diff --git a/dlls/gravgun.cpp b/dlls/gravgun.cpp index ba792f14..31742278 100644 --- a/dlls/gravgun.cpp +++ b/dlls/gravgun.cpp @@ -382,7 +382,7 @@ CBaseEntity *CGrav::GetCrossEnt( Vector gunpos, Vector aim, float radius ) edict_t *player = m_pPlayer->edict(); // uncomment this for profiling - int tracecount = 0; + // int tracecount = 0; for ( int i = 1; i < gpGlobals->maxEntities; i++, pEdict++ ) { @@ -410,7 +410,7 @@ CBaseEntity *CGrav::GetCrossEnt( Vector gunpos, Vector aim, float radius ) flDot = DotProduct(vecLOS, aim); if (flDot <= flMaxDot) continue; - tracecount++; + //tracecount++; TraceResult tr; UTIL_TraceLine(gunpos, origin, missile, player, &tr); if( ( tr.vecEndPos - gunpos ).Length() + 30 < (origin - gunpos).Length()) @@ -419,7 +419,7 @@ CBaseEntity *CGrav::GetCrossEnt( Vector gunpos, Vector aim, float radius ) flMaxDot = flDot; } - ALERT( at_console, "tracecount: %d\n", tracecount ); + //ALERT( at_console, "tracecount: %d\n", tracecount ); return CBaseEntity::Instance(pClosest); @@ -741,7 +741,7 @@ void CGrav::EndAttack(void) { bool bMakeNoise = false; // if (m_AimentEntity&&m_AimentEntity->pev->velocity.Length() > 100&& (m_AimentEntity->pev->origin-m_pPlayer->pev->origin).Length()<100) { m_AimentEntity->pev->velocity = m_AimentEntity->pev->velocity / 10; } - ALERT( at_console, "EndAttack()\n"); + //ALERT( at_console, "EndAttack()\n"); if (m_fireState != FIRE_OFF) //Checking the button just in case!. bMakeNoise = true; m_flNextGravgunAttack = gpGlobals->time + 0.1;