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@ -288,7 +288,9 @@ int CCrowbar::Swing( int fFirst ) |
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m_pPlayer->m_iWeaponVolume = CROWBAR_BODYHIT_VOLUME; |
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m_pPlayer->m_iWeaponVolume = CROWBAR_BODYHIT_VOLUME; |
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if( !pEntity->IsAlive() ) |
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if( !pEntity->IsAlive() ) |
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{ |
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{ |
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#ifdef CROWBAR_FIX_RAPID_CROWBAR |
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m_flNextPrimaryAttack = GetNextAttackDelay(0.25); |
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m_flNextPrimaryAttack = GetNextAttackDelay(0.25); |
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#endif |
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return TRUE; |
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return TRUE; |
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} |
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} |
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else |
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else |
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