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@ -2456,3 +2456,111 @@ void CEnvLensFlare::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE
@@ -2456,3 +2456,111 @@ void CEnvLensFlare::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE
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MESSAGE_END(); |
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*/ |
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} |
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//==================================================================
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//LRC- Xen monsters' warp-in effect, for those too lazy to build it. :)
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//==================================================================
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#define SF_WARPBALL_ONLYONCE 1 |
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class CEnvWarpBall : public CBaseEntity |
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{ |
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public: |
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void Precache( void ); |
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void Spawn( void ) { Precache(); } |
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void KeyValue( KeyValueData *pkvd ); |
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void Think( void ); |
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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virtual int ObjectCaps( void ) { return CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } |
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private: |
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string_t iWarpTarget; |
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}; |
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LINK_ENTITY_TO_CLASS( effect_warpball, CEnvWarpBall ); |
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void CEnvWarpBall::KeyValue( KeyValueData *pkvd ) |
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{ |
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if( FStrEq( pkvd->szKeyName, "warp_target" ) ) |
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{ |
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iWarpTarget = ALLOC_STRING( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else |
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{ |
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CBaseEntity::KeyValue( pkvd ); |
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} |
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} |
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void CEnvWarpBall::Precache( void ) |
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{ |
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PRECACHE_MODEL( "sprites/lgtning.spr" ); |
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PRECACHE_MODEL( "sprites/Fexplo1.spr" ); |
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PRECACHE_MODEL( "sprites/XFlare1.spr" ); |
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PRECACHE_SOUND( "debris/beamstart2.wav" ); |
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PRECACHE_SOUND( "debris/beamstart7.wav" ); |
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} |
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void CEnvWarpBall::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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TraceResult tr; |
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Vector vecSrc, vecDest; |
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CBeam *pBeam; |
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CBaseEntity *pEntity; |
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pEntity = UTIL_FindEntityByTargetname( 0, STRING( iWarpTarget ) ); |
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if( pEntity ) |
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{ |
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vecSrc = pEntity->pev->origin; |
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ALERT( at_console, "effect_warpball: playing at entity \"%s\" (%f %f %f)\n", STRING( iWarpTarget ), vecSrc.x, vecSrc.y, vecSrc.z ); |
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} |
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else |
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{ |
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vecSrc = pev->origin; |
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} |
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EMIT_SOUND( edict(), CHAN_BODY, "debris/beamstart7.wav", 1, ATTN_NORM ); |
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for( int i = 1; i < 15; ++i ) |
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{ |
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vecDest = pev->health * 500.0f * ( Vector( RANDOM_FLOAT( -2.0f, 2.0f ), RANDOM_FLOAT( -2.0f, 2.0f ), RANDOM_FLOAT( -2.0f, 2.0f ) ).Normalize() ); |
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UTIL_TraceLine( vecSrc, vecSrc + vecDest, ignore_monsters, NULL, &tr ); |
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if( tr.flFraction != 1.0f ) |
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{ |
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// we hit something.
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pBeam = CBeam::BeamCreate( "sprites/lgtning.spr", 200 ); |
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pBeam->PointsInit( vecSrc, tr.vecEndPos ); |
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pBeam->SetColor( 0, 255, 0 ); |
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pBeam->SetNoise( 65 ); |
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pBeam->SetBrightness( 150 ); |
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pBeam->SetWidth( 18 ); |
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pBeam->SetScrollRate( 35 ); |
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pBeam->SetThink( &CBeam::SUB_Remove ); |
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pBeam->pev->nextthink = gpGlobals->time + 1.0f; |
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} |
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} |
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EMIT_SOUND( edict(), CHAN_BODY, "debris/beamstart2.wav", 1, ATTN_NORM ); |
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UTIL_ScreenShake( vecSrc, 4.0, 3.0, 1.0, 750.0 ); |
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UTIL_MuzzleLight( vecSrc, 80, 255, 180, 96, 1, 0 ); |
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CSprite *pSpr = CSprite::SpriteCreate( "sprites/Fexplo1.spr", vecSrc, TRUE ); |
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pSpr->AnimateAndDie( 10 ); |
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pSpr->SetTransparency( kRenderGlow, 77, 210, 130, 255, kRenderFxNoDissipation ); |
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pSpr = CSprite::SpriteCreate( "sprites/XFlare1.spr", vecSrc, TRUE ); |
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pSpr->AnimateAndDie( 10 ); |
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pSpr->SetTransparency( kRenderGlow, 184, 250, 214, 255, kRenderFxNoDissipation ); |
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pev->nextthink = gpGlobals->time + 2.0f; |
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} |
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void CEnvWarpBall::Think( void ) |
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{ |
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EMIT_SOUND( edict(), CHAN_ITEM, "debris/beamstart7.wav", 1, ATTN_NORM ); |
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SUB_UseTargets( this, USE_TOGGLE, 0); |
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if( pev->spawnflags & SF_WARPBALL_ONLYONCE ) |
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{ |
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UTIL_Remove( this ); |
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} |
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} |
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