mirror of
https://github.com/YGGverse/hlsdk-portable.git
synced 2025-03-12 13:31:33 +00:00
HL:Invasion Some more code clean-ups.
This commit is contained in:
parent
0e4e049410
commit
e1ee7afe31
@ -35,7 +35,7 @@ extern vec3_t v_angles; // angles de la vue du joueur
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//------------------------------------
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//------------------------------------
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//
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//
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// déclaration du message :
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// d
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// gmsgLFlammes
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// gmsgLFlammes
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DECLARE_MESSAGE(m_Briquet, Briquet );
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DECLARE_MESSAGE(m_Briquet, Briquet );
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@ -80,7 +80,7 @@ int CHudBriquet :: Draw ( float flTime )
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void CHudBriquet :: DrawFlamme ( void )
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void CHudBriquet :: DrawFlamme ( void )
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{
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{
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// hud éteint
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// hud
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if ( ! (m_iFlags & HUD_ACTIVE))
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if ( ! (m_iFlags & HUD_ACTIVE))
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return;
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return;
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@ -112,7 +112,7 @@ void CHudBriquet :: DrawFlamme ( void )
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gEngfuncs.pTriAPI->Brightness( 0.8 );
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gEngfuncs.pTriAPI->Brightness( 0.8 );
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gEngfuncs.pTriAPI->Color4f( 1.0, 1.0, 1.0, 1.0 );
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gEngfuncs.pTriAPI->Color4f( 1.0, 1.0, 1.0, 1.0 );
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gEngfuncs.pTriAPI->Begin( TRI_QUADS ); //démarrage du tracé, en mode quads - carrés .
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gEngfuncs.pTriAPI->Begin( TRI_QUADS ); //d
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gEngfuncs.pTriAPI->TexCoord2f( 0, 0 ); //premier vertex
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gEngfuncs.pTriAPI->TexCoord2f( 0, 0 ); //premier vertex
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vertex = vecPos - right + up;
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vertex = vecPos - right + up;
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@ -130,7 +130,7 @@ void CHudBriquet :: DrawFlamme ( void )
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vertex = vecPos - right;
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vertex = vecPos - right;
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gEngfuncs.pTriAPI->Vertex3f( vertex.x, vertex.y, vertex.z );
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gEngfuncs.pTriAPI->Vertex3f( vertex.x, vertex.y, vertex.z );
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gEngfuncs.pTriAPI->End(); //fin du tracé
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gEngfuncs.pTriAPI->End(); //fin du trac
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}
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}
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@ -152,7 +152,7 @@ int CHudBriquet :: Init( void )
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//------------------------------------
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//------------------------------------
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//
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//
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// initialisation après le chargement
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// initialisation apr
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int CHudBriquet :: VidInit( void )
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int CHudBriquet :: VidInit( void )
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@ -61,7 +61,7 @@ extern vec3_t v_angles, v_origin; // angles de la vue du joueur
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//------------------------------------
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//------------------------------------
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//
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//
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// déclaration du message :
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// d
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// gmsgLFlammes
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// gmsgLFlammes
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DECLARE_MESSAGE(m_LFlammes, LFlammes );
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DECLARE_MESSAGE(m_LFlammes, LFlammes );
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@ -88,7 +88,7 @@ int CHudLFlammes::MsgFunc_LFlammes( const char *pszName, int iSize, void *pbuf )
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flammes_t *p = NULL;
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flammes_t *p = NULL;
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p = new flammes_t;
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p = new flammes_t;
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// paramètres
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// param
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p->index = idx;
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p->index = idx;
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p->flBirthTime = time;
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p->flBirthTime = time;
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@ -129,7 +129,7 @@ int CHudLFlammes::MsgFunc_LFlammes( const char *pszName, int iSize, void *pbuf )
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{
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{
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if ( q == NULL )
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if ( q == NULL )
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{
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{
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// première de la liste
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// premi
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m_pFlammes = p->pNext,
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m_pFlammes = p->pNext,
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@ -275,12 +275,12 @@ void CHudLFlammes :: DrawFlammes ( void )
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flTrans = flTrans / (float)255;
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flTrans = flTrans / (float)255;
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// tracé
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// trac
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gEngfuncs.pTriAPI->Brightness( flTrans );
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gEngfuncs.pTriAPI->Brightness( flTrans );
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gEngfuncs.pTriAPI->Color4f( 1.0, 1.0, 1.0, flTrans );
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gEngfuncs.pTriAPI->Color4f( 1.0, 1.0, 1.0, flTrans );
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gEngfuncs.pTriAPI->SpriteTexture( (struct model_s *)mod, frame );
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gEngfuncs.pTriAPI->SpriteTexture( (struct model_s *)mod, frame );
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gEngfuncs.pTriAPI->Begin( TRI_QUADS ); //démarrage du tracé, en mode quads - carrés .
