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Fix blood stream.

eftd
Night Owl 7 years ago
parent
commit
1f5dd7ac91
  1. 2
      dlls/weapons.cpp

2
dlls/weapons.cpp

@ -140,7 +140,7 @@ void SpawnBlood( Vector vecSpot, int bloodColor, float flDamage )
if( bloodColor == BLOOD_COLOR_RED ) if( bloodColor == BLOOD_COLOR_RED )
bloodColor = 73; bloodColor = 73;
UTIL_BloodDrips( vecSpot, g_vecAttackDir, bloodColor, (int)flDamage * 3 ); UTIL_BloodDrips( vecSpot, g_vecAttackDir, bloodColor, (int)flDamage * 3 );
UTIL_BloodStream( vecSpot, gpGlobals->v_forward * 2 - gpGlobals->v_up * 35, bloodColor, (int)flDamage ); UTIL_BloodStream( vecSpot, vecSpot + gpGlobals->v_up * 2 + gpGlobals->v_forward * 35, bloodColor, (int)flDamage );
} }
int DamageDecal( CBaseEntity *pEntity, int bitsDamageType ) int DamageDecal( CBaseEntity *pEntity, int bitsDamageType )

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