diff --git a/dlls/CAd/massn.cpp b/dlls/CAd/massn.cpp index 3b7eeb5d..9648683b 100644 --- a/dlls/CAd/massn.cpp +++ b/dlls/CAd/massn.cpp @@ -234,11 +234,11 @@ void CMassn::HandleAnimEvent( MonsterEvent_t *pEvent ) // now spawn a gun. if( FBitSet( pev->weapons, HGRUNT_SHOTGUN ) ) { - //DropItem( "weapon_shotgun", vecGunPos, vecGunAngles ); + DropItem( "weapon_handgrenade", vecGunPos, vecGunAngles ); } else { - DropItem( "weapon_9mmAR", vecGunPos, vecGunAngles ); + DropItem( "weapon_9mmAR", vecGunPos, vecGunAngles ); } if( FBitSet( pev->weapons, HGRUNT_GRENADELAUNCHER ) )