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gEngfuncs.pTriAPI->Begin( TRI_QUADS ); //d
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gEngfuncs.pTriAPI->TexCoord2f( 0, 0 ); //premier vertex
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gEngfuncs.pTriAPI->TexCoord2f( 0, 0 ); //premier vertex
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vertex = vecPos - right + up;
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vertex = vecPos - right + up;
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@ -298,7 +298,7 @@ void CHudLFlammes :: DrawFlammes ( void )
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vertex = vecPos - right - up;
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vertex = vecPos - right - up;
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gEngfuncs.pTriAPI->Vertex3f( vertex.x, vertex.y, vertex.z );
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gEngfuncs.pTriAPI->Vertex3f( vertex.x, vertex.y, vertex.z );
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gEngfuncs.pTriAPI->End(); //fin du tracé
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gEngfuncs.pTriAPI->End(); //fin du trac
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p = p->pNext;
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p = p->pNext;
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@ -335,7 +335,7 @@ void CHudLFlammes :: DrawFlammes ( void )
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{
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{
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if ( q == NULL )
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if ( q == NULL )
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{
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{
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// première de la liste
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// premi
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m_pFlammes = p->pNext,
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m_pFlammes = p->pNext,
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@ -402,12 +402,12 @@ void CHudLFlammes :: DrawFlammes ( void )
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for ( int i=0; i<2; i++ )
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for ( int i=0; i<2; i++ )
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{
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{
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// génération d'une flamme
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// g
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flammes_t *Q = NULL;
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flammes_t *Q = NULL;
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Q = new flammes_t;
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Q = new flammes_t;
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// paramètres
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// param
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Q->index = p->index;
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Q->index = p->index;
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Q->flBirthTime = gEngfuncs.GetClientTime ();
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Q->flBirthTime = gEngfuncs.GetClientTime ();
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@ -542,12 +542,12 @@ void CHudLFlammes :: DrawFlammes ( void )
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flTrans = flTrans / (float)255;
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flTrans = flTrans / (float)255;
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// tracé
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// trac
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gEngfuncs.pTriAPI->Brightness( flTrans );
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gEngfuncs.pTriAPI->Brightness( flTrans );
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gEngfuncs.pTriAPI->Color4f( 1.0, 1.0, 1.0, flTrans );
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gEngfuncs.pTriAPI->Color4f( 1.0, 1.0, 1.0, flTrans );
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gEngfuncs.pTriAPI->SpriteTexture( (struct model_s *)mod, frame );
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gEngfuncs.pTriAPI->SpriteTexture( (struct model_s *)mod, frame );
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gEngfuncs.pTriAPI->Begin( TRI_QUADS ); //démarrage du tracé, en mode quads - carrés .
