Andrey Akhmichin
2f13985e23
Revert "cmake: force to use library naming scheme."
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This reverts commit b89ce4c527
.
11 months ago
Andrey Akhmichin
b89ce4c527
cmake: force to use library naming scheme.
12 months ago
Andrey Akhmichin
050092763e
cmake: update minimum required version.
12 months ago
Andrey Akhmichin
78c0036046
server: reduce hornetgun recharge time only in multiplayer.
1 year ago
Andrey Akhmichin
1e4663ab73
server: spawn mp5 with full ammo only in multiplayer.
1 year ago
Andrey Akhmichin
a7bc9d6266
server: increase python damage into multiplayer.
1 year ago
Andrey Akhmichin
e106972599
server: spawn mp5 with full ammo.
1 year ago
Andrey Akhmichin
3523b52f3e
server: reduce hornetgun recharge time.
1 year ago
Andrey Akhmichin
497dd83931
server: increase sentences limit.
1 year ago
Andrey Akhmichin
2218731a86
Include build.h.
1 year ago
Andrey Akhmichin
7581cacd6f
Use fast and simple ROTR algorithm implementation.
1 year ago
Andrey Akhmichin
984986f998
Use definitions from build.h everywhere.
1 year ago
Roman Chistokhodov
3cf40ccf12
When finding nearest friend, skip the dying ones as well (they shouldn't participate in talking) ( #398 )
1 year ago
Roman Chistokhodov
17b34aa42b
Reset fov on crossbow holster ( #394 )
1 year ago
Roman Chistokhodov
2b031dd585
Revert fixing bigmomma wait on info_bigmomma (It affects gameplay) ( #385 )
1 year ago
Roman Chistokhodov
991fd0cd4a
Fix being able to break scripted_sequence by +using friendly NPCs to make them follow player ( #375 )
2 years ago
Alibek Omarov
8da71ee675
server: wscript: remove prop.cpp from excluded files
2 years ago
Roman Chistokhodov
00596e94bf
Use named constants instead of some magical constants in hgrunt code
2 years ago
Roman Chistokhodov
b82f524819
Fix Human Grunts dropping weapons again if the game is saved and loaded while the grunt is dying
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Same as bc7d6e3c07
2 years ago
Andrey Akhmichin
523ee2ad97
Clear client flags in ClientDisconnect, because engine doesn't clear them before calling ClientConnect, but only before ClientPutInServer, on next connection to this slot.
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Same as 5caf49f063
2 years ago
Alibek Omarov
66f4bbf218
server: remove unused prop.cpp ( #367 )
2 years ago
Andrey Akhmichin
aec0f79806
Change bunnyhop cap via movevar.
2 years ago
Alibek Omarov
9066063ce9
server: wscript: feature parity with CMake, try to use file globs and exclude list to make maintenance easier
2 years ago
Andrey Akhmichin
a4a2b34386
Avoid lags using movevar.
2 years ago
Elinsrc
b3223d9324
fixplayerscore ( #364 )
2 years ago
Bohdan Shulyar
eceb28a304
Remove useless macro from weapons.h ( #352 )
2 years ago
Andrey Akhmichin
63e3769c46
Fix animation code accessing invalid sequence descriptor.
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https://github.com/ValveSoftware/halflife/issues/3308
2 years ago
Roman Chistokhodov
1c80e4bbcd
Add a cvar fixing pushable excessive acceleration ( #343 )
2 years ago
Andrey Akhmichin
813aa0ae91
More safe string copying.
2 years ago
Andrey Akhmichin
58f78b4f1c
More safe strncpy usage.
2 years ago
Andrey Akhmichin
368fdf1259
More safe _snprintf usage.
2 years ago
Andrey Akhmichin
60bd3121fb
Prevent possible null pointer dereference.
2 years ago
Roman Chistokhodov
901d1947fb
Fix tripmines blowing up after loading save game in c1a3d with TRIPMINE_BEAM_DUPLICATION_FIX enabled ( #332 )
2 years ago
Roman Chistokhodov
5db68d4076
Revert changes to LinearMove ( #331 )
2 years ago
Alibek Omarov
1394637ce8
server: func_tank: prevent domain error on barrel adjust ( #328 )
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When target is too close to the tank origin, `d2 - r2` expression may become negative
causing domain error on square root, and poisoning other fields and even other entities with NaN
2 years ago
Roman Chistokhodov
e12d1aa743
Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout ( #306 )
2 years ago
Roman Chistokhodov
ae4d65439c
Don't play tripmine draw animation after placing the last tripmine ( #300 )
2 years ago
Roman Chistokhodov
4053dca7a9
Fix deploy animations sometimes not playing on weapon pickup ( #299 )
2 years ago
Roman Chistokhodov
abf08e4520
Fix client tripmine body and weapon bodies passed to EV_WeaponAnimation ( #298 )
2 years ago
Roman Chistokhodov
8d91e9b4c0
Use MAX_WEAPONS constant instead of magic numbers ( #294 )
2 years ago
Roman Chistokhodov
b69d37e30e
Fix scientist's voice pitch selection ( #292 )
2 years ago
Roman Chistokhodov
3b0046cb3d
Fix func_button's sparks origin when func_button has origin brush ( #291 )
2 years ago
Roman Chistokhodov
ed676a5413
Fix deploy animations on fast weapon switching ( #289 )
2 years ago
Roman Chistokhodov
25ba2b4e5f
Fix ServerActivate check for clients ( #288 )
2 years ago
Roman Chistokhodov
6648265594
compile.bat in release mode. Remove BOM from tripmine.cpp ( #284 )
2 years ago
Roman Chistokhodov
e51878c45b
Fix alien controllers facing in idle state ( #282 )
2 years ago
Roman Chistokhodov
74f3ec7f61
Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro
2 years ago
Roman Chistokhodov
058626fc18
Remove redundant assignment to m_flTimeWeaponIdle in CSatchel::Deploy
2 years ago
Roman Chistokhodov
12a2aeb3c1
Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times
2 years ago
Roman Chistokhodov
763af29054
Add HANDGRENADE_DEPLOY_FIX macros for fixing the handgrenade deploy animation after finishing a throw ( #275 )
2 years ago