|
|
|
@ -478,8 +478,6 @@ void CBasePlayerItem::FallThink( void )
@@ -478,8 +478,6 @@ void CBasePlayerItem::FallThink( void )
|
|
|
|
|
//=========================================================
|
|
|
|
|
void CBasePlayerItem::Materialize( void ) |
|
|
|
|
{ |
|
|
|
|
ALERT( at_console, "Materialize: %s\n", STRING(pev->classname) ); |
|
|
|
|
|
|
|
|
|
if( pev->effects & EF_NODRAW ) |
|
|
|
|
{ |
|
|
|
|
// changing from invisible state to visible.
|
|
|
|
@ -489,10 +487,19 @@ void CBasePlayerItem::Materialize( void )
@@ -489,10 +487,19 @@ void CBasePlayerItem::Materialize( void )
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
pev->solid = SOLID_TRIGGER; |
|
|
|
|
pev->movetype = MOVETYPE_TOSS; |
|
|
|
|
pev->velocity = Vector( 0, 0, 0 ); |
|
|
|
|
pev->avelocity = Vector( 0, 0, 0 ); |
|
|
|
|
if( m_SpawnPoint != Vector(0, 0, 0) ) |
|
|
|
|
{ |
|
|
|
|
pev->angles = m_SpawnAngles; |
|
|
|
|
UTIL_SetOrigin( pev, m_SpawnPoint );// link into world.
|
|
|
|
|
} |
|
|
|
|
else |
|
|
|
|
{ |
|
|
|
|
m_SpawnAngles = pev->angles; |
|
|
|
|
UTIL_SetOrigin( pev, m_SpawnPoint = pev->origin ); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
SetTouch( &CBasePlayerItem::DefaultTouch ); |
|
|
|
|
SetThink( NULL ); |
|
|
|
@ -500,6 +507,8 @@ void CBasePlayerItem::Materialize( void )
@@ -500,6 +507,8 @@ void CBasePlayerItem::Materialize( void )
|
|
|
|
|
|
|
|
|
|
float CBasePlayerItem::TouchGravGun( CBaseEntity *attacker, int stage ) |
|
|
|
|
{ |
|
|
|
|
if( m_pfnTouch == &CBasePlayerItem::DefaultTouch ) |
|
|
|
|
pev->movetype = MOVETYPE_BOUNCE; |
|
|
|
|
if( stage == 2 ) |
|
|
|
|
{ |
|
|
|
|
if( (attacker->pev->origin - pev->origin ).Length() < 90 ) |
|
|
|
@ -511,6 +520,19 @@ float CBasePlayerItem::TouchGravGun( CBaseEntity *attacker, int stage )
@@ -511,6 +520,19 @@ float CBasePlayerItem::TouchGravGun( CBaseEntity *attacker, int stage )
|
|
|
|
|
return 0; |
|
|
|
|
if( pev->effects & EF_NODRAW ) |
|
|
|
|
return 0; |
|
|
|
|
if( stage == 2 ) |
|
|
|
|
{ |
|
|
|
|
UTIL_MakeVectors( attacker->pev->v_angle + attacker->pev->punchangle); |
|
|
|
|
float atarget = UTIL_VecToAngles(gpGlobals->v_forward).y; |
|
|
|
|
pev->angles.y = UTIL_AngleMod(pev->angles.y); |
|
|
|
|
atarget = UTIL_AngleMod(atarget); |
|
|
|
|
pev->avelocity.y = UTIL_AngleDiff(atarget, pev->angles.y) * 10; |
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
if( stage == 3 ) |
|
|
|
|
{ |
|
|
|
|
pev->avelocity.y = pev->avelocity.y*1.5 + RANDOM_FLOAT(100, -100); |
|
|
|
|
} |
|
|
|
|
if( m_pfnThink == NULL || m_pfnThink == &CBasePlayerItem::AttemptToMaterialize ) |
|
|
|
|
{ |
|
|
|
|
SetThink( &CBasePlayerItem::AttemptToMaterialize ); |
|
|
|