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gEngfuncs.pTriAPI->Begin( TRI_QUADS ); //d
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gEngfuncs.pTriAPI->TexCoord2f( 0, 0 ); //premier vertex
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gEngfuncs.pTriAPI->TexCoord2f( 0, 0 ); //premier vertex
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vertex = vecPos - right + up;
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vertex = vecPos - right + up;
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@ -565,7 +565,7 @@ void CHudLFlammes :: DrawFlammes ( void )
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vertex = vecPos - right - up;
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vertex = vecPos - right - up;
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gEngfuncs.pTriAPI->Vertex3f( vertex.x, vertex.y, vertex.z );
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gEngfuncs.pTriAPI->Vertex3f( vertex.x, vertex.y, vertex.z );
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gEngfuncs.pTriAPI->End(); //fin du tracé
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gEngfuncs.pTriAPI->End(); //fin du trac
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@ -596,7 +596,7 @@ int CHudLFlammes :: Init( void )
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//------------------------------------
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//------------------------------------
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//
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//
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// initialisation après le chargement
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// initialisation apr
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int CHudLFlammes :: VidInit( void )
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int CHudLFlammes :: VidInit( void )
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@ -206,7 +206,7 @@ int CHudRPG :: Draw ( float flTime )
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//------------------------------------
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//------------------------------------
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//
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//
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// déclaration des messages du serveur :
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// d
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DECLARE_MESSAGE(m_RPG, RpgViseur);
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DECLARE_MESSAGE(m_RPG, RpgViseur);
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DECLARE_MESSAGE(m_RPG, MenuRpg);
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DECLARE_MESSAGE(m_RPG, MenuRpg);
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@ -243,7 +243,7 @@ int CHudRPG :: Init( void )
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//------------------------------------
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//------------------------------------
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//
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//
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// initialisation après le chargement
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// initialisation apr
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int CHudRPG :: VidInit( void )
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int CHudRPG :: VidInit( void )
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@ -67,7 +67,7 @@ int CHudNVG :: Draw ( float flTime )
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//------------------------------------
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//------------------------------------
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//
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//
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// numéro de la frame à afficher
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// num
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int CHudNVG :: Frame( void )
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int CHudNVG :: Frame( void )
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{
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{
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@ -88,7 +88,7 @@ int CHudNVG :: Frame( void )
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//------------------------------------
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//------------------------------------
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//
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//
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// déclaration du message :
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// d
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// gmsgSwitchNVG
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// gmsgSwitchNVG
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// gmsgInfosNVG
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// gmsgInfosNVG
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@ -120,7 +120,7 @@ int CHudNVG :: Init( void )
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//------------------------------------
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//------------------------------------
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//
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//
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// initialisation après le chargement
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// initialisation apr
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int CHudNVG :: VidInit( void )
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int CHudNVG :: VidInit( void )
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@ -200,7 +200,7 @@ int CHudNVG::MsgFunc_InfosNVG ( const char *pszName, int iSize, void *pbuf )
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//------------------------------------
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//------------------------------------
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//
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//
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// destruction du registre des
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// destruction du registre des
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// entités visibles
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// entit
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void CHudNVG :: ClearEnnemies ( void )
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void CHudNVG :: ClearEnnemies ( void )
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{
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{
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@ -215,7 +215,7 @@ void CHudNVG :: ClearEnnemies ( void )
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}
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}
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//------------------------------------
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//------------------------------------
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// cherche si l'entité est visible
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// cherche si l'entit
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nvg_ennemy_t *CHudNVG :: IsEnnemy ( int index )
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nvg_ennemy_t *CHudNVG :: IsEnnemy ( int index )
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{
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{
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@ -233,7 +233,7 @@ nvg_ennemy_t *CHudNVG :: IsEnnemy ( int index )
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}
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}
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while ( p != NULL );
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while ( p != NULL );
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// sort de la boucle : aucune entité trouvée
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// sort de la boucle : aucune entit
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return NULL;
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return NULL;
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}
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}
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@ -5,7 +5,7 @@
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//- ---
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//- ---
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//---------------------------------------------------------
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//---------------------------------------------------------
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//---------------------------------------------------------
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//---------------------------------------------------------
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//- header du soin sélectif ---
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//- header du soin s
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//---------------------------------------------------------
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//---------------------------------------------------------
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//---------------------------------------------------------
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//---------------------------------------------------------
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@ -25,7 +25,7 @@ public:
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CSoin(int iTrans, int iRemoveMe, int x,int y,int wide,int tall); //constructeur
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CSoin(int iTrans, int iRemoveMe, int x,int y,int wide,int tall); //constructeur
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virtual void Initialize( void ); //aucun intéret
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virtual void Initialize( void ); //aucun int
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virtual void Reset( void ); //idem
