Roman Chistokhodov
058626fc18
Remove redundant assignment to m_flTimeWeaponIdle in CSatchel::Deploy
2 years ago
Roman Chistokhodov
12a2aeb3c1
Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times
2 years ago
Roman Chistokhodov
763af29054
Add HANDGRENADE_DEPLOY_FIX macros for fixing the handgrenade deploy animation after finishing a throw ( #275 )
2 years ago
Roman Chistokhodov
1313bb1b66
Update build instructions. Rename cmake project from HLSDK-XASH3D to HLSDK-PORTABLE ( #274 )
2 years ago
Roman Chistokhodov
5a68ce08bc
Add TRIPMINE_BEAM_DUPLICATION_FIX macros for fixing beam duplication on level transition ( #272 )
2 years ago
Alibek Omarov
468780d997
wscript: sync with cmake, enable goldsrc support by default
2 years ago
Alibek Omarov
33aa1b0a10
engine: add new undocumented function to server funcs
2 years ago
Roman Chistokhodov
7e8dec0c03
Update README.me with better build instructions ( #266 )
2 years ago
Roman Chistokhodov
c8c2841ab9
Build with GoldSource input by default on Windows and Linux ( #264 )
2 years ago
Roman Chistokhodov
c01f154873
Fix tripmine viewmodel having wrong body on first pickup ( #262 )
2 years ago
Roman Chistokhodov
1c42a4170c
Fix drawing non-latin characters from titles.txt ( #261 )
2 years ago
Alibek Omarov
4aba145f9e
cmake: add missing definitions for SerenityOS and DOS4GW
2 years ago
Jesse Buhagiar
b933d14384
Build: Add SerenityOS to list of compatible systems
...
This is required by the build system to spit out a library with
the correct name/platform.
2 years ago
Andrey Akhmichin
7276284f8e
github actions: update vgui path.
2 years ago
Andrey Akhmichin
b0b68d5755
cmake: update vgui path.
2 years ago
Andrey Akhmichin
eeeff1aa34
Add vgui_support as submodule.
2 years ago
Andrey Akhmichin
ecd846d48e
Remove submodule vgui-dev.
2 years ago
Andrey Akhmichin
748ff6133c
cmake: fix broken link.
2 years ago
Andrey Akhmichin
987ea07ce1
cmake: add more options and show more diagnostic messages.
2 years ago
Andrey Akhmichin
2363a8ff21
cmake: do not link libm for MSVC.
2 years ago
Andrey Akhmichin
7431c7a717
cmake: try to link libm.
2 years ago
Andrey Akhmichin
d8dea3cc2b
cmake: add missing bracket.
2 years ago
Andrey Akhmichin
d8b05d12d5
cmake: better tgmath.h check.
2 years ago
Andrey Akhmichin
1397f3ab4f
cmake: use "lib" prefixe only for Android.
2 years ago
Roman Chistokhodov
ab38461c33
Implement 'corpsephysics' cvar. Issue #190 ( #255 )
3 years ago
Roman Chistokhodov
8d844a1764
Fix Gauss sound not stopping when players are not in the PAS. https://github.com/ValveSoftware/halflife/issues/3233 ( #254 )
3 years ago
Roman Chistokhodov
3dc739547c
Play smoke effect on the correct osprey wing. Related issue: https://github.com/ValveSoftware/halflife/issues/3263 ( #253 )
3 years ago
Roman Chistokhodov
4e13400c61
Add 'explosionfix' cvar to control explosions going through walls sometimes. Related issue: https://github.com/ValveSoftware/halflife/issues/3244 ( #252 )
3 years ago
Andrey Akhmichin
3db3772bff
cmake: add a missing brackets
3 years ago
Andrey Akhmichin
c3f77a2ea5
cmake: disable 64BIT flag by default only for 32-bit archs and 64-bit windows and linux
3 years ago
Andrey Akhmichin
630217f0b1
cmake: fix wrong library naming scheme
3 years ago
Andrey Akhmichin
e2da6954c8
Fix crowbar not showing in weapon list if there are empty weapon slots with lower id.
...
Same as ffe736252c
3 years ago
Andrey Akhmichin
cf4d2a74dc
Change default thirdperson view.
3 years ago
a1batross
808be9442f
Use filtered command buffer when string came from network ( #241 )
...
* cdll_int: add undocumented FilteredClientCmd function to client interface
* client: use filtered command buffer where we have to execute command from server
* client: use normal pfnClientCmd in place of pfnFilteredClientCmd in case of engine doesn't supports it
* client: don't read out of bounds if engine interface is old and don't have pfnFilteredClientCmd
* client: fix incorrect cvar pointer comparison
3 years ago
a1batross
e7ef84c83d
engine: delete obsolete engine VC6 project
3 years ago
Marc-Antoine Lortie
1f23bff236
Restore Hornetgun fire phase. ( #238 )
3 years ago
Marc-Antoine Lortie
8768594509
Decrement rocket count only if it was successfully created. ( #234 )
...
In addition, make smoke effect and swap sides only if rocket was successfully created.
3 years ago
Marc-Antoine Lortie
db95d4a1cc
Removed duplicate field in CShotgun save data table. ( #233 )
3 years ago
Alibek Omarov
215ac04f70
waifulib: update xcompile from engine branch
3 years ago
Marc-Antoine Lortie
f43961e4d0
Simplify glock fire events ( #231 )
...
* Refactor EV_FireGlock2.
* Moved EV_FireGlock1 implementation to static function.
3 years ago
Marc-Antoine Lortie
f0ed7d1bc1
Fixed wrong base class specified. ( #225 )
3 years ago
Marc-Antoine Lortie
a5344eb4cc
Fixed wrong base class specified. ( #226 )
3 years ago
Marc-Antoine Lortie
0df2d289bb
Fixed wrong base class specified. ( #223 )
3 years ago
Marc-Antoine Lortie
ccfe0c659e
Fixed wrong base class specified. ( #224 )
3 years ago
Marc-Antoine Lortie
59fe501254
Fixed wrong base class specified. ( #222 )
3 years ago
Marc-Antoine Lortie
9aff6c088d
Fixed wrong base class specified. ( #220 )
3 years ago
Marc-Antoine Lortie
dcb83a6856
Fixed wrong base class specified. ( #221 )
3 years ago
Marc-Antoine Lortie
9d65397325
Fixed incorrect field types. ( #219 )
3 years ago
Alibek Omarov
8a43dfbaab
waifulib: migrate to compiler_optimizations waf tool
3 years ago
Alibek Omarov
46d642b72b
waifulib: update xcompile
3 years ago