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Update CMakeLists.txt.

dmc
Night Owl 8 years ago
parent
commit
f177994727
  1. 29
      cl_dll/CMakeLists.txt
  2. 137
      dlls/CMakeLists.txt

29
cl_dll/CMakeLists.txt

@ -29,25 +29,14 @@ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-write-strings -DLINUX -D_LINUX -Dstricm
set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}") set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}")
set (CLDLL_SOURCES set (CLDLL_SOURCES
../dlls/crossbow.cpp dmc/DMC_Teleporters.cpp
../dlls/crowbar.cpp
../dlls/egon.cpp
../dlls/gauss.cpp
../dlls/handgrenade.cpp
../dlls/hornetgun.cpp
../dlls/mp5.cpp
../dlls/python.cpp
../dlls/rpg.cpp
../dlls/satchel.cpp
../dlls/shotgun.cpp
../dlls/squeakgrenade.cpp
../dlls/tripmine.cpp
../dlls/glock.cpp
ev_hldm.cpp ev_hldm.cpp
hl/hl_baseentity.cpp ../dlls/dmc/quake_gun.cpp
hl/hl_events.cpp ../dlls/dmc/quake_weapons_all.cpp
hl/hl_objects.cpp quake/quake_baseentity.cpp
hl/hl_weapons.cpp quake/quake_events.cpp
quake/quake_objects.cpp
quake/quake_weapons.cpp
ammo.cpp ammo.cpp
ammo_secondary.cpp ammo_secondary.cpp
ammohistory.cpp ammohistory.cpp
@ -59,7 +48,7 @@ set (CLDLL_SOURCES
entity.cpp entity.cpp
ev_common.cpp ev_common.cpp
events.cpp events.cpp
flashlight.cpp # flashlight.cpp
GameStudioModelRenderer.cpp GameStudioModelRenderer.cpp
geiger.cpp geiger.cpp
health.cpp health.cpp
@ -91,7 +80,7 @@ set (CLDLL_SOURCES
input_xash3d.cpp input_xash3d.cpp
scoreboard.cpp scoreboard.cpp
MOTD.cpp) MOTD.cpp)
include_directories (. hl/ ../dlls ../dlls/wpn_shared ../common ../engine ../pm_shared ../game_shared ../public) include_directories (. hl/ ../dlls ../dlls/wpn_shared ../common ../engine ../pm_shared ../game_shared ../public dmc ../dlls/dmc )
if(USE_VOICEMGR) if(USE_VOICEMGR)
#set(CLDLL_SOURCES #set(CLDLL_SOURCES

