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Fix mingw

foolsday
mittorn 9 years ago
parent
commit
dccb3f4aab
  1. 1
      cl_dll/in_defs.h
  2. 11
      cl_dll/input_xash3d.cpp

1
cl_dll/in_defs.h

@ -17,6 +17,7 @@ @@ -17,6 +17,7 @@
#define ROLL 2
#ifdef _WIN32
#include <windows.h>
#else
typedef struct point_s{
int x;

11
cl_dll/input_xash3d.cpp

@ -5,7 +5,6 @@ @@ -5,7 +5,6 @@
#include "keydefs.h"
cvar_t *sensitivity;
cvar_t *in_joystick;
#define DLLEXPORT
#define PITCH 0
#define YAW 1
#define ROLL 2
@ -208,7 +207,7 @@ void IN_Move( float frametime, usercmd_t *cmd ) @@ -208,7 +207,7 @@ void IN_Move( float frametime, usercmd_t *cmd )
ac_movecount = 0;
}
extern "C" void IN_MouseEvent( int mstate )
extern "C" void DLLEXPORT IN_MouseEvent( int mstate )
{
static int mouse_oldbuttonstate;
// perform button actions
@ -230,22 +229,22 @@ extern "C" void IN_MouseEvent( int mstate ) @@ -230,22 +229,22 @@ extern "C" void IN_MouseEvent( int mstate )
// Stubs
extern "C" void IN_ClearStates ( void )
extern "C" void DLLEXPORT IN_ClearStates ( void )
{
//gEngfuncs.Con_Printf("IN_ClearStates\n");
}
extern "C" void IN_ActivateMouse ( void )
extern "C" void DLLEXPORT IN_ActivateMouse ( void )
{
//gEngfuncs.Con_Printf("IN_ActivateMouse\n");
}
extern "C" void IN_DeactivateMouse ( void )
extern "C" void DLLEXPORT IN_DeactivateMouse ( void )
{
//gEngfuncs.Con_Printf("IN_DeactivateMouse\n");
}
extern "C" void IN_Accumulate ( void )
extern "C" void DLLEXPORT IN_Accumulate ( void )
{
//gEngfuncs.Con_Printf("IN_Accumulate\n");
}

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