diff --git a/dlls/client.cpp b/dlls/client.cpp index aba40472..09cfc821 100644 --- a/dlls/client.cpp +++ b/dlls/client.cpp @@ -1054,18 +1054,17 @@ void StartFrame( void ) // check if a map was changed via "map" without kicking bots... if( previous_time > gpGlobals->time ) { + respawn_time = 5.0; + bot_check_time = gpGlobals->time + 10.0; - for( index = 0; index < 32; index++ ) + // find bots used in previous session and add them to respawn queue + for( i = 0; i < 32; i++ ) { - if( ( bot_respawn[index].is_used) && // is this slot used? - ( bot_respawn[index].state != BOT_NEED_TO_RESPAWN ) ) + if( bot_respawn[i].is_used ) { - // bot has already been "kicked" by server so just set flag - bot_respawn[index].state = BOT_NEED_TO_RESPAWN; - - // if the map was changed set the respawn time... - respawn_time = 5.0; + bot_respawn[i].is_used = FALSE; + bot_respawn[i].state = BOT_NEED_TO_RESPAWN; } } } @@ -1330,29 +1329,19 @@ void StartFrame( void ) // START BOT // check if time to see if a bot needs to be created... - if( bot_check_time < gpGlobals->time ) + if( online < max_bots && bot_check_time < gpGlobals->time && respawn_time <= gpGlobals->time ) { - // if there are currently less than the maximum number of "players" - // then add another bot using the default skill level... - if ( online < max_bots ) + for( i = 0; i < 32; i++ ) { - for( i = 0; i < 32; i++ ) + if( !bot_respawn[i].is_used && bot_respawn[i].state == BOT_NEED_TO_RESPAWN ) { - if( !bot_respawn[i].is_used && - bot_respawn[i].state == BOT_NEED_TO_RESPAWN && - gpGlobals->time >= respawn_time ) - { - bot_respawn[i].is_used = TRUE; - bot_respawn[i].state = BOT_IS_RESPAWNING; - - BotCreate( bot_respawn[i].skin, bot_respawn[i].name, bot_respawn[i].skill ); + BotCreate( bot_respawn[i].skin, bot_respawn[i].name, bot_respawn[i].skill ); - online++; // increase online of bots and players + online++; // increase online of bots and players - respawn_time = gpGlobals->time + 1.0; // set next respawn time (to prevent server crash) + respawn_time = gpGlobals->time + 1.0; // set next respawn time (to prevent server crash) - break; - } + break; } }