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@ -1054,18 +1054,17 @@ void StartFrame( void )
@@ -1054,18 +1054,17 @@ void StartFrame( void )
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// check if a map was changed via "map" without kicking bots...
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if( previous_time > gpGlobals->time ) |
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{ |
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respawn_time = 5.0; |
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bot_check_time = gpGlobals->time + 10.0; |
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for( index = 0; index < 32; index++ ) |
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// find bots used in previous session and add them to respawn queue
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for( i = 0; i < 32; i++ ) |
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{ |
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if( ( bot_respawn[index].is_used) && // is this slot used?
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( bot_respawn[index].state != BOT_NEED_TO_RESPAWN ) ) |
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if( bot_respawn[i].is_used ) |
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{ |
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// bot has already been "kicked" by server so just set flag
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bot_respawn[index].state = BOT_NEED_TO_RESPAWN; |
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// if the map was changed set the respawn time...
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respawn_time = 5.0; |
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bot_respawn[i].is_used = FALSE; |
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bot_respawn[i].state = BOT_NEED_TO_RESPAWN; |
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} |
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} |
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} |
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@ -1330,21 +1329,12 @@ void StartFrame( void )
@@ -1330,21 +1329,12 @@ void StartFrame( void )
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// START BOT
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// check if time to see if a bot needs to be created...
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if( bot_check_time < gpGlobals->time ) |
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{ |
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// if there are currently less than the maximum number of "players"
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// then add another bot using the default skill level...
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if ( online < max_bots ) |
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if( online < max_bots && bot_check_time < gpGlobals->time && respawn_time <= gpGlobals->time ) |
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{ |
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for( i = 0; i < 32; i++ ) |
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{ |
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if( !bot_respawn[i].is_used && |
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bot_respawn[i].state == BOT_NEED_TO_RESPAWN && |
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gpGlobals->time >= respawn_time ) |
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if( !bot_respawn[i].is_used && bot_respawn[i].state == BOT_NEED_TO_RESPAWN ) |
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{ |
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bot_respawn[i].is_used = TRUE; |
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bot_respawn[i].state = BOT_IS_RESPAWNING; |
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BotCreate( bot_respawn[i].skin, bot_respawn[i].name, bot_respawn[i].skill ); |
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online++; // increase online of bots and players
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@ -1354,7 +1344,6 @@ void StartFrame( void )
@@ -1354,7 +1344,6 @@ void StartFrame( void )
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break; |
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} |
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} |
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} |
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bot_check_time = gpGlobals->time + 10.0; |
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} |
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