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virtual void Reset( void ); //idem
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};
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};
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@ -23,7 +23,7 @@ int g_bFogUpdate;
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//---------------------------------------------------------
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//---------------------------------------------------------
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// classe de l'entité dans les maps bsp
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// classe de l'entit
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@ -160,7 +160,7 @@ void CIRgun::PrimaryAttack()
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m_iClip--;
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m_iClip--;
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// PLAYBACK_EVENT( 0, m_pPlayer->edict(), m_usFireIRgun ); // le full permet de préciser le param1
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// PLAYBACK_EVENT( 0, m_pPlayer->edict(), m_usFireIRgun ); // le full permet de pr
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PLAYBACK_EVENT_FULL( 0, m_pPlayer->edict(), m_usFireIRgun, 0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, 0, 0, ( m_iClip == 0 ) ? 1 : 0, 0 );
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PLAYBACK_EVENT_FULL( 0, m_pPlayer->edict(), m_usFireIRgun, 0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, 0, 0, ( m_iClip == 0 ) ? 1 : 0, 0 );
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m_pPlayer->m_iWeaponVolume = LOUD_GUN_VOLUME;
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m_pPlayer->m_iWeaponVolume = LOUD_GUN_VOLUME;
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@ -3,7 +3,7 @@
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* Fichier m16 par Julien *
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* Fichier m16 par Julien *
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* *
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* *
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******************************************/
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******************************************/
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//10/03/01 création de l'arme
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//10/03/01 cr
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//11/03/01 force de recul et ralentissement / retrait du lance-grenades / ajout dans le hud
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//11/03/01 force de recul et ralentissement / retrait du lance-grenades / ajout dans le hud
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@ -140,7 +140,7 @@ int CM16::AddToPlayer( CBasePlayer *pPlayer )
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BOOL CM16::Deploy( )
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BOOL CM16::Deploy( )
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{
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{
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//modifié par Julien
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//modifi
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BOOL bResult = DefaultDeploy( "models/v_m16.mdl", "models/p_9mmAR.mdl", M16_DEPLOY, "m16" );
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BOOL bResult = DefaultDeploy( "models/v_m16.mdl", "models/p_9mmAR.mdl", M16_DEPLOY, "m16" );
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 60 / 70.0;
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 60 / 70.0;
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//- ---
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//- ---
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//---------------------------------------------------------
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//---------------------------------------------------------
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//---------------------------------------------------------
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//---------------------------------------------------------
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//- by Roy, based on the code by -----------
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//- by Roy, based on the code by JujU -----------
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//- by JujU -----------
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//- julien.lecorre@free.fr -----------
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//---------------------------------------------------------
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//---------------------------------------------------------
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//- fake and null mp3 player code for HL mod -----------
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//- fake and null mp3 player code for HL mod -----------
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//---------------------------------------------------------
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//---------------------------------------------------------
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/*//---------------
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/*//---------------
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This code is a placeholder for system that support neither gstreamer nor fmod.
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This code is a placeholder for systems that support neither gstreamer nor fmod.
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*///---------------
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*///---------------
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//- ---
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//- ---
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//---------------------------------------------------------
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//---------------------------------------------------------
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//---------------------------------------------------------
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//---------------------------------------------------------
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//- by Roy, based on the code by -----------
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//- by Roy, based on the code by JujU -----------
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//- by JujU -----------
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//- julien.lecorre@free.fr -----------
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//---------------------------------------------------------
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//---------------------------------------------------------
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//- tee file for null player
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//- tee file for null player
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//---------------------------------------------------------
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//---------------------------------------------------------
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//- ---
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//- ---
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//---------------------------------------------------------
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//---------------------------------------------------------
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//---------------------------------------------------------
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//---------------------------------------------------------
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//- by Roy, based on the code by -----------
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//- by Roy, based on the code by JujU -----------
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//- by JujU -----------
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//- julien.lecorre@free.fr -----------
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//---------------------------------------------------------
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//---------------------------------------------------------
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//- mp3 player code for HL mod -----------
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//- mp3 player code for HL mod -----------
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//---------------------------------------------------------
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//---------------------------------------------------------
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//- ---
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//- ---
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//---------------------------------------------------------
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//---------------------------------------------------------
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//---------------------------------------------------------
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//---------------------------------------------------------
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//- by Roy, based on the code by -----------
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//- by Roy, based on the code by JujU -----------
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//- by JujU -----------
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//- julien.lecorre@free.fr -----------
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//---------------------------------------------------------
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//---------------------------------------------------------
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//- tee file
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//- tee file
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//---------------------------------------------------------
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//---------------------------------------------------------
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