diff --git a/cl_dll/CMakeLists.txt b/cl_dll/CMakeLists.txt index 7fffb29b..2905e2e0 100644 --- a/cl_dll/CMakeLists.txt +++ b/cl_dll/CMakeLists.txt @@ -29,25 +29,14 @@ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-write-strings -DLINUX -D_LINUX -Dstricm set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}") set (CLDLL_SOURCES - ../dlls/crossbow.cpp - ../dlls/crowbar.cpp - ../dlls/egon.cpp - ../dlls/gauss.cpp - ../dlls/handgrenade.cpp - ../dlls/hornetgun.cpp - ../dlls/mp5.cpp - ../dlls/python.cpp - ../dlls/rpg.cpp - ../dlls/satchel.cpp - ../dlls/shotgun.cpp - ../dlls/squeakgrenade.cpp - ../dlls/tripmine.cpp - ../dlls/glock.cpp - ev_hldm.cpp - hl/hl_baseentity.cpp - hl/hl_events.cpp - hl/hl_objects.cpp - hl/hl_weapons.cpp + dmc/DMC_Teleporters.cpp + ev_hldm.cpp + ../dlls/dmc/quake_gun.cpp + ../dlls/dmc/quake_weapons_all.cpp + quake/quake_baseentity.cpp + quake/quake_events.cpp + quake/quake_objects.cpp + quake/quake_weapons.cpp ammo.cpp ammo_secondary.cpp ammohistory.cpp @@ -59,7 +48,7 @@ set (CLDLL_SOURCES entity.cpp ev_common.cpp events.cpp - flashlight.cpp +# flashlight.cpp GameStudioModelRenderer.cpp geiger.cpp health.cpp @@ -91,7 +80,7 @@ set (CLDLL_SOURCES input_xash3d.cpp scoreboard.cpp MOTD.cpp) -include_directories (. hl/ ../dlls ../dlls/wpn_shared ../common ../engine ../pm_shared ../game_shared ../public) +include_directories (. hl/ ../dlls ../dlls/wpn_shared ../common ../engine ../pm_shared ../game_shared ../public dmc ../dlls/dmc ) if(USE_VOICEMGR) #set(CLDLL_SOURCES diff --git a/dlls/CMakeLists.txt b/dlls/CMakeLists.txt index cc0063b4..695b002b 100644 --- a/dlls/CMakeLists.txt +++ b/dlls/CMakeLists.txt @@ -29,109 +29,120 @@ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_LINUX -DCLIENT_WEAPONS -Dstricmp=strcasec set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}") set (SVDLL_SOURCES - agrunt.cpp - airtank.cpp - aflock.cpp + aghl/agarena.cpp + aghl/agglobal.cpp + aghl/aglms.cpp + aghl/agspectator.cpp + dmc/quake_gun.cpp + dmc/quake_items.cpp + dmc/quake_nail.cpp + dmc/quake_player.cpp + dmc/quake_rocket.cpp + dmc/quake_weapons_all.cpp + dmc/observer.cpp +# agrunt.cpp +# airtank.cpp +# aflock.cpp animating.cpp animation.cpp - apache.cpp - barnacle.cpp - barney.cpp - bigmomma.cpp - bloater.cpp +# apache.cpp +# barnacle.cpp +# barney.cpp +# bigmomma.cpp +# bloater.cpp bmodels.cpp - bullsquid.cpp +# bullsquid.cpp buttons.cpp cbase.cpp client.cpp combat.cpp - controller.cpp - crossbow.cpp - crowbar.cpp - defaultai.cpp +# controller.cpp +# crossbow.cpp +# crowbar.cpp +# defaultai.cpp doors.cpp effects.cpp - egon.cpp +# egon.cpp explode.cpp - flyingmonster.cpp +# flyingmonster.cpp func_break.cpp - func_tank.cpp +# func_tank.cpp game.cpp gamerules.cpp - gargantua.cpp - gauss.cpp - genericmonster.cpp - ggrenade.cpp +# gargantua.cpp +# gauss.cpp +# genericmonster.cpp +# ggrenade.cpp globals.cpp - glock.cpp - gman.cpp +# glock.cpp +# gman.cpp h_ai.cpp - h_battery.cpp - h_cine.cpp - h_cycler.cpp +# h_battery.cpp +# h_cine.cpp +# h_cycler.cpp h_export.cpp - handgrenade.cpp - hassassin.cpp - headcrab.cpp - healthkit.cpp - hgrunt.cpp - hornet.cpp - hornetgun.cpp - houndeye.cpp - ichthyosaur.cpp - islave.cpp - items.cpp - leech.cpp +# handgrenade.cpp +# hassassin.cpp +# headcrab.cpp +# healthkit.cpp +# hgrunt.cpp +# hornet.cpp +# hornetgun.cpp +# houndeye.cpp +# ichthyosaur.cpp +# islave.cpp +# items.cpp +# leech.cpp lights.cpp maprules.cpp - monstermaker.cpp - monsters.cpp - monsterstate.cpp - mortar.cpp - mp5.cpp +# monstermaker.cpp +# monsters.cpp +# monsterstate.cpp +# mortar.cpp +# mp5.cpp multiplay_gamerules.cpp - nihilanth.cpp +# nihilanth.cpp nodes.cpp - osprey.cpp +# osprey.cpp pathcorner.cpp plane.cpp plats.cpp player.cpp - python.cpp - rat.cpp - roach.cpp - rpg.cpp - satchel.cpp +# python.cpp +# rat.cpp +# roach.cpp +# rpg.cpp +# satchel.cpp schedule.cpp - scientist.cpp - scripted.cpp - shotgun.cpp +# scientist.cpp +# scripted.cpp +# shotgun.cpp singleplay_gamerules.cpp skill.cpp sound.cpp - soundent.cpp +# soundent.cpp spectator.cpp - squadmonster.cpp - squeakgrenade.cpp +# squadmonster.cpp +# squeakgrenade.cpp subs.cpp - talkmonster.cpp +# talkmonster.cpp teamplay_gamerules.cpp - tempmonster.cpp - tentacle.cpp +# tempmonster.cpp +# tentacle.cpp triggers.cpp - tripmine.cpp - turret.cpp +# tripmine.cpp +# turret.cpp util.cpp weapons.cpp world.cpp - xen.cpp - zombie.cpp +# xen.cpp +# zombie.cpp ../pm_shared/pm_debug.c ../pm_shared/pm_math.c ../pm_shared/pm_shared.c ) -include_directories (. wpn_shared ../common ../engine ../pm_shared ../game_shared ../public) +include_directories (. wpn_shared ../common ../engine ../pm_shared ../game_shared ../public dmc aghl .. ) if(USE_VOICEMGR) set(SVDLL_SOURCES