@ -518,7 +540,7 @@ float CBasePlayerItem::TouchGravGun( CBaseEntity *attacker, int stage )
@@ -518,7 +540,7 @@ float CBasePlayerItem::TouchGravGun( CBaseEntity *attacker, int stage )
|
|
|
|
|
} |
|
|
|
|
//if( pev->mins == pev->maxs )
|
|
|
|
|
//return 0;
|
|
|
|
|
return 200; |
|
|
|
|
return 400; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
@ -587,9 +609,31 @@ CBaseEntity* CBasePlayerItem::Respawn( void )
@@ -587,9 +609,31 @@ CBaseEntity* CBasePlayerItem::Respawn( void )
|
|
|
|
|
|
|
|
|
|
void CBasePlayerItem::DefaultTouch( CBaseEntity *pOther ) |
|
|
|
|
{ |
|
|
|
|
pev->velocity = ( pev->velocity + pOther->pev->velocity) / 2; |
|
|
|
|
pev->avelocity = pev->avelocity / 3; |
|
|
|
|
// if it's not a player, ignore
|
|
|
|
|
if( !pOther->IsPlayer() ) |
|
|
|
|
{ |
|
|
|
|
if( pev->velocity.Length() < 5 ) |
|
|
|
|
pev->velocity = Vector( 0, 0 ,0 ); |
|
|
|
|
if( m_pfnThink == NULL || m_pfnThink == &CBasePlayerItem::AttemptToMaterialize ) |
|
|
|
|
{ |
|
|
|
|
SetThink( &CBasePlayerItem::AttemptToMaterialize ); |
|
|
|
|
pev->nextthink = g_pGameRules->FlWeaponRespawnTime(this); |
|
|
|
|
if( ( pOther->pev->solid == SOLID_BSP || pOther->entindex() == 0 )&& !(pev->flags & FL_ONGROUND) && pev->movetype == MOVETYPE_BOUNCE && pev->velocity.Length() ) |
|
|
|
|
switch( RANDOM_LONG( 0, 4 ) ) |
|
|
|
|
{ |
|
|
|
|
case 0:EMIT_SOUND( ENT( pev ), CHAN_VOICE, "debris/metal4.wav", 0.15, ATTN_NORM );break; |
|
|
|
|
case 1:EMIT_SOUND( ENT( pev ), CHAN_VOICE, "debris/metal1.wav", 0.15, ATTN_NORM );break; |
|
|
|
|
case 2:EMIT_SOUND( ENT( pev ), CHAN_VOICE, "doors/doorstop4.wav", 0.15, ATTN_NORM );break; |
|
|
|
|
case 3:EMIT_SOUND( ENT( pev ), CHAN_VOICE, "debris/metal6.wav", 0.15, ATTN_NORM );break; |
|
|
|
|
case 4:EMIT_SOUND( ENT( pev ), CHAN_VOICE, "debris/metal3.wav", 0.15, ATTN_NORM );break; |
|
|
|
|
} |
|
|
|
|
else if( !( pev->flags & FL_ONGROUND ) || !( (pOther->pev->solid == SOLID_BSP) || (pOther->entindex() <= 1) ) ) |
|
|
|
|
pev->movetype = MOVETYPE_TOSS; |
|
|
|
|
} |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
CBasePlayer *pPlayer = (CBasePlayer *)pOther; |
|
|
|
|
|
|
|
|
@ -608,6 +652,11 @@ void CBasePlayerItem::DefaultTouch( CBaseEntity *pOther )
@@ -608,6 +652,11 @@ void CBasePlayerItem::DefaultTouch( CBaseEntity *pOther )
|
|
|
|
|
AttachToPlayer( pPlayer ); |
|
|
|
|
EMIT_SOUND( ENT( pPlayer->pev ), CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_NORM ); |
|
|
|
|
} |
|
|
|
|
else |
|
|
|
|
{ |
|
|
|
|
pev->movetype = MOVETYPE_TOSS; |
|
|
|
|
pev->velocity = Vector( 0 ,0 ,0 ); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
SUB_UseTargets( pOther, USE_TOGGLE, 0 ); // UNDONE: when should this happen?
