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Fix compilation.
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@ -506,19 +506,7 @@ void CSqueak::PrimaryAttack()
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// find place to toss monster
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// find place to toss monster
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UTIL_TraceLine( trace_origin + gpGlobals->v_forward * 20.0f, trace_origin + gpGlobals->v_forward * 64.0f, dont_ignore_monsters, NULL, &tr );
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UTIL_TraceLine( trace_origin + gpGlobals->v_forward * 20.0f, trace_origin + gpGlobals->v_forward * 64.0f, dont_ignore_monsters, NULL, &tr );
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<<<<<<< HEAD
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if( tr.fAllSolid == 0.0f && tr.fStartSolid == 0.0f && tr.flFraction > 0.25f )
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if( tr.fAllSolid == 0.0f && tr.fStartSolid == 0.0f && tr.flFraction > 0.25f )
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=======
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int flags;
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#if CLIENT_WEAPONS
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flags = FEV_NOTHOST;
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#else
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flags = 0;
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#endif
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PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usSnarkFire, 0.0f, g_vecZero, g_vecZero, 0.0f, 0.0f, 0, 0, 0, 0 );
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if( tr.fAllSolid == 0 && tr.fStartSolid == 0 && tr.flFraction > 0.25f )
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>>>>>>> master
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{
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{
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SendWeaponAnim( SQUEAK_THROW );
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SendWeaponAnim( SQUEAK_THROW );
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