diff --git a/dlls/gauss.cpp b/dlls/gauss.cpp index b8701f29..3ef72f16 100644 --- a/dlls/gauss.cpp +++ b/dlls/gauss.cpp @@ -384,7 +384,7 @@ void CXS::Fire( Vector vecOrigSrc, Vector vecDir, float flDamage ) // This reliable event is used to stop the spinning sound // It's delayed by a fraction of second to make sure it is delayed by 1 frame on the client // It's sent reliably anyway, which could lead to other delays - PLAYBACK_EVENT_FULL( FEV_RELIABLE, m_pPlayer->edict(), m_usXSSpin, 0.01f, (float *)&m_pPlayer->pev->origin, (float *)&m_pPlayer->pev->angles, 0.0f, 0.0f, 0, 0, 0, 1 ); + PLAYBACK_EVENT_FULL( FEV_RELIABLE, m_pPlayer->edict(), m_usXSSpin, 0.01f, m_pPlayer->pev->origin, m_pPlayer->pev->angles, 0.0f, 0.0f, 0, 0, 0, 1 ); pev->effects |= EF_MUZZLEFLASH; }