|
|
|
|
|
} |
|
|
|
@ -1044,6 +1093,7 @@ void CBasePlayerAmmo::Spawn( void )
@@ -1044,6 +1093,7 @@ void CBasePlayerAmmo::Spawn( void )
|
|
|
|
|
UTIL_SetSize( pev, Vector( -16, -16, 0 ), Vector( 16, 16, 16 ) ); |
|
|
|
|
UTIL_SetOrigin( pev, pev->origin ); |
|
|
|
|
m_SpawnPoint = pev->origin; |
|
|
|
|
m_SpawnAngles = pev->angles; |
|
|
|
|
|
|
|
|
|
SetTouch( &CBasePlayerAmmo::DefaultTouch ); |
|
|
|
|
} |
|
|
|
@ -1062,6 +1112,8 @@ CBaseEntity* CBasePlayerAmmo::Respawn( void )
@@ -1062,6 +1112,8 @@ CBaseEntity* CBasePlayerAmmo::Respawn( void )
|
|
|
|
|
} |
|
|
|
|
float CBasePlayerAmmo::TouchGravGun( CBaseEntity *attacker, int stage) |
|
|
|
|
{ |
|
|
|
|
if( m_pfnTouch == &CBasePlayerAmmo::DefaultTouch ) |
|
|
|
|
pev->movetype = MOVETYPE_BOUNCE; |
|
|
|
|
if( stage == 2 ) |
|
|
|
|
{ |
|
|
|
|
if( (attacker->pev->origin - pev->origin ).Length() < 90 ) |
|
|
|
@ -1073,10 +1125,26 @@ float CBasePlayerAmmo::TouchGravGun( CBaseEntity *attacker, int stage)
@@ -1073,10 +1125,26 @@ float CBasePlayerAmmo::TouchGravGun( CBaseEntity *attacker, int stage)
|
|
|
|
|
return 0; |
|
|
|
|
if( pev->effects & EF_NODRAW ) |
|
|
|
|
return 0; |
|
|
|
|
//if( pev->mins == pev->maxs )
|
|
|
|
|
//return 0;
|
|
|
|
|
SetThink( &CBasePlayerAmmo::Materialize ); |
|
|
|
|
pev->nextthink = g_pGameRules->FlAmmoRespawnTime( this ); |
|
|
|
|
|
|
|
|
|
if( stage == 2 ) |
|
|
|
|
{ |
|
|
|
|
UTIL_MakeVectors( attacker->pev->v_angle + attacker->pev->punchangle); |
|
|
|
|
float atarget = UTIL_VecToAngles(gpGlobals->v_forward).y; |
|
|
|
|
pev->angles.y = UTIL_AngleMod(pev->angles.y); |
|
|
|
|
atarget = UTIL_AngleMod(atarget); |
|
|
|
|
pev->avelocity.y = UTIL_AngleDiff(atarget, pev->angles.y) * 10; |
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
if( stage == 3 ) |
|
|
|
|
{ |
|
|
|
|
pev->avelocity.y = pev->avelocity.y*1.5 + RANDOM_FLOAT(100, -100); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if( m_pfnThink == NULL || m_pfnThink == &CBasePlayerAmmo::Materialize ) |
|
|
|
|
{ |
|
|
|
|
SetThink( &CBasePlayerAmmo::Materialize ); |
|
|
|
|
pev->nextthink = g_pGameRules->FlAmmoRespawnTime( this ); |
|
|
|
|
} |
|
|
|
|
return 200; |
|
|
|
|
} |
|
|
|
|
void CBasePlayerAmmo::Materialize( void ) |
|
|
|
@ -1089,17 +1157,41 @@ void CBasePlayerAmmo::Materialize( void )
@@ -1089,17 +1157,41 @@ void CBasePlayerAmmo::Materialize( void )
|
|
|
|
|
pev->effects |= EF_MUZZLEFLASH; |
|
|
|
|
} |
|
|
|
|
//if( m_SpawnPoint != Vector(0, 0, 0) )
|
|
|
|
|
pev->angles = m_SpawnAngles; |
|
|
|
|
UTIL_SetOrigin( pev, m_SpawnPoint );// link into world.
