@ -366,11 +366,7 @@ void CCrowbar::WeaponIdle( void )
if( flRand > 0.5f )
{
iAnim = CROWBAR_IDLE;
#if WEAPONS_ANIMATION_TIMES_FIX
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 70.0f / 25.0f;
#else
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 70.0f / 30.0f;
#endif
}
else