #184 )
...
* Comment unused variables
* Comment out dead code
3 years ago
Bohdan Shulyar
7552c1df5e
Silence useless warning on Windows ( #183 )
3 years ago
Bohdan Shulyar
662af50306
Bump minimum CMake version (lower versions are deprecated) ( #182 )
3 years ago
Bohdan Shulyar
d95080281f
Fix implicit conversion ( #180 )
3 years ago
Roman Chistokhodov
5f56ed6816
Build linux version in Steam runtime. Add building with msvc into workflow and upload artifacts. ( #181 )
...
* Run linux builds in steam-runtime
* Add msvc to CI
* Add artifacts
3 years ago
Roman Chistokhodov
b34b6a0778
Fix windows build ( #179 )
...
* Add hl.def to cmakelists.txt
* Add appveyor artifact
3 years ago
Andrey Akhmichin
5e06370a95
Revert breaking changes.
3 years ago
Roman Chistokhodov
d5d8895b8c
Add mingw workflow ( #177 )
3 years ago
Andrey Akhmichin
da5efc7146
Get rid of project files for MSVC 98.
4 years ago
Andrey Akhmichin
72b7471b89
Get rid of hl.def.
4 years ago
Andrey Akhmichin
6055d3d3eb
Avoid .def-file usage.
4 years ago
Roman Chistokhodov
3f6ab0b2fd
Fix Goldsource build ( #176 )
4 years ago
Andrey Akhmichin
0557b2dfe3
Fix compilation.
4 years ago
Andrey Akhmichin
0fab78ad24
wscript: update.
4 years ago
Andrey Akhmichin
6d8e1c5d0c
Got rid "defined".
4 years ago
Andrey Akhmichin
8366cb170c
Fix compilation.
4 years ago
Andrey Akhmichin
f0b649f507
wscript: update.
4 years ago
Andrey Akhmichin
0dd90846fe
#ifdef->#if
4 years ago
Roman Chistokhodov
27ebf40849
Add github workflow and change the link and badge from travis to github actions ( #174 )
4 years ago
Andrey Akhmichin
06dd8a63cd
Double promotion fix.
4 years ago
Roman Chistokhodov
b4502f7133
Fix removing squad member
4 years ago
Roman Chistokhodov
59508d66da
Allow special beam color for houndeye squad of size 5
4 years ago
Roman Chistokhodov
7a999bf987
Check before SetEnemy in squad monster
4 years ago
Andrey Akhmichin
2c9cb0c645
Revert "Merge 33413807d0
"
...
This reverts commit 19bdc1d01b
.
4 years ago
Andrey Akhmichin
593c9185aa
Do not override IsUseable for mp5. Merge a9b1d9cda8
.
4 years ago
Andrey Akhmichin
464a678b33
Remove WeaponTick and override ItemPostFrame instead.
4 years ago