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@ -325,16 +325,19 @@ int CHudAmmo::VidInit( void )
@@ -325,16 +325,19 @@ int CHudAmmo::VidInit( void )
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// If we've already loaded weapons, let's get new sprites
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gWR.LoadAllWeaponSprites(); |
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if( ScreenWidth >= 640 ) |
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{ |
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giABWidth = 20; |
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giABHeight = 4; |
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} |
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const int res = GetSpriteRes( ScreenWidth, ScreenHeight ); |
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int factor; |
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if( res >= 2560 ) |
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factor = 4; |
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else if( res >= 1280 ) |
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factor = 3; |
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else if( res >= 640 ) |
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factor = 2; |
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else |
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{ |
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giABWidth = 10; |
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giABHeight = 2; |
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} |
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factor = 1; |
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giABWidth = 10 * factor; |
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giABHeight = 2 * factor; |
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return 1; |
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} |
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