137
dlls/CMakeLists.txt

@ -29,109 +29,120 @@ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_LINUX -DCLIENT_WEAPONS -Dstricmp=strcasec
set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}") set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}")
set (SVDLL_SOURCES set (SVDLL_SOURCES
agrunt.cpp aghl/agarena.cpp
airtank.cpp aghl/agglobal.cpp
aflock.cpp aghl/aglms.cpp
aghl/agspectator.cpp
dmc/quake_gun.cpp
dmc/quake_items.cpp
dmc/quake_nail.cpp
dmc/quake_player.cpp
dmc/quake_rocket.cpp
dmc/quake_weapons_all.cpp
dmc/observer.cpp
# agrunt.cpp
# airtank.cpp
# aflock.cpp
animating.cpp animating.cpp
animation.cpp animation.cpp
apache.cpp # apache.cpp
barnacle.cpp # barnacle.cpp
barney.cpp # barney.cpp
bigmomma.cpp # bigmomma.cpp
bloater.cpp # bloater.cpp
bmodels.cpp bmodels.cpp
bullsquid.cpp # bullsquid.cpp
buttons.cpp buttons.cpp
cbase.cpp cbase.cpp
client.cpp client.cpp
combat.cpp combat.cpp
controller.cpp # controller.cpp
crossbow.cpp # crossbow.cpp
crowbar.cpp # crowbar.cpp
defaultai.cpp # defaultai.cpp
doors.cpp doors.cpp
effects.cpp effects.cpp
egon.cpp # egon.cpp
explode.cpp explode.cpp
flyingmonster.cpp # flyingmonster.cpp
func_break.cpp func_break.cpp
func_tank.cpp # func_tank.cpp
game.cpp game.cpp
gamerules.cpp gamerules.cpp
gargantua.cpp # gargantua.cpp
gauss.cpp # gauss.cpp
genericmonster.cpp # genericmonster.cpp
ggrenade.cpp # ggrenade.cpp
globals.cpp globals.cpp
glock.cpp # glock.cpp
gman.cpp # gman.cpp
h_ai.cpp h_ai.cpp
h_battery.cpp # h_battery.cpp
h_cine.cpp # h_cine.cpp
h_cycler.cpp # h_cycler.cpp
h_export.cpp h_export.cpp
handgrenade.cpp # handgrenade.cpp
hassassin.cpp # hassassin.cpp
headcrab.cpp # headcrab.cpp
healthkit.cpp # healthkit.cpp
hgrunt.cpp # hgrunt.cpp
hornet.cpp # hornet.cpp
hornetgun.cpp # hornetgun.cpp
houndeye.cpp # houndeye.cpp
ichthyosaur.cpp # ichthyosaur.cpp
islave.cpp # islave.cpp
items.cpp # items.cpp
leech.cpp # leech.cpp
lights.cpp lights.cpp
maprules.cpp maprules.cpp
monstermaker.cpp # monstermaker.cpp
monsters.cpp # monsters.cpp
monsterstate.cpp # monsterstate.cpp
mortar.cpp # mortar.cpp
mp5.cpp # mp5.cpp
multiplay_gamerules.cpp multiplay_gamerules.cpp
nihilanth.cpp # nihilanth.cpp
nodes.cpp nodes.cpp
osprey.cpp # osprey.cpp
pathcorner.cpp pathcorner.cpp
plane.cpp plane.cpp
plats.cpp plats.cpp
player.cpp player.cpp
python.cpp # python.cpp
rat.cpp # rat.cpp
roach.cpp # roach.cpp
rpg.cpp # rpg.cpp
satchel.cpp # satchel.cpp
schedule.cpp schedule.cpp
scientist.cpp # scientist.cpp
scripted.cpp # scripted.cpp
shotgun.cpp # shotgun.cpp
singleplay_gamerules.cpp singleplay_gamerules.cpp
skill.cpp skill.cpp
sound.cpp sound.cpp
soundent.cpp # soundent.cpp
spectator.cpp spectator.cpp
squadmonster.cpp # squadmonster.cpp
squeakgrenade.cpp # squeakgrenade.cpp
subs.cpp subs.cpp
talkmonster.cpp # talkmonster.cpp
teamplay_gamerules.cpp teamplay_gamerules.cpp
tempmonster.cpp # tempmonster.cpp
tentacle.cpp # tentacle.cpp
triggers.cpp triggers.cpp
tripmine.cpp # tripmine.cpp
turret.cpp # turret.cpp
util.cpp util.cpp
weapons.cpp weapons.cpp
world.cpp world.cpp
xen.cpp # xen.cpp
zombie.cpp # zombie.cpp
../pm_shared/pm_debug.c ../pm_shared/pm_debug.c
../pm_shared/pm_math.c ../pm_shared/pm_math.c
../pm_shared/pm_shared.c ../pm_shared/pm_shared.c
) )
include_directories (. wpn_shared ../common ../engine ../pm_shared ../game_shared ../public) include_directories (. wpn_shared ../common ../engine ../pm_shared ../game_shared ../public dmc aghl .. )
if(USE_VOICEMGR) if(USE_VOICEMGR)
set(SVDLL_SOURCES set(SVDLL_SOURCES

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