@ -234,7 +234,7 @@ void CMassn::HandleAnimEvent( MonsterEvent_t *pEvent )
// now spawn a gun.
if( FBitSet( pev->weapons, HGRUNT_SHOTGUN ) )
{
//DropItem( "weapon_shotgun", vecGunPos, vecGunAngles );
DropItem( "weapon_handgrenade", vecGunPos, vecGunAngles );
}
else