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https://github.com/YGGverse/hlsdk-portable.git
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Remove some debug
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b64ad02deb
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@ -382,7 +382,7 @@ CBaseEntity *CGrav::GetCrossEnt( Vector gunpos, Vector aim, float radius )
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edict_t *player = m_pPlayer->edict();
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// uncomment this for profiling
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int tracecount = 0;
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// int tracecount = 0;
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for ( int i = 1; i < gpGlobals->maxEntities; i++, pEdict++ )
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{
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@ -410,7 +410,7 @@ CBaseEntity *CGrav::GetCrossEnt( Vector gunpos, Vector aim, float radius )
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flDot = DotProduct(vecLOS, aim);
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if (flDot <= flMaxDot)
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continue;
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tracecount++;
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//tracecount++;
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TraceResult tr;
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UTIL_TraceLine(gunpos, origin, missile, player, &tr);
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if( ( tr.vecEndPos - gunpos ).Length() + 30 < (origin - gunpos).Length())
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@ -419,7 +419,7 @@ CBaseEntity *CGrav::GetCrossEnt( Vector gunpos, Vector aim, float radius )
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flMaxDot = flDot;
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}
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ALERT( at_console, "tracecount: %d\n", tracecount );
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//ALERT( at_console, "tracecount: %d\n", tracecount );
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return CBaseEntity::Instance(pClosest);
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@ -741,7 +741,7 @@ void CGrav::EndAttack(void)
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{
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bool bMakeNoise = false;
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// if (m_AimentEntity&&m_AimentEntity->pev->velocity.Length() > 100&& (m_AimentEntity->pev->origin-m_pPlayer->pev->origin).Length()<100) { m_AimentEntity->pev->velocity = m_AimentEntity->pev->velocity / 10; }
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ALERT( at_console, "EndAttack()\n");
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//ALERT( at_console, "EndAttack()\n");
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if (m_fireState != FIRE_OFF) //Checking the button just in case!.
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bMakeNoise = true;
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m_flNextGravgunAttack = gpGlobals->time + 0.1;
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