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@ -384,7 +384,7 @@ void CXS::Fire( Vector vecOrigSrc, Vector vecDir, float flDamage ) |
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// This reliable event is used to stop the spinning sound
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// This reliable event is used to stop the spinning sound
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// It's delayed by a fraction of second to make sure it is delayed by 1 frame on the client
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// It's delayed by a fraction of second to make sure it is delayed by 1 frame on the client
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// It's sent reliably anyway, which could lead to other delays
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// It's sent reliably anyway, which could lead to other delays
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PLAYBACK_EVENT_FULL( FEV_RELIABLE, m_pPlayer->edict(), m_usXSSpin, 0.01f, (float *)&m_pPlayer->pev->origin, (float *)&m_pPlayer->pev->angles, 0.0f, 0.0f, 0, 0, 0, 1 ); |
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PLAYBACK_EVENT_FULL( FEV_RELIABLE, m_pPlayer->edict(), m_usXSSpin, 0.01f, m_pPlayer->pev->origin, m_pPlayer->pev->angles, 0.0f, 0.0f, 0, 0, 0, 1 ); |
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pev->effects |= EF_MUZZLEFLASH; |
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pev->effects |= EF_MUZZLEFLASH; |
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} |
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} |
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