From 74f3ec7f61055e00b2f7602a8be849f4ce2aca0e Mon Sep 17 00:00:00 2001 From: Roman Chistokhodov Date: Tue, 19 Jul 2022 12:32:51 +0300 Subject: [PATCH] Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro --- dlls/crowbar.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/dlls/crowbar.cpp b/dlls/crowbar.cpp index 667ebd7e..5342e7c2 100644 --- a/dlls/crowbar.cpp +++ b/dlls/crowbar.cpp @@ -366,11 +366,7 @@ void CCrowbar::WeaponIdle( void ) if( flRand > 0.5f ) { iAnim = CROWBAR_IDLE; -#if WEAPONS_ANIMATION_TIMES_FIX m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 70.0f / 25.0f; -#else - m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 70.0f / 30.0f; -#endif } else {