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Add env_warpball implementation.

decay-pc
Night Owl 7 years ago
parent
commit
ac1f6d0f6e
  1. 44
      dlls/monstermaker.cpp

44
dlls/monstermaker.cpp

@ -27,6 +27,7 @@ @@ -27,6 +27,7 @@
#define SF_MONSTERMAKER_START_ON 1 // start active ( if has targetname )
#define SF_MONSTERMAKER_CYCLIC 4 // drop one monster every time fired.
#define SF_MONSTERMAKER_MONSTERCLIP 8 // Children are blocked by monsterclip
#define SF_MONSTERMAKER_WARPBALL 16
//=========================================================
// MonsterMaker - this ent creates monsters during the game.
@ -49,29 +50,36 @@ public: @@ -49,29 +50,36 @@ public:
static TYPEDESCRIPTION m_SaveData[];
string_t m_iszMonsterClassname;// classname of the monster(s) that will be created.
string_t m_iszWarpTarget;
int m_cNumMonsters;// max number of monsters this ent can create
int m_cLiveChildren;// how many monsters made by this monster maker that are currently alive
int m_iMaxLiveChildren;// max number of monsters that this maker may have out at one time.
int m_iMonsterSpawnFlags;
float m_flGround; // z coord of the ground under me, used to make sure no monsters are under the maker when it drops a new child
BOOL m_fActive;
BOOL m_fFadeChildren;// should we make the children fadeout?
BOOL m_fWarpball;
};
LINK_ENTITY_TO_CLASS( monstermaker, CMonsterMaker )
LINK_ENTITY_TO_CLASS( env_warpball, CMonsterMaker )
TYPEDESCRIPTION CMonsterMaker::m_SaveData[] =
{
DEFINE_FIELD( CMonsterMaker, m_iszMonsterClassname, FIELD_STRING ),
DEFINE_FIELD( CMonsterMaker, m_iszWarpTarget, FIELD_STRING ),
DEFINE_FIELD( CMonsterMaker, m_cNumMonsters, FIELD_INTEGER ),
DEFINE_FIELD( CMonsterMaker, m_cLiveChildren, FIELD_INTEGER ),
DEFINE_FIELD( CMonsterMaker, m_flGround, FIELD_FLOAT ),
DEFINE_FIELD( CMonsterMaker, m_iMaxLiveChildren, FIELD_INTEGER ),
DEFINE_FIELD( CMonsterMaker, m_iMonsterSpawnFlags, FIELD_INTEGER ),
DEFINE_FIELD( CMonsterMaker, m_fActive, FIELD_BOOLEAN ),
DEFINE_FIELD( CMonsterMaker, m_fFadeChildren, FIELD_BOOLEAN ),
DEFINE_FIELD( CMonsterMaker, m_fWarpball, FIELD_BOOLEAN ),
};
IMPLEMENT_SAVERESTORE( CMonsterMaker, CBaseMonster )
@ -83,16 +91,29 @@ void CMonsterMaker::KeyValue( KeyValueData *pkvd ) @@ -83,16 +91,29 @@ void CMonsterMaker::KeyValue( KeyValueData *pkvd )
m_cNumMonsters = atoi( pkvd->szValue );
pkvd->fHandled = TRUE;
}
else if( FStrEq( pkvd->szKeyName, "m_imaxlivechildren" ) )
else if( FStrEq( pkvd->szKeyName, "m_imaxlivechildren" )
|| FStrEq( pkvd->szKeyName, "maxlivechildren" ) )
{
m_iMaxLiveChildren = atoi( pkvd->szValue );
pkvd->fHandled = TRUE;
}
else if( FStrEq( pkvd->szKeyName, "warptarget" )
|| FStrEq( pkvd->szKeyName, "makertarget" )
|| FStrEq( pkvd->szKeyName, "warp_target" ) )
{
m_iszWarpTarget = ALLOC_STRING( pkvd->szValue );
pkvd->fHandled = TRUE;
}
else if( FStrEq( pkvd->szKeyName, "monstertype" ) )
{
m_iszMonsterClassname = ALLOC_STRING( pkvd->szValue );
pkvd->fHandled = TRUE;
}
else if( FStrEq( pkvd->szKeyName, "monsterspawnflags" ) )
{
m_iMonsterSpawnFlags = atoi( pkvd->szValue );
pkvd->fHandled = TRUE;
}
else
CBaseMonster::KeyValue( pkvd );
}
@ -101,8 +122,14 @@ void CMonsterMaker::Spawn() @@ -101,8 +122,14 @@ void CMonsterMaker::Spawn()
{
pev->solid = SOLID_NOT;
m_fWarpball = FClassnameIs( pev, "env_warpball" );
m_cLiveChildren = 0;
Precache();
if( m_fWarpball && FBitSet( pev->spawnflags, SF_MONSTERMAKER_START_ON ) )
pev->spawnflags |= SF_MONSTERMAKER_WARPBALL;
if( !FStringNull( pev->targetname ) )
{
if( pev->spawnflags & SF_MONSTERMAKER_CYCLIC )
@ -114,7 +141,7 @@ void CMonsterMaker::Spawn() @@ -114,7 +141,7 @@ void CMonsterMaker::Spawn()
SetUse( &CMonsterMaker::ToggleUse );// so can be turned on/off
}
if( FBitSet( pev->spawnflags, SF_MONSTERMAKER_START_ON ) )
if( !m_fWarpball && FBitSet( pev->spawnflags, SF_MONSTERMAKER_START_ON ) )
{
// start making monsters as soon as monstermaker spawns
m_fActive = TRUE;
@ -151,6 +178,14 @@ void CMonsterMaker::Precache( void ) @@ -151,6 +178,14 @@ void CMonsterMaker::Precache( void )
{
CBaseMonster::Precache();
if( m_fWarpball )
{
m_flDelay = 5.0f;
UTIL_PrecacheOther( "effect_warpball" );
}
if( FStringNull( m_iszMonsterClassname ) )
ALERT( at_console, "CMonsterMaker without a children name!\n" );
else
UTIL_PrecacheOther( STRING( m_iszMonsterClassname ) );
}
@ -232,6 +267,11 @@ void CMonsterMaker::MakeMonster( void ) @@ -232,6 +267,11 @@ void CMonsterMaker::MakeMonster( void )
SetThink( NULL );
SetUse( NULL );
}
if( !FBitSet( pev->spawnflags, SF_MONSTERMAKER_CYCLIC ) && FBitSet( pev->spawnflags, SF_MONSTERMAKER_WARPBALL ) )
{
UTIL_Remove( this );
}
}
//=========================================================

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