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73 lines
1.8 KiB
73 lines
1.8 KiB
//--------------------------------------------------------- |
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//--------------------------------------------------------- |
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//- --- |
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//- music.h --- |
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//- --- |
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//--------------------------------------------------------- |
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//--------------------------------------------------------- |
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//- by Roy, based on the code by JujU ----------- |
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//--------------------------------------------------------- |
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//- tee file for null player |
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//--------------------------------------------------------- |
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#ifndef MUSIC_H |
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#define MUSIC_H |
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//Temporary plug to have something to work with on Linux modif de Roy |
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//--------------------------------------------------------- |
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// defines |
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#define MUSIC_AUDIO_FILE 1 |
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#define MUSIC_LIST_FILE 0 |
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//--------------------------------------------------------- |
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// structure of the audio file entity |
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struct audiofile_t |
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{ |
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char name [128]; |
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int repeat; |
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audiofile_t *next; |
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}; |
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//--------------------------------------------------------- |
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// music class |
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class CMusic |
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{ |
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public: |
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// fonctions de lecture |
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void OpenFile ( const char *filename, int repeat ); // ouverture d'un simple fichier |
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void OpenList ( const char *filename ); // ouverture d'un fichier texte contenant les fichiers |
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void Init ( void ); // initialisation |
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void Play ( void ); // lecture |
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void Stop ( void ); // arr |
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void Reset ( void ); // fermeture |
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// variables |
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int m_fsound; //We don't actually have FMOD, so just an int handle. |
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BOOL m_IsPlaying; // t |
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BOOL m_bInit; // t |
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audiofile_t *m_pTrack; //current track |
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// constructor & destructor |
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CMusic () { m_bInit = FALSE; m_IsPlaying = FALSE; m_pTrack = NULL; Reset(); }; |
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~CMusic () {}; |
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// functions import |
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// none, see window / Julien's code. |
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}; |
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extern CMusic g_MusicPlayer; |
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#endif // MUSIC_H
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