@ -288,7 +288,9 @@ int CCrowbar::Swing( int fFirst )
m_pPlayer->m_iWeaponVolume = CROWBAR_BODYHIT_VOLUME;
if( !pEntity->IsAlive() )
{
#ifdef CROWBAR_FIX_RAPID_CROWBAR
m_flNextPrimaryAttack = GetNextAttackDelay(0.25);
#endif
return TRUE;
}
else