|
|
|
|
|
DROP_TO_FLOOR(edict()); |
|
|
|
|
pev->movetype = MOVETYPE_TOSS; |
|
|
|
|
//else
|
|
|
|
|
// UTIL_SetOrigin( pev, m_SpawnPoint = pev->origin );
|
|
|
|
|
SetTouch( &CBasePlayerAmmo::DefaultTouch ); |
|
|
|
|
pev->velocity = Vector( 0, 0, 0 ); |
|
|
|
|
pev->avelocity = Vector( 0, 0, 0 ); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void CBasePlayerAmmo::DefaultTouch( CBaseEntity *pOther ) |
|
|
|
|
{ |
|
|
|
|
pev->velocity = ( pev->velocity + pOther->pev->velocity) / 2; |
|
|
|
|
pev->avelocity = pev->avelocity / 3; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if( !pOther->IsPlayer() ) |
|
|
|
|
{ |
|
|
|
|
if( pev->velocity.Length() < 5 ) |
|
|
|
|
pev->velocity = Vector( 0, 0 ,0 ); |
|
|
|
|
if( m_pfnThink == NULL || m_pfnThink == &CBasePlayerAmmo::Materialize ) |
|
|
|
|
{ |
|
|
|
|
SetThink( &CBasePlayerAmmo::Materialize ); |
|
|
|
|
pev->nextthink = g_pGameRules->FlAmmoRespawnTime(this); |
|
|
|
|
if( ( pOther->pev->solid == SOLID_BSP || pOther->entindex() == 0 ) && !(pev->flags & FL_ONGROUND) && pev->movetype == MOVETYPE_BOUNCE && pev->velocity.Length() ) |
|
|
|
|
switch( RANDOM_LONG( 0, 2 ) ) |
|
|
|
|
{ |
|
|
|
|
case 0:EMIT_SOUND( ENT( pev ), CHAN_VOICE, "debris/concrete1.wav", 0.15, ATTN_NORM );break; |
|
|
|
|
case 1:EMIT_SOUND( ENT( pev ), CHAN_VOICE, "debris/concrete2.wav", 0.15, ATTN_NORM );break; |
|
|
|
|
case 2:EMIT_SOUND( ENT( pev ), CHAN_VOICE, "debris/concrete3.wav", 0.15, ATTN_NORM );break; |
|
|
|
|
} |
|
|
|
|
else if( !( pev->flags & FL_ONGROUND ) || !( (pOther->pev->solid == SOLID_BSP) || (pOther->entindex() <= 1) ) ) |
|
|
|
|
pev->movetype = MOVETYPE_TOSS; |
|
|
|
|
} |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
@ -1123,6 +1215,11 @@ void CBasePlayerAmmo::DefaultTouch( CBaseEntity *pOther )
@@ -1123,6 +1215,11 @@ void CBasePlayerAmmo::DefaultTouch( CBaseEntity *pOther )
|
|
|
|
|
SetThink( &CBaseEntity::SUB_Remove ); |
|
|
|
|
pev->nextthink = gpGlobals->time + .1; |
|
|
|
|
} |
|
|
|
|
else |
|
|
|
|
{ |
|
|
|
|
pev->movetype = MOVETYPE_TOSS; |
|
|
|
|
pev->velocity = Vector( 0 ,0 ,0 ); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
@ -1233,7 +1330,7 @@ void CWeaponBox::Spawn( void )
@@ -1233,7 +1330,7 @@ void CWeaponBox::Spawn( void )
|
|
|
|
|
{ |
|
|
|
|
Precache(); |
|
|
|
|
|
|
|
|
|
pev->movetype = MOVETYPE_TOSS; |
|
|
|
|
pev->movetype = MOVETYPE_BOUNCE; |
|
|
|
|
pev->solid = SOLID_TRIGGER; |
|
|
|
|
|
|
|
|
|
UTIL_SetSize( pev, Vector(-16,-16,-32), Vector(16,16,32) ); |
|
|
|
@ -1273,10 +1370,14 @@ void CWeaponBox::Kill( void )
@@ -1273,10 +1370,14 @@ void CWeaponBox::Kill( void )
|
|
|
|
|
//=========================================================
|
|
|
|
|
void CWeaponBox::Touch( CBaseEntity *pOther ) |
|
|
|
|
{ |
|
|
|
|
if( !( pev->flags & FL_ONGROUND ) ) |
|
|
|
|
/*if( !( pev->flags & FL_ONGROUND ) )
|
|
|
|
|
{ |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
}*/ |
|
|
|
|
pev->velocity = ( pev->velocity + pOther->pev->velocity) / 2; |
|
|
|
|
|
|
|
|
|
if( pev->velocity.Length() > 300 ) |
|
|
|
|
return; |
|
|
|
|
|
|
|
|
|
if( !pOther->IsPlayer() ) |
|
|
|
|
{ |
|
|
|
|